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Meee One
The dyst0pian Corporation Zero-Day
318
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Posted - 2014.02.09 02:18:00 -
[1] - Quote
As most have read,players are always QQing about logis out killing them. Stripping logis of their light weapons would only make them disarmed civs in an active battle field. Unless....now read this with an open mind. In exchange for the ability to fight back...all logi suits get buffed to sentinel armor/shield levels (depending on race). As well as a scouts sprinting speed/distance,and high stamina pool + regain. Sound crazy? It might,but considering it would pose 0 threat (almost,except R.E.s) it would need to have the capacity to survive without support and escape dangerous situations. Logis would truly become supply only suits. And these changes would be the only fair exchange for a logis light weapon (and sidearm if you're amarr).
Sexy jutsu
Time to jaaam!
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Lynn Beck
Granite Mercenary Division Top Men.
698
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Posted - 2014.02.09 02:21:00 -
[2] - Quote
Whatevs, they'll only **** with Magsec's. Magsec logis will be the new FOTM. Thanks bud.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
Selling SP: 10k SP per 100k ISK.
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abarkrishna
WarRavens
291
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Posted - 2014.02.09 02:47:00 -
[3] - Quote
Go the **** home and take your ******* assaults should be the only ones with guns **** with you.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Meee One
The dyst0pian Corporation Zero-Day
318
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Posted - 2014.02.09 03:17:00 -
[4] - Quote
abarkrishna wrote:Go the **** home and take your ******* assaults should be the only ones with guns **** with you. 1stly I run pure Gal logi. 2nd If an alternative to slayer logis isn't thought of we may get nerfed to extinction 3rd This is feedback not a request
Sexy jutsu
Time to jaaam!
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General12912
Gallente Marine Corps
52
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Posted - 2014.02.09 03:30:00 -
[5] - Quote
abarkrishna wrote:Go the **** home and take your ******* assaults should be the only ones with guns **** with you.
u mad bro?
i really hate whiners. they are half the reason i seldomly check the forums.
its not a bad idea and all, but it rally doent appeal to me to strip logis of their guns at all. i think a batter fix would be the inability to use damage mods.
damage mods are a big problem in this game in my opinion. the fact that you can add raw damage of 15% with proficiency skills, then add damage damage mods is unreasonable. i understand thats what caldari use to counteract tankers, but perhaps mods can be added instead that increase factors such as accuracy, damage per second at the cost of accuracy, ect. stackable? yes |
Nocturnal Soul
Fatal Absolution General Tso's Alliance
1909
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Posted - 2014.02.09 03:34:00 -
[6] - Quote
A heavy with a Carthum scp is just as dangerous as a heavy with a Boundless hmg
Charlotte O'Dell is a liar, that's only a piece of corn & I'm the one and only majestic unicorn.
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
691
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Posted - 2014.02.09 03:34:00 -
[7] - Quote
Yawn, this again. With Rifle nerf, EQ nerf, more side-arm options, and overall buffs to all other classes in the game, the lack of a sidearm is going to be more noticeable than ever in 1.8. The Logi suit doesn't need any more restrictions. |
abarkrishna
WarRavens
291
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Posted - 2014.02.09 06:21:00 -
[8] - Quote
If you remove the light weapon slot for logistics suits you will be stuck with logis who can not defend themselves or friendlies. You know those shot gunners who appear behind you and shoot you in the back? They run into logis first because we are healing and doing support things. If we can not take them out you are a lot more vulnerable. Secondly how about those times when you get downed by a red dot and the logi cleans up the remaining guys and revives you. That will not happen any more if logis are forced to use pistols and SMG's. I for one would quit playing logi. At that point might as well play COD.
Why does everyone think logis should not be able to kill people. Go play battlefield and you will see the medics are allowed to use the same weapons as their version of assaults.
The logic of removing light weapons from a logi is just as stupid as not allowing heavies to use light weapons. Not allowing assault suits to have an equipment slot.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Tonka Legacy
THIRD EARTH INCORPORATED Dark Taboo
50
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Posted - 2014.02.09 06:47:00 -
[9] - Quote
General12912 wrote:abarkrishna wrote:Go the **** home and take your ******* assaults should be the only ones with guns **** with you. u mad bro? i really hate whiners. they are half the reason i seldomly check the forums. its not a bad idea and all, but it rally doent appeal to me to strip logis of their guns at all. i think a batter fix would be the inability to use damage mods. damage mods are a big problem in this game in my opinion. the fact that you can add raw damage of 15% with proficiency skills, then add damage damage mods is unreasonable. i understand thats what caldari use to counteract tankers, but perhaps mods can be added instead that increase factors such as accuracy, damage per second at the cost of accuracy, ect. stackable? yes But your whining about someone else whining, also you went way off topic to talk about damage mods, and on a last note, this "U MAD BRO" stuff is a very trolly and ignorant thing to say. Though I am not only targeting you with this post, the guy really should not have posted on something if he was only going to criticize it.
