|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Hecarim Van Hohen
Bullet Cluster Legacy Rising
394
|
Posted - 2014.02.08 14:59:00 -
[1] - Quote
inb4 lock-on QQ
lock-on missiles would be amazing to have though :)
I will show you fear in a handful of dust.
1.7 best match (HMG): 40/9/9 (K/A/D)
|
Hecarim Van Hohen
Bullet Cluster Legacy Rising
405
|
Posted - 2014.02.09 10:54:00 -
[2] - Quote
Evolution-7 wrote:Hecarim Van Hohen wrote:inb4 lock-on QQ
lock-on missiles would be amazing to have though :) lock-on WEAPONRY, will be awesome, and it has to come into the game. 1) We are this far into the future without this? 2) Dogfighting would take ages if shooting at each other with small turrets as the fighters regen capability and speed would easily out manoeuvre. 3) This does not have to be a 2014, 2015 or 2016 release, all I am sayibg is that when we get fighters, we need lock-on weaponry with it.
Having turrets lock-on would result in QQ the same way the AA does
1) Our vehicles lack any for of counter measures (flares, chaff etc)
2) Make them glass cannons, no more dogfights that last the whole game, also add chaff/flares for added survivability
3) I can agree with lock-on missiles as lock-on turrets spell another AA fiasco and countless threads
I will show you fear in a handful of dust.
1.7 best match (HMG): 40/9/9 (K/A/D)
|
Hecarim Van Hohen
Bullet Cluster Legacy Rising
410
|
Posted - 2014.02.09 15:32:00 -
[3] - Quote
Similar to swarm launcher lock-on with X amount of dmg X lock-on time Give jet's (maybe Dropships too) countermeasures like chaff/flares Introduse air to air and air to ground missiles where air to ground is free aim and air to air is lock-on Racial variants pending
I will show you fear in a handful of dust.
1.7 best match (HMG): 40/9/9 (K/A/D)
|
Hecarim Van Hohen
Bullet Cluster Legacy Rising
410
|
Posted - 2014.02.09 16:07:00 -
[4] - Quote
I'm bad with numbers so I'll stay away from giving damage numbers :D Yes, pilots would have to keep their target in their sights for X seconds to get an lock No I wouldn't, jet's are fast (you would have to compensate for the speed) and we already have Assault Dropships with free aim missiles and those things are not op in my opinion
I will show you fear in a handful of dust.
1.7 best match (HMG): 40/9/9 (K/A/D)
|
Hecarim Van Hohen
Bullet Cluster Legacy Rising
410
|
Posted - 2014.02.09 17:22:00 -
[5] - Quote
Evolution-7 wrote:Hecarim Van Hohen wrote:Evolution-7 wrote:Hecarim Van Hohen wrote:inb4 lock-on QQ
lock-on missiles would be amazing to have though :) lock-on WEAPONRY, will be awesome, and it has to come into the game. 1) We are this far into the future without this? 2) Dogfighting would take ages if shooting at each other with small turrets as the fighters regen capability and speed would easily out manoeuvre. 3) This does not have to be a 2014, 2015 or 2016 release, all I am sayibg is that when we get fighters, we need lock-on weaponry with it. Having turrets lock-on would result in QQ the same way the AA does 1) Our vehicles lack any for of counter measures (flares, chaff etc) 2) Make them glass cannons, no more dogfights that last the whole game, also add chaff/flares for added survivability 3) I can agree with lock-on missiles as lock-on turrets spell another AA fiasco and countless threads 1) Of COURSE this would be launched with CM MODULES, 2) Whats to say they can not fit hardeners 3) Missiles are caldari tech so what you are saying is only they should have this + to shield fighters. No it would not result in QQ, long reloads with low engagement opportunities and pilot skill all fact in here. Btw, lock on turrets will ONLY lock on to armoured units (vehicles if thats easier) since aerial vehicles will always be armoured lighter than ground, this is what makes this lock-on turrets primarily AA.
In regards to the other posters, yes we need medium slots on vehicles for utility, ecm, flares etc. 1) yes this would be true in my idea too 2) nothing but I'm thinking the high pg/cpu cost of turrets and assuming jet's have somewhat low pg/cpu 3) Amarr's have some missile boats in EVE so why not in Dust? I'm only talkin about missiles as the main anti air / anti vehicle option since it's reliable (lock-on mainly) and havin free aim turrets as secondary for those pesky infantry runnin on the ground but I don't even fly, I'm just providing ideas that I think are good and somewhat balanced, this is a good thread after all
I will show you fear in a handful of dust.
1.7 best match (HMG): 40/9/9 (K/A/D)
|
|
|
|