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Chunky Munkey
Amarr Templars Amarr Empire
3047
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Posted - 2014.02.07 13:47:00 -
[1] - Quote
. . . would you prefer they have a heavy weapon that can compete with your various rifles?
Because that's the only viable alternative IMO.
Expecting heavies to stick to two niche weapons is absurd.
No.
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Mordecai Sanguine
What The French
398
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Posted - 2014.02.07 13:50:00 -
[2] - Quote
Chunky Munkey wrote:. . . would you prefer they have a heavy weapon that can compete with your various rifles?
Because that's the only viable alternative IMO.
Expecting heavies to stick to two niche weapons is absurd.
Heavies ar supposed to be able to take EXTRAORDINARY amount of damage itohut dying. BUT they'r not supposed to be able to deal lot of damages.
You wanted more life and more damage you go Commando.
You wanted to tank damage but still makes some damage to a sinlge unit that thinks it could kill you fast alone ? You go Sentinel.
Heavy just need 2 more Heavy weapons (Gallente/Amarr). (More choice) they don't need more firepower. |
Chunky Munkey
Amarr Templars Amarr Empire
3047
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Posted - 2014.02.07 13:58:00 -
[3] - Quote
Mordecai Sanguine wrote:Chunky Munkey wrote:. . . would you prefer they have a heavy weapon that can compete with your various rifles?
Because that's the only viable alternative IMO.
Expecting heavies to stick to two niche weapons is absurd. Heavies ar supposed to be able to take EXTRAORDINARY amount of damage itohut dying. BUT they'r not supposed to be able to deal lot of damages. You wanted more life and more damage you go Commando. You wanted to tank damage but still makes some damage to a sinlge unit that thinks it could kill you fast alone ? You go Sentinel. Heavy just need 2 more Heavy weapons (Gallente/Amarr). (More choice) they don't need more firepower.
You think an AR = more damage than a forge?
No.
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noobsniper the 2nd
POISION ROSES
137
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Posted - 2014.02.07 14:00:00 -
[4] - Quote
My hmg devours all please stand in front of me so u can die in under a second NOM NOM NOM NOOB HUNGRY
just call me scumbag noob
MAG vet raven ftw
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Squagga
The State Protectorate
160
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Posted - 2014.02.07 14:01:00 -
[5] - Quote
Ok nobody is making any sense in here. Now I don't know if it's that big a deal that heavys can use ARs. But one thing they could do, which seemed immediately obvious to me, is that havys can get new guns. New heavy weapons
Reloading, the silent killer.
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Mordecai Sanguine
What The French
398
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Posted - 2014.02.07 14:02:00 -
[6] - Quote
Chunky Munkey wrote:Mordecai Sanguine wrote:Chunky Munkey wrote:. . . would you prefer they have a heavy weapon that can compete with your various rifles?
Because that's the only viable alternative IMO.
Expecting heavies to stick to two niche weapons is absurd. Heavies ar supposed to be able to take EXTRAORDINARY amount of damage itohut dying. BUT they'r not supposed to be able to deal lot of damages. You wanted more life and more damage you go Commando. You wanted to tank damage but still makes some damage to a sinlge unit that thinks it could kill you fast alone ? You go Sentinel. Heavy just need 2 more Heavy weapons (Gallente/Amarr). (More choice) they don't need more firepower. You think an AR = more damage than a forge?
Forge is a AV weapon. And if the Forge miss the first shot the AR will eat it.
And in "pure" DPS with the load time the AR deals more damage. |
rpastry
Carbon 7 CRONOS.
122
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Posted - 2014.02.07 14:15:00 -
[7] - Quote
wtf is this talk about heavies not meant to be putting out a lot of damage.?
OFC theyre supposed to put out a lot of damage, its a heavy suit, it has HEAVY weaponry, would you rather be hit over the head with a harmonica or a piano?
the problem with heavies in this game is there's no penalty for SPAWNING them, theres no resource management other than individual player ISK/AUR spend so 1 scout = 1 tank = 1 assault = 1 heavy, they're all supposed to exist on an equal footing and make a balanced match and that's just nuts.