I on the other hand think its a good idea. But I kinda think they should at least have a sidearm as some form of protection, if not, maybe a grenade slot.
Why does my shotgun shoot confetti? Its like I'm throwing parties for my victims.
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DeathwindRising
ROGUE SPADES
233
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Posted - 2014.02.09 08:43:00 -
[10] - Quote
Meee One wrote:abarkrishna wrote:Go the **** home and take your ******* assaults should be the only ones with guns **** with you. 1stly I run pure Gal logi. 2nd If an alternative to slayer logis isn't thought of we may get nerfed to extinction 3rd This is feedback not a request
reduce the low slots on shield tanking suits.
reduce high slots on armor tanking suits.
problem solved. no more brick tanking. no more damage mod stacking. |
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DeathwindRising
ROGUE SPADES
233
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Posted - 2014.02.09 08:47:00 -
[11] - Quote
abarkrishna wrote:If you remove the light weapon slot for logistics suits you will be stuck with logis who can not defend themselves or friendlies. You know those shot gunners who appear behind you and shoot you in the back? They run into logis first because we are healing and doing support things. If we can not take them out you are a lot more vulnerable. Secondly how about those times when you get downed by a red dot and the logi cleans up the remaining guys and revives you. That will not happen any more if logis are forced to use pistols and SMG's. I for one would quit playing logi. At that point might as well play COD.
Why does everyone think logis should not be able to kill people. Go play battlefield and you will see the medics are allowed to use the same weapons as their version of assaults.
The logic of removing light weapons from a logi is just as stupid as not allowing heavies to use light weapons. Not allowing assault suits to have an equipment slot.
if you find yourself needing to use your gun as a logi... you f'd up already. |
Meee One
The dyst0pian Corporation Zero-Day
323
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Posted - 2014.02.09 10:53:00 -
[12] - Quote
So i'm the only one that thinks being as durable as a sentinel yet as fast as a scout isn't a bad thing? Slot layouts would stay the same except the weapon slot would be replaced by another eq slot.(5 at pro level) Logis could still have grenades. I even did EVE background checking,on ships you MUST sacrifice a weapon for a rep tool,BUT you can tank well and are really fast. As a true logibro that doesn't care about my KDR this idea becomes more appealing by the second.
Geso~
Neko mimi mode
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Hecarim Van Hohen
Bullet Cluster Legacy Rising
405
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Posted - 2014.02.09 11:38:00 -
[13] - Quote
Thorax (cruiser): 1691m/s 615 dps eHP of 25k Fitting
Augoror (cruiser): 562m/s 63.4 dps (combat drones) eHP of 30.8k Fitting
But this is pointless as this is not EVE and infantry carries guns no matter where you are and what you do.
I will show you fear in a handful of dust.
1.7 best match (HMG): 40/9/9 (K/A/D)
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1903
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Posted - 2014.02.09 13:29:00 -
[14] - Quote
This sidearm-only idea, IN ALL ITS VARIATIONS, needs to die. Immediately, and in the most horrific way possible.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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Mordecai Sanguine
What The French
430
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Posted - 2014.02.09 13:36:00 -
[15] - Quote
Meee One wrote:As most have read,players are always QQing about logis out killing them. Stripping logis of their light weapons would only make them disarmed civs in an active battle field. Unless....now read this with an open mind. In exchange for the ability to fight back...all logi suits get buffed to sentinel armor/shield levels (depending on race). As well as a scouts sprinting speed/distance,and high stamina pool + regain. Sound crazy? It might,but considering it would pose 0 threat (almost,except R.E.s) it would need to have the capacity to survive without support and escape dangerous situations. Logis would truly become supply only suits. And these changes would be the only fair exchange for a logis light weapon (and sidearm if you're amarr).
Yes BUT under some conditions : - Logistics receive a 5% damage per level for Sidearms. Logistics would be deadly at close range but almost useless at range. Like a Combat Engineer. -Amarr receive something else. (There's no 2 Amarr sidearms). You can't just nerf amarr twice more than others. - An equipements is an AI Little turret. (Amarr would get bonus on it since it's a Combat logi) |
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