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          DeadlyAztec11 
          Ostrakon Agency Gallente Federation
  4050
  
          
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        Posted - 2014.02.09 06:00:00 -
          [1] - Quote 
          
           
          3% increase to light weapon/sidearm effective and maximum range.
  Credit due to Kagehoshi, Rail weapons, bar the Forge gun, should have a nerf to base range.
 My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior 
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          Nocturnal Soul 
          Fatal Absolution General Tso's Alliance
  1915
  
          
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        Posted - 2014.02.09 06:02:00 -
          [2] - Quote 
          
           
          nope how about they get the gal bonus
 Charlotte O'Dell is a liar, that's only a piece of corn & I'm the one and only majestic unicorn. 
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          Joseph Ridgeson 
          WarRavens League of Infamy
  479
  
          
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        Posted - 2014.02.09 06:03:00 -
          [3] - Quote 
          
           
          Range is a bad idea. Ye olde Sharpshooter was removed for that reason. Being able to shoot father "cuz i haz more sp" is not a good thing. | 
      
      
      
          
          TheAmazing FlyingPig 
          Crux Special Tasks Group Gallente Federation
  5674
  
          
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        Posted - 2014.02.09 06:03:00 -
          [4] - Quote 
          
           
          Then the LR would have less of a role than its already non-existent one.
 Never forget 
May 14, 2013: Beta 2.0 
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          KAGEHOSHI Horned Wolf 
          Dominion of the Supreme Emperor God-King KAGEHOSHI
  8979
  
          
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        Posted - 2014.02.09 06:06:00 -
          [5] - Quote 
          
           
          I would strongly support if the hybrid-rail weapons got a range reduction to compensate.
 Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+ 
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          Tallen Ellecon 
          KILL-EM-QUICK RISE of LEGION
  1408
  
          
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        Posted - 2014.02.09 06:09:00 -
          [6] - Quote 
          
           
          Joseph Ridgeson wrote:Range is a bad idea. Ye olde Sharpshooter was removed for that reason. Being able to shoot father "cuz i haz more sp" is not a good thing.   
  As much as I'd like to agree higher level weapons have longer ranges.
 Where is my Gallente sidearm? 1.8? When is that? SoonGäó514 
"No blue tags make Tallen go crazy." 
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          DeadlyAztec11 
          Ostrakon Agency Gallente Federation
  4050
  
          
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        Posted - 2014.02.09 06:09:00 -
          [7] - Quote 
          
           
          TheAmazing FlyingPig wrote:Then the LR would have less of a role than its already non-existent one.   How does this do anything but help the Laser Rifle?
 My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior 
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          SponkSponkSponk 
          The Southern Legion The Umbra Combine
  647
  
          
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        Posted - 2014.02.09 06:15:00 -
          [8] - Quote 
          
           
          Should be +5% scope zoom
 Selling dust codes! 
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          Fizzer94 
          L.O.T.I.S. D.E.F.I.A.N.C.E
  2062
  
          
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        Posted - 2014.02.09 06:37:00 -
          [9] - Quote 
          
           
          What if its racial bonus significantly reduced the spool time for Rail Weapons and increased their reload speed?
  -10% Spool time and +5% reload speed for Hybrid-Rail Light/Sidearm weapons per level.
 Fizzer94 // Forum Warrior Operation II  
MAG ~ Seryi Volk Executive Response 
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          Lorhak Gannarsein 
          Science For Death
  1563
  
          
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        Posted - 2014.02.09 06:39:00 -
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          DeadlyAztec11 wrote:TheAmazing FlyingPig wrote:Then the LR would have less of a role than its already non-existent one.  How does this do anything but help the Laser Rifle?  
  ...because the LR isn't a rail weapon?
  And all the other bonuses are for specific weapons, ergo LR would be even more outclassed by the RR than it is as is.
 Happily printing ISK with permahardeners and MLT blasters. 
Just let me get a couple mil more before nerf, CCP! 
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          straya fox 
          Sad Panda Solutions
  195
  
          
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        Posted - 2014.02.09 06:41:00 -
          [11] - Quote 
          
           
          KAGEHOSHI Horned Wolf wrote:I would strongly support if the hybrid-rail weapons got a range reduction to compensate.  
  Then that is no bonus at all. It's the same as giving Minmatar the clip size bonus of 10% and reducing their clip size by 10%, whats the point? | 
      
      
      
          
          DeadlyAztec11 
          Ostrakon Agency Gallente Federation
  4050
  
          
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        Posted - 2014.02.09 06:42:00 -
          [12] - Quote 
          