[Removed ASCII Art - CCP Logibro]
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VALCORE72
NECROM0NGERS The CORVOS
38
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Posted - 2014.02.07 14:21:00 -
[8] - Quote
heavys with light weapons is being addressed in 1.8 ......... byby light weapons .......... if you want light weapon heavy run the dam commando |
VALCORE72
NECROM0NGERS The CORVOS
38
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Posted - 2014.02.07 14:30:00 -
[9] - Quote
ive played a heavy since i started 9 months ago .For a few months the hmg was broke and now its right where it needs to be ' close range terror suit . push hallways...guard door ways..hold letters and such we are called when assaults are haven a hard time . scouts are the grey hounds.heavys are guard dogs. assaults are the wolf.. logies are the den mothers . know your role and the game will feel soo much driffent |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8933
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Posted - 2014.02.07 15:02:00 -
[10] - Quote
Mordecai Sanguine wrote:Chunky Munkey wrote:. . . would you prefer they have a heavy weapon that can compete with your various rifles?
Because that's the only viable alternative IMO.
Expecting heavies to stick to two niche weapons is absurd. Heavies ar supposed to be able to take EXTRAORDINARY amount of damage itohut dying. BUT they'r not supposed to be able to deal lot of damages. You wanted more life and more damage you go Commando. You wanted to tank damage but still makes some damage to a sinlge unit that thinks it could kill you fast alone ? You go Sentinel. Heavy just need 2 more Heavy weapons (Gallente/Amarr). (More choice) they don't need more firepower. HMG has extremely high DPS in its optimal, pretty much destroys your points. If heavy weapons weren't meant to be be superior in firepower, there would be no point in restricting heavy weapons to only one suit type as a balancing method.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
644
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Posted - 2014.02.07 15:18:00 -
[11] - Quote
the hmg is powerful.....i dont get why ppl r acting stupid saying it sucks though..
but i would like to see some changes to the hmg.. mostly in the form of ammo. like a buff to clipsize to around 500. and a buff in base ammo capacity.
for the future galente heavy weapon.
i want it to have 50 dmg per shot a clip of 125. and a decent rof. fire some what like a large blaster turret. and maybe sound similar to one 2.. |
calisk galern
BurgezzE.T.F Public Disorder.
1788
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Posted - 2014.02.07 15:19:00 -
[12] - Quote
Chunky Munkey wrote:. . . would you prefer they have a heavy weapon that can compete with your various rifles?
Because that's the only viable alternative IMO.
Expecting heavies to stick to two niche weapons is absurd.
they expect logis to get in the kitchen and rep them, why would you expect them to treat heavies differently? |
PO0KY
Virtual Syndicate
45
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Posted - 2014.02.07 15:20:00 -
[13] - Quote
The only reason I don't like them is because it seems the player using it is never good, but they're still hard to take down in a 1v1 |
Jack Boost
Zarena Family
314
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Posted - 2014.02.07 15:36:00 -
[14] - Quote
PO0KY wrote:The only reason I don't like them is because it seems the player using it is never good, but they're still hard to take down in a 1v1
If they aren't good they still have time (TTK adressed) to learn how to use weapon and how to fight. So from this point of view it is vise to new player to use that combo :) Dying in split of sec not help much.
Anyway... there is difference to 'I don't like' and 'this is broken/OP'. I encourage you to use this combo for long period of time. You can back and tell us if it is broken/OP. Make decent K/D!
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Chunky Munkey
Amarr Templars Amarr Empire
3050
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Posted - 2014.02.07 15:41:00 -
[15] - Quote
PO0KY wrote:The only reason I don't like them is because it seems the player using it is never good, but they're still hard to take down in a 1v1
No.
