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Prius Vecht
Red and Silver Hand Amarr Empire
294
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Posted - 2014.02.08 19:07:00 -
[1] - Quote
It is by far the most ineffective weapon in regards to its role. An AV weapon so poorly designed that people would rather use it vs infantry. Luckily the splash isn't excessive like so many noob tubes before it (Mass Driver, Forge Gun, Flaylock Pistol) and its limited splash is only wounding damage. Still, the fact that so many of the weapons designed to counter tanks are ineffective is a big part of the current HAV issue.
Still, we need it to perform its role better so changes have to be made.
1) Lose the silly firing arc - Keep It Simple with a straight line to the target. Dust's firing mechanics/hit detection aren't good enough for anything but simple aim/shoot with a red reticle indicating you're on target. You make weapons ineffective when you overdo it with mechanics you dont ask any other weapons to deal with.
2) Lose the projectile travel time - Here again you make it unnecessarily ineffective when you overcomplicate things. Especially when you break your own rules. Its not balanced to give weapons like the MD/PL travel time when most of the others automatically do damage. Here again: Keep It Simple.
3) Damage - Personally the damage is fine but if the reload/delay between each shot is going to be so long (almost 4 seconds) the payoff has to be higher. 1100, 1300 and 1500 for prototype with increased efficacy vs vehicles. |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
485
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Posted - 2014.02.08 19:20:00 -
[2] - Quote
As an avid Plasma cannon user... no.
The Gallente are all about close range fighting and the travel time and arc make it great up close, but restricts it's use at range. If it fired instantly with no arc and the damage you proposed, there will literally nothing between it and the Forge gun.
The only change I'd make is make the projectile travel 25% faster and change the damage to 1050/1155/1260 if they absolutley had to change it. Though, I'd love to see how well it'll function on a Gal commando before anything with it is touched.
We want cake and tea.
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Squagga
The State Protectorate
184
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Posted - 2014.02.08 19:24:00 -
[3] - Quote
Thought the most useless weapon right now is the Gallente ...
Reloading, the silent killer.
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Tolen Rosas
Kang Lo Directorate Gallente Federation
344
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Posted - 2014.02.08 19:26:00 -
[4] - Quote
Melchiah ARANeAE wrote:As an avid Plasma cannon user... no.
The Gallente are all about close range fighting and the travel time and arc make it great up close, but restricts it's use at range. If it fired instantly with no arc and the damage you proposed, there will literally nothing between it and the Forge gun.
The only change I'd make is make the projectile travel 25% faster and change the damage to 1050/1155/1260 if they absolutley had to change it. Though, I'd love to see how well it'll function on a Gal commando before anything with it is touched.
duh, just reduce the damage at range like u do with other weapons.that way u can still make it close range. face it, right now the PL is broken. |
DustMercsBlog
Galactic News Network
121
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Posted - 2014.02.08 21:37:00 -
[5] - Quote
+1 to your suggestions. |
Spartykins
NECROM0NGERS The CORVOS
7
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Posted - 2014.02.08 21:46:00 -
[6] - Quote
I dunno why, but I would love to be able to rocket jump with the PC.
(Insert witty phrase here)
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2037
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Posted - 2014.02.08 21:49:00 -
[7] - Quote
No. It isn't a Forge Gun.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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TheD1CK
Dead Man's Game
642
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Posted - 2014.02.08 22:40:00 -
[8] - Quote
No. It is not an RPG The game you are looking for is C.O.D
Minmatar Demolitions Specialist
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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zibathy numbertwo
Nox Aeterna Security
464
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Posted - 2014.02.08 23:12:00 -
[9] - Quote
No. It is not a SMAW The game you are looking for is Battlefield
AR
Dmg: 34,
RoF: 750 RPM,
DPS: 425,
RR
Dmg: 55,
RoF: 461 RPM,
DPS: 422,
+ double the range.
Balanced.