           
          Fizzer94 wrote:What if its racial bonus significantly reduced the spool time for Rail Weapons and increased their reload speed?
  -10% Spool time and +5% reload speed for Hybrid-Rail Light/Sidearm weapons per level.   No, unless spool up time is severely increased. It is the only factor keeping the Rail Rifle from completely dominating CQC.
 My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior 
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          Vitharr Foebane 
          Living Like Larry Schwag
  582
  
          
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        Posted - 2014.02.09 06:43:00 -
          [13] - Quote 
          
           
          Fizzer94 wrote:What if its racial bonus significantly reduced the spool time for Rail Weapons and increased their reload speed?
  -10% Spool time and +5% reload speed for Hybrid-Rail Light/Sidearm weapons per level.   they would need to increase the spoolup time so that the RR would be noticably more useful on caldari assault much like the heat up on laser weapons in relation to amarr assaults
 Thanks CCP for making the HMG Heavy viable again :3 
That's no excuse to slack off on releasing a heavy laser though =.= 
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          DeadlyAztec11 
          Ostrakon Agency Gallente Federation
  4050
  
          
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        Posted - 2014.02.09 06:43:00 -
          [14] - Quote 
          
           
          Lorhak Gannarsein wrote:DeadlyAztec11 wrote:TheAmazing FlyingPig wrote:Then the LR would have less of a role than its already non-existent one.  How does this do anything but help the Laser Rifle?  ...because the LR isn't a rail weapon? And all the other bonuses are for specific weapons, ergo LR would be even more outclassed by the RR than it is as is.   It would affect the LR too.
 
 My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior 
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          Ghost Kaisar 
          Titans of Phoenix Legacy Rising
  2825
  
          
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        Posted - 2014.02.09 06:44:00 -
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          Tallen Ellecon wrote:Joseph Ridgeson wrote:Range is a bad idea. Ye olde Sharpshooter was removed for that reason. Being able to shoot father "cuz i haz more sp" is not a good thing.   As much as I'd like to agree higher level weapons have longer ranges.  
  But only slightly. Basic RR has an optimal of 65, and the Proto has a 78m optimal. That is 13 more meters. 
  For the record, a 15% increase in the range of a Proto RR would put it's Optimal to 90m and it's effective up to 117m. 
  For a gun with massive range, this would in fact push it over the top. Range for the RR is fine right now, what it needs is something to help it put more rounds down range accurately  ( I'm in favor for a kick reduction. Thing kicks like a mule)
 
 
 Nothing says "F**K YOU!" like a direct Flaylock to the face.  
Minmatar. In Rust we trust. 
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          Henchmen21 
          Planet Express LLC
  528
  
          
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        Posted - 2014.02.09 06:47:00 -
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          DeadlyAztec11 wrote:Lorhak Gannarsein wrote:DeadlyAztec11 wrote:TheAmazing FlyingPig wrote:Then the LR would have less of a role than its already non-existent one.  How does this do anything but help the Laser Rifle?  ...because the LR isn't a rail weapon? And all the other bonuses are for specific weapons, ergo LR would be even more outclassed by the RR than it is as is.   It would affect the LR too.  
 
  But not in the hands of any of the other 3 races.
 CCP your our matchmaking sucks  
Henchmen21: Infantry  
Gotyougood Ufkr: Vehicles 
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          Cat Merc 
          Ahrendee Mercenaries EoN.
  6273
  
          
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        Posted - 2014.02.09 06:51:00 -
          [17] - Quote 
          
           
          In that case I want ROF on my AR.
 Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives. 
Tuna > Tacos 
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          Luna Angelo 
          We Who Walk Alone
  721
  
          
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        Posted - 2014.02.09 06:52:00 -
          [18] - Quote 
          
           
          Make Spool up time .5 seconds, and give the CalAssault -10% charge time. At level 5, it'd still be .25 seconds.
 I don't need luck, I have ammo. 
Wolves don't lose sleep over the opinions of sheep. 
CEO of We Who Walk Alone 
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          Fizzer94 
          L.O.T.I.S. D.E.F.I.A.N.C.E
  2063
  
          
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        Posted - 2014.02.09 07:00:00 -
          [19] - Quote 
          
           
          DeadlyAztec11 wrote:Fizzer94 wrote:What if its racial bonus significantly reduced the spool time for Rail Weapons and increased their reload speed?
  -10% Spool time and +5% reload speed for Hybrid-Rail Light/Sidearm weapons per level.  No, unless spool up time is severely increased. It is the only factor keeping the Rail Rifle from completely dominating CQC.  
  I'm pretty sure CCP is going to be fairly unwavering in their desicion of weapon based assault Bonuses.
  I get the feeling that they are doing the same thing to Assaults that they are doing to Logis, but with weapons instead of equipment. They are going to nerf weapons, then give assault suits bonuses that help to mitigate those nerfs. 
  I wouldn't be surprised if the Rail Rifle gets a reduced magazine size or an increased reload time. I also wouldn't be surprised if the Assault Rifle gets a nerf to its dispersion, the ScR gets a nerf to its RoF/heat buildup, and the Combat Rifle gets a nerf to its magazine size or burst interval speed.
   You Caldari and Gallente Assault guys are going to have to decide what you want.
 Fizzer94 // Forum Warrior Operation II  
MAG ~ Seryi Volk Executive Response 
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          DeadlyAztec11 
          Ostrakon Agency Gallente Federation
  4050
  