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PO0KY
Virtual Syndicate
45
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Posted - 2014.02.07 15:48:00 -
[16] - Quote
Chunky Munkey wrote:PO0KY wrote:The only reason I don't like them is because it seems the player using it is never good, but they're still hard to take down in a 1v1 It's just a general trend I've noticed. I don't mean anyone that uses a heavy with a light weapon is bad so I mean no offense |
PO0KY
Virtual Syndicate
45
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Posted - 2014.02.07 15:50:00 -
[17] - Quote
Jack Boost wrote:PO0KY wrote:The only reason I don't like them is because it seems the player using it is never good, but they're still hard to take down in a 1v1 If they aren't good they still have time (TTK adressed) to learn how to use weapon and how to fight. So from this point of view it is vise to new player to use that combo :) Dying in split of sec not help much. Anyway... there is difference to 'I don't like' and 'this is broken/OP'. I encourage you to use this combo for long period of time. You can back and tell us if it is broken/OP. Make decent K/D! I just can't stand moving that slow, it drives me crazy |
maka rax
Space Road Truckers.
8
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Posted - 2014.02.07 15:51:00 -
[18] - Quote
For the life of me I can't figure out why CCP doesn't use the concept they have in Eve...a larger ship gets bonuses to their weapon size/racial type...this is a big reason why you don't see a battlecruiser with frig guns.
Strictly speaking, you can't really just say "Your hands are too fat and can't hold a light weapon"....but if a Med and Heavy suit both sport ARs and the Med gets a bonus for damage to it, well then it starts to come down to auto aim - er I mean mobility...
That said, this would never work because all the weapons do sick damage already... |
Roy Ventus
Foxhound Corporation General Tso's Alliance
1058
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Posted - 2014.02.07 15:51:00 -
[19] - Quote
Chunky Munkey wrote:. . . would you prefer they have a heavy weapon that can compete with your various rifles?
Because that's the only viable alternative IMO.
Expecting heavies to stick to two niche weapons is absurd.
That's the issue. They have no good heavy gear...The HMG is nice but the Forge Gun isn't even a good Anti-Infantry weapon. It's one shot, and it's blasts range sucks. So I always think the heavies have only one legitimate weapon.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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HYENAKILLER X
KNIGHTZ OF THE ROUND Legacy Rising
552
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Posted - 2014.02.07 15:53:00 -
[20] - Quote
Chunky Munkey wrote:. . . would you prefer they have a heavy weapon that can compete with your various rifles?
Because that's the only viable alternative IMO.
Expecting heavies to stick to two niche weapons is absurd. .....then you dont like noobs that suck.
You are welcome for my leadership.
Proven Aggressive Type
I have spoken.
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Fox Gaden
Immortal Guides
2435
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Posted - 2014.02.07 15:56:00 -
[21] - Quote
Chunky Munkey wrote:. . . would you prefer they have a heavy weapon that can compete with your various rifles?
Because that's the only viable alternative IMO.
Expecting heavies to stick to two niche weapons is absurd. I would like to have a Heavy Weapon that operates like the HMG did before they fixed it. It was perfectly accurate with Zero dispersion, but only hit if that one tiny pixel at the centre of your screen was on the target. I refered to it as the Precession HMG. I actually got a kill at 60m with it.
Lets call it a Magsec HMG. Yes, I know, another Caldari weapon, but using Rail tech makes sense for a long range Infantry Weapon.
There is also my idea for a Laser Cannon, which would be a scaled up version of the Laser Rifle. To keep it from being OP the heat-up mechanic would have to be on the target rather than the weapon so you could not pre-heat it and fry Infantry with Vehicle level damage. Basically as the target heats up the damage they receive increases, so that after 3 seconds it would be ramping up to Vehicle level damage. Infantry would be dead already if they received 3 seconds of sustained fire anyway, so it would not be a balance issue. The target would have to take some time to cool down, so that going off target for a fraction of a second would not reset the heat to zero.
