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Gavr1lo Pr1nc1p
TRA1LBLAZERS
495
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Posted - 2014.02.10 03:53:00 -
[1] - Quote
Better idea for fixing the shotgun, I just realized- adding more pellets will only worsen hit detection, as the game has to make a calculation for each individual pellet, so instead, keep pellets constant, but increase the damage by the equivalent of 3 pellets per level you go up (ADV would be the equivalent of 42x3 damage stronger, PRO would be 44x6 damage stronger). The operation skill should be a 5% increase to fire rate per level, proficiency should be a 3% increase to shield damage per level. Then, we have a fixed weapon.
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
495
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Posted - 2014.02.10 03:54:00 -
[2] - Quote
OZAROW wrote:Hopefully when they adjust weapon damage this gets fixed, since you still have to shoot the same amount of times an the minimal increase in damage from std to proto really means nothing, also with stun locking our proficiency rof bonus means nothing considering as soon as you fire your first shot a smart player just jumps forward an turns an shoots an the stun lock prevents your second shot.
It's barely usable on adv suits let alone trying to drop protos, quite frustrating especially since I wasted points going pro 4 at the beginning of uprising thinking it would be the chrome sg I put points in an have be stuck with it ever since.
It can be ok but for some reason theirs more sensitivity with the r3 button when tracking with a sg than any other gun an I always throw a melee that gets me killed, very odd Same here with the melee, idk what it is.
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
495
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Posted - 2014.02.10 04:05:00 -
[3] - Quote
Dexter307 wrote:Gavr1lo Pr1nc1p wrote:Better idea for fixing the shotgun, I just realized- adding more pellets will only worsen hit detection, as the game has to make a calculation for each individual pellet, so instead, keep pellets constant, but increase the damage by the equivalent of 3 pellets per level you go up (ADV would be the equivalent of 42x3 damage stronger, PRO would be 44x6 damage stronger). The operation skill should be a 5% increase to fire rate per level, proficiency should be a 3% increase to shield damage per level. Then, we have a fixed weapon. I dont think hit detection has anything to do with pellet count. The HMG shoots at 2400 RPM, thats 40 bullets a second, burst HMG shoots at 4615.38 RPM which is ~77 rounds a second and that registers just fine Also a bonus to shield damage sounds pretty useless IMO
The problem is that they are all getting calculated simulatneously, while the HMG gets even a tiny millisecond between each calculation, which is all it needs. Also, for the proficiency, all proficiency is getting changed in 1.8 to either shield or armor bonuses instead of just raw damage output
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
495
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Posted - 2014.02.10 04:13:00 -
[4] - Quote
Dexter307 wrote:Gavr1lo Pr1nc1p wrote:Dexter307 wrote:Gavr1lo Pr1nc1p wrote:Better idea for fixing the shotgun, I just realized- adding more pellets will only worsen hit detection, as the game has to make a calculation for each individual pellet, so instead, keep pellets constant, but increase the damage by the equivalent of 3 pellets per level you go up (ADV would be the equivalent of 42x3 damage stronger, PRO would be 44x6 damage stronger). The operation skill should be a 5% increase to fire rate per level, proficiency should be a 3% increase to shield damage per level. Then, we have a fixed weapon. I dont think hit detection has anything to do with pellet count. The HMG shoots at 2400 RPM, thats 40 bullets a second, burst HMG shoots at 4615.38 RPM which is ~77 rounds a second and that registers just fine Also a bonus to shield damage sounds pretty useless IMO The problem is that they are all getting calculated simulatneously, while the HMG gets even a tiny millisecond between each calculation, which is all it needs. Also, for the proficiency, all proficiency is getting changed in 1.8 to either shield or armor bonuses instead of just raw damage output But dust runs at lower than 30 fps so HMG shots have to register at the same time. The proficiency change wasent confirmed, they just said they were looking at changing proficiency FPS!=engine speed, it just represents graphical display speed, thus, calculations can actually be made faster than graphics can display
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
495
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Posted - 2014.02.10 04:24:00 -
[5] - Quote
Dexter307 wrote:OZAROW wrote:Either speed up the rof an leave the damage , or change the damage an leave the rof, they conflict Not true. Shotgun needs more damage and a bit more range A rof bonus would still work fine for proficiency Read my post, i think it is a great way to buff them. This is coming from a shotgun user.
Kills- Archduke Ferdinand
Balance!
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