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Kushmir Nadian
Valor Coalition
396
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Posted - 2014.02.08 23:33:00 -
[10] - Quote
+1 to fixes. PL one of the worst weapons in the game...
The fact that its AV adds insult to injury.
Replication Veteran. I support Tech De Ra for CPM.
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Prius Vecht
Red and Silver Hand Amarr Empire
303
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Posted - 2014.02.09 01:16:00 -
[11] - Quote
which is exactly my point. The vehicle buff + AV nerf was a bad, bad idea. |
Henchmen21
Planet Express LLC
527
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Posted - 2014.02.09 01:39:00 -
[12] - Quote
The arc is the best feature of the PLC. Need to hit a guy on top of something excessively high? Get the right angle and you can drop a blob of hot plasma on him. Gotta clear out all that equipment up on that center spire about the cap point? PLC is the tool for the job. I'll settle for a reload animation that doesn't make seeing where your round lands nearly impossible.
CCP your our matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Tolen Rosas
Kang Lo Directorate Gallente Federation
348
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Posted - 2014.02.09 07:29:00 -
[13] - Quote
Henchmen21 wrote:The arc is the best feature of the PLC. Need to hit a guy on top of something excessively high? Get the right angle and you can drop a blob of hot plasma on him. Gotta clear out all that equipment up on that center spire about the cap point? PLC is the tool for the job. I'll settle for a reload animation that doesn't make seeing where your round lands nearly impossible.
make the sight account for the arc, then. the travel time of this and the MD need to go tho......esp if no other weapons have it. |
Tailss Prower
501ST JFW StrikerZ Unit
173
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Posted - 2014.02.09 07:34:00 -
[14] - Quote
Prius Vecht wrote:which is exactly my point. The vehicle buff + AV nerf was a bad, bad idea. The fact that you call it a vehicle buff makes me laugh and show a lack of intelligence CCP did fine with the vehicle changes they just made a mistake with a few things that makes it stronger than what they intended |
Prius Vecht
Red and Silver Hand Amarr Empire
306
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Posted - 2014.02.09 10:13:00 -
[15] - Quote
Tailss Prower wrote:Prius Vecht wrote:which is exactly my point. The vehicle buff + AV nerf was a bad, bad idea. The fact that you call it a vehicle buff makes me laugh and show a lack of intelligence CCP did fine with the vehicle changes they just made a mistake with a few things that makes it stronger than what they intended
Did u read before typing? You say i'm dumb for saying they buff vehicles and then mention they made it stronger than what they intended. Huh? Not the sharpest tool in the shed, are you?
I have no problem with them making vehicles stronger. But adding to that by nerfing AV was overkill. Especially when the weapons medium/light suits carry (PL and Proxies) are some of the most ineffective weapons in the game. |
X7 lion
Swamp Tempo Canis Eliminatus Operatives
109
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Posted - 2014.02.09 10:13:00 -
[16] - Quote
ok yes it needs to be fixed, BUT FOR THE LOVE OF GOD ITS AN ANTI MATERIAL WEAPON! not AV! ie its designed to hit any armored target hard, tank's ect or infantry, if i recall correctly its acshally supposed to be for anti infantry primarily.
I am death incarnate, you will not see me or hear me.
You shall only feel the strike of my blade.
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X7 lion
Swamp Tempo Canis Eliminatus Operatives
109
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Posted - 2014.02.09 10:14:00 -
[17] - Quote
Prius Vecht wrote:which is exactly my point. The vehicle buff + AV nerf was a bad, bad idea. i hate people like you your so ignorate of the big picture it sickens me.
I am death incarnate, you will not see me or hear me.
You shall only feel the strike of my blade.
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Tolen Rosas
Kang Lo Directorate Gallente Federation
348
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Posted - 2014.02.09 10:15:00 -
[18] - Quote
X7 lion wrote:ok yes it needs to be fixed, BUT FOR THE LOVE OF GOD ITS AN ANTI MATERIAL WEAPON! not AV! ie its designed to hit any armored target hard, tank's ect or infantry, if i recall correctly its acshally supposed to be for anti infantry primarily.
what? read the description
do u even av bro? |
Prius Vecht
Red and Silver Hand Amarr Empire
306
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Posted - 2014.02.09 10:17:00 -
[19] - Quote
X7 lion wrote: your so ignorate
Please tell me you see the irony here.