However, for my Laser Cannon idea to work properly CCP would have to introduce a temporary debuff mechanic. (Heat.) But I think temporary debuffs could be used in other aspects of the game as well, so it would be worth adding.
Fox Gaden: DUST Wall of Fame, 2014
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Nothing Certain
Villore Sec Ops Gallente Federation
188
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Posted - 2014.02.07 15:58:00 -
[22] - Quote
There are lots of combos I don't like, but I don't expect anyone else to give a crap about what I like. People are free to run whatever they like, if this works for them, good for them.
Because, that's why.
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boba's fetta
Dead Man's Game
251
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Posted - 2014.02.07 15:58:00 -
[23] - Quote
Roy Ventus wrote:Chunky Munkey wrote:. . . would you prefer they have a heavy weapon that can compete with your various rifles?
Because that's the only viable alternative IMO.
Expecting heavies to stick to two niche weapons is absurd. That's the issue. They have no good heavy gear...The HMG is nice but the Forge Gun isn't even a good Anti-Infantry weapon. It's one shot, and it's blasts range sucks. So I always think the heavies have only one legitimate weapon.
forge is a brillant anti infanty weapon. just use it in the right place. ohk no chance to revive. and its not meant to be good for killing ground troops. but the comedy value outweighs the down sides. its like flicking snots.
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Fox Gaden
Immortal Guides
2435
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Posted - 2014.02.07 16:10:00 -
[24] - Quote
PO0KY wrote:The only reason I don't like them is because it seems the player using it is never good, but they're still hard to take down in a 1v1 This is a result of the TTK issue. New players in Assault suits are dead before they know they are being shot at. The only solution to this is to go Heavy, or to Brick Tank a logi suit with a lot of Low Slots. Therefor a lot of bad players are using Heavy suits with Light Weapons.
This is not a problem with the Heavy suit, it is a problem with the TTK. If the TTK was a little longer the better speed of the Assault suit would be more important as it would allow you to get to cover.
It is also partly due to all the Infantry Rifles doing too much damage, but this relates back to the Time To Kill being too short.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2435
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Posted - 2014.02.07 16:23:00 -
[25] - Quote
maka rax wrote:For the life of me I can't figure out why CCP doesn't use the concept they have in Eve...a larger ship gets bonuses to their weapon size/racial type...this is a big reason why you don't see a battlecruiser with frig guns.
Strictly speaking, you can't really just say "Your hands are too fat and can't hold a light weapon"....but if a Med and Heavy suit both sport ARs and the Med gets a bonus for damage to it, well then it starts to come down to auto aim - er I mean mobility...
That said, this would never work because all the weapons do sick damage already... The reason large ships donGÇÖt fit small turrets is because small turrets do not do as much damage. However, if I was going to fight a bunch of small Frigates with a Battleship I would fit the Battleship with Small Turrets because they track faster. Large turrets canGÇÖt hit fast Frigate unless they are standing still or are moving directly toward or away from the direction of fire (low transversals), where as a Small Turret can track just about anything.
It is the same reason I might switch from my HMG to my SMG when facing a Scout in Close Quarter Combat. I just canGÇÖt turn fast enough with an HMG out to track a Scout trying to orbit me close in.
Simply Put the reason to use Heavy Weapons is because they do more damage. The reason not to use Heavy Weapons is that you have to sacrifice speed and manoeuverability to do so.
(The Infantry Rifles do too much damage. That is what is distorting this picture.)
Fox Gaden: DUST Wall of Fame, 2014
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Dexter307
The Unholy Legion Of DarkStar
861
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Posted - 2014.02.07 16:33:00 -
[26] - Quote
Mordecai Sanguine wrote:Chunky Munkey wrote:. . . would you prefer they have a heavy weapon that can compete with your various rifles?
Because that's the only viable alternative IMO.