          
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        Posted - 2014.02.09 07:14:00 -
          [20] - Quote 
          
           
          Fizzer94 wrote:DeadlyAztec11 wrote:Fizzer94 wrote:What if its racial bonus significantly reduced the spool time for Rail Weapons and increased their reload speed?
  -10% Spool time and +5% reload speed for Hybrid-Rail Light/Sidearm weapons per level.  No, unless spool up time is severely increased. It is the only factor keeping the Rail Rifle from completely dominating CQC.  I'm pretty sure CCP is going to be fairly unwavering in their desicion of weapon based assault Bonuses. I get the feeling that they are doing the same thing to Assaults that they are doing to Logis, but with weapons instead of equipment. They are going to nerf weapons, then give assault suits bonuses that help to mitigate those nerfs.  I wouldn't be surprised if the Rail Rifle gets a reduced magazine size or an increased reload time. I also wouldn't be surprised if the Assault Rifle gets a nerf to its dispersion, the ScR gets a nerf to its RoF/heat buildup, and the Combat Rifle gets a nerf to its magazine size or burst interval speed.  You Caldari and Gallente Assault guys are going to have to decide what you want.   Logi Bro already stated that the Rail Rifle will have reduced damage, but he never stated if reduced damage would be limited to just the Rail Rifle.
 My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior 
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          Fizzer94 
          L.O.T.I.S. D.E.F.I.A.N.C.E
  2073
  
          
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        Posted - 2014.02.09 07:24:00 -
          [21] - Quote 
          
           
          DeadlyAztec11 wrote:Fizzer94 wrote:DeadlyAztec11 wrote:Fizzer94 wrote:What if its racial bonus significantly reduced the spool time for Rail Weapons and increased their reload speed?
  -10% Spool time and +5% reload speed for Hybrid-Rail Light/Sidearm weapons per level.  No, unless spool up time is severely increased. It is the only factor keeping the Rail Rifle from completely dominating CQC.  I'm pretty sure CCP is going to be fairly unwavering in their desicion of weapon based assault Bonuses. I get the feeling that they are doing the same thing to Assaults that they are doing to Logis, but with weapons instead of equipment. They are going to nerf weapons, then give assault suits bonuses that help to mitigate those nerfs.  I wouldn't be surprised if the Rail Rifle gets a reduced magazine size or an increased reload time. I also wouldn't be surprised if the Assault Rifle gets a nerf to its dispersion, the ScR gets a nerf to its RoF/heat buildup, and the Combat Rifle gets a nerf to its magazine size or burst interval speed.  You Caldari and Gallente Assault guys are going to have to decide what you want.   Logi Bro already stated that the Rail Rifle will have reduced damage, but he never stated if reduced damage would be limited to just the Rail Rifle.   He also said a reduced damage is not to be the only change to the Rail Rifle. He then continued to say that that other changes will be made, presumably to other weapons, specifically, the other rifles.
 
 CCP Logibro wrote:Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon.  
 Fizzer94 // Forum Warrior Operation II  
MAG ~ Seryi Volk Executive Response 
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          Neo Rinzler 
          Commando Perkone Caldari State
  13
  
          
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        Posted - 2014.02.09 14:39:00 -
          [22] - Quote 
          
           
          KAGEHOSHI Horned Wolf wrote:I would strongly support if the hybrid-rail weapons got a range reduction to compensate.  
  What on earth is the point in giving the assault suit a range bonus which simply negates a new range nerf which you'd add if a range bonus was added ?? W e are better off not having the range bonus in the 1st place and not having the range nerf either and keep the current range ...
  Seriously enough with your ideas for the Caldari .. you've already proven that you don't have a clue what your talking about | 
      
      
      
          
          Arkena Wyrnspire 
          Fatal Absolution
  9181
  
          
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        Posted - 2014.02.09 14:43:00 -
          [23] - Quote 
          
           
          Nocturnal Soul wrote:nope how about they get the gal bonus   So... Give the Gal a useless bonus? Also, the Gal one isn't that great and wouldn't be that great on a Callassault anyway.
 ZATARA CARRIES US ALL 
Lenin of the glorious armoured revolution 
MAG Raven 
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