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FLAY LOCKED
Condotta Rouvenor Gallente Federation
29
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Posted - 2014.02.08 23:27:00 -
[1] - Quote
CCP, can you move the redline back 150m in all directions for Skirmish and Domination maps, please. |
Arkena Wyrnspire
Fatal Absolution
9156
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Posted - 2014.02.08 23:30:00 -
[2] - Quote
Terrible idea is terrible.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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FLAY LOCKED
Condotta Rouvenor Gallente Federation
29
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Posted - 2014.02.08 23:32:00 -
[3] - Quote
Arkena Wyrnspire wrote:Terrible idea is terrible. Why? |
Arkena Wyrnspire
Fatal Absolution
9156
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Posted - 2014.02.08 23:33:00 -
[4] - Quote
FLAY LOCKED wrote:Arkena Wyrnspire wrote:Terrible idea is terrible. Why?
Consider what happens when one team is pushed back to their MCC.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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FLAY LOCKED
Condotta Rouvenor Gallente Federation
29
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Posted - 2014.02.08 23:42:00 -
[5] - Quote
Arkena Wyrnspire wrote:FLAY LOCKED wrote:Arkena Wyrnspire wrote:Terrible idea is terrible. Why? Consider what happens when one team is pushed back to their MCC. Then CCP should increase the number of initial spawn locations. If an MCC is being camped, having one spawn point east, another west, and possibly one distanced behind the MCC could help.
Better yet, CCP should make MCCs mobile again. |
Onesimus Tarsus
1130
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Posted - 2014.02.08 23:45:00 -
[6] - Quote
In Dom, there should be a tiny circle of non-redline just around say, point A, and everyone outside of it dies in 15 seconds.
Spock, the Rock, Doc Ock and Hulk Hogan.
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Teilka Darkmist
239
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Posted - 2014.02.08 23:54:00 -
[7] - Quote
FLAY LOCKED wrote:Arkena Wyrnspire wrote:FLAY LOCKED wrote:Arkena Wyrnspire wrote:Terrible idea is terrible. Why? Consider what happens when one team is pushed back to their MCC. Then CCP should increase the number of initial spawn locations. If an MCC is being camped, having one spawn point east, another west, and possibly one distanced behind the MCC could help. Better yet, CCP should make MCCs mobile again.
More than one spawn point just means more than one camping point. Each with a squad of heavies with RR's and they're pretty much covered.
Mobile MCC just means the camp follows the MCC.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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gravalicious
Amarr Templars Amarr Empire
64
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Posted - 2014.02.08 23:56:00 -
[8] - Quote
Onesimus Tarsus wrote:In Dom, there should be a tiny circle of non-redline just around say, point A, and everyone outside of it dies in 15 seconds.
I have a better idea!
Let's put the objectives IN a redline circle. You can't camp inside there because you only get 30 or so seconds to get in, hack, and get out without dying.
WHOOP |
FLAY LOCKED
Condotta Rouvenor Gallente Federation
29
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Posted - 2014.02.09 00:04:00 -
[9] - Quote
Teilka Darkmist wrote:FLAY LOCKED wrote:Arkena Wyrnspire wrote:FLAY LOCKED wrote:Arkena Wyrnspire wrote:Terrible idea is terrible. Why? Consider what happens when one team is pushed back to their MCC. Then CCP should increase the number of initial spawn locations. If an MCC is being camped, having one spawn point east, another west, and possibly one distanced behind the MCC could help. Better yet, CCP should make MCCs mobile again. More than one spawn point just means more than one camping point. Each with a squad of heavies with RR's and they're pretty much covered. Mobile MCC just means the camp follows the MCC. You make it seem as if camping 3 spawn points, all at least 100m apart, plus a mobile MCC is an easy thing to do for a team of 16.
Heck, with a mobile MCC and 3 other spawn points, I'd say pushing the redline back even 300m would be reasonable. |
Teilka Darkmist
240
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Posted - 2014.02.09 00:12:00 -
[10] - Quote
FLAY LOCKED wrote:Teilka Darkmist wrote:FLAY LOCKED wrote:Arkena Wyrnspire wrote:
Consider what happens when one team is pushed back to their MCC.
Then CCP should increase the number of initial spawn locations. If an MCC is being camped, having one spawn point east, another west, and possibly one distanced behind the MCC could help. Better yet, CCP should make MCCs mobile again. More than one spawn point just means more than one camping point. Each with a squad of heavies with RR's and they're pretty much covered. Mobile MCC just means the camp follows the MCC. You make it seem as if camping 3 spawn points, all at least 100m apart, plus a mobile MCC is an easy thing to do for a team of 16. Heck, with a mobile MCC and 3 other spawn points, I'd say pushing the redline back even 300m would be reasonable. 16 people, means you can split down into 4 teams pretty easily. If they're equipped with rails, and maybe a logi to heal, it's pretty easy for them to camp four spots, even if one's moving. Or even easier, 4 blaster tanks. That leaves 12 other players to do whatever they need to. Don't forget if you've been redlined the other team has control of the map. They don't have to keep re-taking objectives, just sit camping and kill anything that spawns.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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