| Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Dexter307
 The Unholy Legion Of DarkStar
 
 874
 
 
      | Posted - 2014.02.09 19:41:00 -
          [1] - Quote 
 After using shotguns for a few months now I think something needs to change to make them more competitive. Sure you can do good against millitia and standard suits, but advanced and proto suits can take up to 3 shots at point blank range, heavies often take 3-4.
 So I propose shotguns get the following changes.
 
 Damage:
 40 per pellet std/adv/proto
 50 per pellet breach std/adv/proto
 
 Pellets:
 10/13/15 std/adv/proto
 
 Range:
 +1 meter across the board
 
 Operations skill:
 +1 pellet per level
 
 Proficiency:
 +3% damage per level
 Or
 +3-5% Rof level
 Or
 +2-3% range per level
 Im not to sure what the proficiency should be.
 
 ADS:
 ADS should do something, mabey slightly tighten the spread for people who will miss the current spread reduction skill
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        |  Dexter307
 The Unholy Legion Of DarkStar
 
 875
 
 
      | Posted - 2014.02.10 03:43:00 -
          [2] - Quote 
 Anymore feedback?
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        |  Dexter307
 The Unholy Legion Of DarkStar
 
 876
 
 
      | Posted - 2014.02.10 04:01:00 -
          [3] - Quote 
 
 Gavr1lo Pr1nc1p wrote:Better idea for fixing the shotgun, I just realized- adding more pellets will only worsen hit detection, as the game has to make a calculation for each individual pellet, so instead, keep pellets constant, but increase the damage by the equivalent of 3 pellets per level you go up (ADV would be the equivalent of 42x3 damage stronger, PRO would be 44x6 damage stronger). The operation skill should be a 5% increase to fire rate per level, proficiency should be a 3% increase to shield damage per level. Then, we have a fixed weapon. I dont think hit detection has anything to do with pellet count. The HMG shoots at 2400 RPM, thats 40 bullets a second, burst HMG shoots at 4615.38 RPM which is ~77 rounds a second and that registers just fine
 Also a bonus to shield damage sounds pretty useless IMO
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        |  Dexter307
 The Unholy Legion Of DarkStar
 
 878
 
 
      | Posted - 2014.02.10 04:08:00 -
          [4] - Quote 
 
 Gavr1lo Pr1nc1p wrote:Dexter307 wrote:Gavr1lo Pr1nc1p wrote:Better idea for fixing the shotgun, I just realized- adding more pellets will only worsen hit detection, as the game has to make a calculation for each individual pellet, so instead, keep pellets constant, but increase the damage by the equivalent of 3 pellets per level you go up (ADV would be the equivalent of 42x3 damage stronger, PRO would be 44x6 damage stronger). The operation skill should be a 5% increase to fire rate per level, proficiency should be a 3% increase to shield damage per level. Then, we have a fixed weapon. I dont think hit detection has anything to do with pellet count. The HMG shoots at 2400 RPM, thats 40 bullets a second, burst HMG shoots at 4615.38 RPM which is ~77 rounds a second and that registers just fine Also a bonus to shield damage sounds pretty useless IMO The problem is that they are all getting calculated simulatneously, while the HMG gets even a tiny millisecond between each calculation, which is all it needs. Also, for the proficiency, all proficiency is getting changed in 1.8 to either shield or armor bonuses instead of just raw damage output But dust runs at lower than 30 fps so HMG shots have to register at the same time.
 The proficiency change wasent confirmed, they just said they were looking at changing proficiency
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        |  Dexter307
 The Unholy Legion Of DarkStar
 
 878
 
 
      | Posted - 2014.02.10 04:15:00 -
          [5] - Quote 
 
 OZAROW wrote:Either speed up the rof an leave the damage , or change the damage an leave the rof, they conflict Not true. Shotgun needs more damage and a bit more range
 A rof bonus would still work fine for proficiency
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        |  Dexter307
 The Unholy Legion Of DarkStar
 
 880
 
 
      | Posted - 2014.02.10 04:28:00 -
          [6] - Quote 
 
 jhon hartigan wrote:So 1100 dmg per shot for a proto shotgun, seems legit What?
 With my changes a proto shotgun would do 800 a shot, breach would you 1000 a shot
 And thats only if all pellets hit
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        |  Dexter307
 The Unholy Legion Of DarkStar
 
 880
 
 
      | Posted - 2014.02.10 04:36:00 -
          [7] - Quote 
 
 kiarbanor wrote:Dexter307 wrote:After using shotguns for a few months now I think something needs to change to make them more competitive. Sure you can do good against millitia and standard suits, but advanced and proto suits can take up to 3 shots at point blank range, heavies often take 3-4.So I propose shotguns get the following changes.
 
 Damage:
 40 per pellet std/adv/proto
 50 per pellet breach std/adv/proto
 
 Pellets:
 10/13/15 std/adv/proto
 
 Range:
 +1 meter across the board
 
 Operations skill:
 +1 pellet per level
 
 Proficiency:
 +3% damage per level
 Or
 +3-5% Rof level
 Or
 +2-3% range per level
 Im not to sure what the proficiency should be.
 
 ADS:
 ADS should do something, mabey slightly tighten the spread for people who will miss the current spread reduction skill
 Good running with you the other day. There really needs to be adjustments to the SG skill tree. I like your ideas. I'll think about it more. Oh yes, I remeber that. Fun times.
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        |  Dexter307
 The Unholy Legion Of DarkStar
 
 882
 
 
      | Posted - 2014.02.10 06:32:00 -
          [8] - Quote 
 
 Cody Sietz wrote:Shotgun user here, and I say that is wayyyy to much dmg.
 Heavies should not be less then 3 shotted.
 
 Mediums should AT MOST be 2 shotted.
 Thats what I made the damage balenced around.
 Heavies can get up to around 1500 HP
 With these stats the shotgun would average about 700 damage, so at point blank it would be a 3 hit kill
 Mediums would take 1-2 shots to die
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        |  Dexter307
 The Unholy Legion Of DarkStar
 
 885
 
 
      | Posted - 2014.02.10 13:30:00 -
          [9] - Quote 
 
 Piraten Hovnoret wrote:I am al for the damage increase. But I am a bit torn about the range increase even only a meter.
 
 As a scout with about 250hp and a SG I kind of like the fact that I need to get into some ones face to shoot it off.
 The fact that at curent many heavies just turn and fart my way after the second blast is crap I deserv that kill.
 
 However if you increase the range and buff the damage at the same oh well I belive you get it.
 I don't think 1 meter would give it to much range, it would just make it harder to backpedal from a shotgun
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        |  Dexter307
 The Unholy Legion Of DarkStar
 
 885
 
 
      | Posted - 2014.02.10 14:52:00 -
          [10] - Quote 
 
 DeadlyAztec11 wrote:3-4 shots for a heavy is how it should be.  In 1.8 heavys will take 4-5 shots with their damage resistance
 So the shotgun needs a buff otherwise it will be useless
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