I can't make this stuff up. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
349
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Posted - 2014.02.09 16:23:00 -
[20] - Quote
a guy on the discussion section suggested leave it as if used solo and let it home in on targets that are painted.
its the perfect way 2 make the wpn better but require teamwork to do it. needs more damage tho. |
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
489
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Posted - 2014.02.09 18:22:00 -
[21] - Quote
Tolen Rosas wrote:Henchmen21 wrote:The arc is the best feature of the PLC. Need to hit a guy on top of something excessively high? Get the right angle and you can drop a blob of hot plasma on him. Gotta clear out all that equipment up on that center spire about the cap point? PLC is the tool for the job. I'll settle for a reload animation that doesn't make seeing where your round lands nearly impossible. make the sight account for the arc, then. the travel time of this and the MD need to go tho......esp if no other weapons have it. If you can't take the arc into consideration whilst aiming, you're just bad. Run a few matches and learn the arc and you'll be killing people behind cover in no time.
We want cake and tea.
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
489
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Posted - 2014.02.09 18:27:00 -
[22] - Quote
X7 lion wrote:ok yes it needs to be fixed, BUT FOR THE LOVE OF GOD ITS AN ANTI MATERIAL WEAPON! not AV! ie its designed to hit any armored target hard, tank's ect or infantry, if i recall correctly its acshally supposed to be for anti infantry primarily.
CCP Logibro wrote: We canGÇÖt see any way to easily improve the Plasma Cannon against vehicles (its intended role)
Source.
We want cake and tea.
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DustMercsBlog
Galactic News Network
124
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Posted - 2014.02.09 19:20:00 -
[23] - Quote
He said that? Not looking hard enough.
Damage by itself is laughable. |
Denn Maell
PIanet Express Canis Eliminatus Operatives
159
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Posted - 2014.02.09 19:45:00 -
[24] - Quote
I would be interested in it if had a far greater splash range. With its one arcing, slow moving shot it strikes me as more of an anti-shield mortar system than an RPG. I wouldn't be averse to sitting way back, hearing a PLC strike called in and getting the angle and everything down to lob this burning ball down range.
I get that CCP doesn't want to make AV weapons to overshadow the basic infantry weapons, but AV itself needs a rework. AV grunts are too hamstrung as it is, making any squad running with a dedicated AV guy a liability if the enemy wants to zerg rush with ground pounders.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Tolen Rosas
Kang Lo Directorate Gallente Federation
349
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Posted - 2014.02.09 21:30:00 -
[25] - Quote
Denn Maell wrote:I would be interested in it if had a far greater splash range. With its one arcing, slow moving shot it strikes me as more of an anti-shield mortar system than an RPG. I wouldn't be averse to sitting way back, hearing a PLC strike called in and getting the angle and everything down to lob this burning ball down range.
I get that CCP doesn't want to make AV weapons to overshadow the basic infantry weapons, but AV itself needs a rework. AV grunts are too hamstrung as it is, making any squad running with a dedicated AV guy a liability if the enemy wants to zerg rush with ground pounders.
ccp has historically done splash so bad they wont dare. it will just become the newest noob tube if they do where people with bad aim will just aim in ur general area and get kills. |
Prius Vecht
Red and Silver Hand Amarr Empire
325
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Posted - 2014.02.11 06:41:00 -
[26] - Quote
The splash is fine.
It needs higher damage and the arc/travel time taken out. |
MINA Longstrike
2Shitz 1Giggle
288
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Posted - 2014.02.11 07:04:00 -
[27] - Quote
Improve the targeting reticule, increase damage for the projectile the further it travels - or - give more rounds in clip and more rounds carried. |
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