Expecting heavies to stick to two niche weapons is absurd. Heavies ar supposed to be able to take EXTRAORDINARY amount of damage itohut dying. BUT they'r not supposed to be able to deal lot of damages. You wanted more life and more damage you go Commando. You wanted to tank damage but still makes some damage to a sinlge unit that thinks it could kill you fast alone ? You go Sentinel. Heavy just need 2 more Heavy weapons (Gallente/Amarr). (More choice) they don't need more firepower. If they don't deal a lot of damage then it's a pointless class Heavys should have the most powerful weapons (such as the HMG and the forge gun) |
Minmatar Mercenary 9292
Science For Death
405
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Posted - 2014.02.07 16:37:00 -
[27] - Quote
From the point of view of someone who runs both a medium and heavy frame i can safely say i prefer the heavies i encounter to have light weapons over heavy weapons, close to medium range they are outstrafed and destroyed. From long range a heavy with a RR can be annoying but thats it, he is just a nuisance, beyond sitting 100m away with alot of hitpoints what else does he do? Certainly jack sh!t to help win his team win the game, can't carry any equipment, slow as balls and if he moves from the safetey of range gets destroyed just as hard as other light weapon heavies.
Now a Boundless HMG in optimal range on a tanked out heavy? Now that thing is just beyond ridiculous, there is next to no competing with that thing in a medium frame, i almost feel dirty as i mow through medium frame after medium frame with impunity....almost |
Mordecai Sanguine
What The French
407
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Posted - 2014.02.07 17:16:00 -
[28] - Quote
Dexter307 wrote:Mordecai Sanguine wrote:Chunky Munkey wrote:. . . would you prefer they have a heavy weapon that can compete with your various rifles?
Because that's the only viable alternative IMO.
Expecting heavies to stick to two niche weapons is absurd. Heavies ar supposed to be able to take EXTRAORDINARY amount of damage itohut dying. BUT they'r not supposed to be able to deal lot of damages. You wanted more life and more damage you go Commando. You wanted to tank damage but still makes some damage to a sinlge unit that thinks it could kill you fast alone ? You go Sentinel. Heavy just need 2 more Heavy weapons (Gallente/Amarr). (More choice) they don't need more firepower. If they don't deal a lot of damage then it's a pointless class Heavys should have the most powerful weapons (such as the HMG and the forge gun)
So you want a class with them ost ehp and most powerful weapon ? AND damage resistance ?
....
LOL. |
Dexter307
The Unholy Legion Of DarkStar
863
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Posted - 2014.02.07 17:20:00 -
[29] - Quote
Mordecai Sanguine wrote:Dexter307 wrote:Mordecai Sanguine wrote:Chunky Munkey wrote:. . . would you prefer they have a heavy weapon that can compete with your various rifles?
Because that's the only viable alternative IMO.
Expecting heavies to stick to two niche weapons is absurd. Heavies ar supposed to be able to take EXTRAORDINARY amount of damage itohut dying. BUT they'r not supposed to be able to deal lot of damages. You wanted more life and more damage you go Commando. You wanted to tank damage but still makes some damage to a sinlge unit that thinks it could kill you fast alone ? You go Sentinel. Heavy just need 2 more Heavy weapons (Gallente/Amarr). (More choice) they don't need more firepower. If they don't deal a lot of damage then it's a pointless class Heavys should have the most powerful weapons (such as the HMG and the forge gun) So you want a class with them ost ehp and most powerful weapon ? AND damage resistance ? .... LOL. High HP and high Damage is the role of the sentinel Deal with it |
Mordecai Sanguine
What The French
407
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Posted - 2014.02.07 17:23:00 -
[30] - Quote
Dexter307 wrote:Mordecai Sanguine wrote:Dexter307 wrote:Mordecai Sanguine wrote:Chunky Munkey wrote:. . . would you prefer they have a heavy weapon that can compete with your various rifles?
Because that's the only viable alternative IMO.
Expecting heavies to stick to two niche weapons is absurd. Heavies ar supposed to be able to take EXTRAORDINARY amount of damage itohut dying. BUT they'r not supposed to be able to deal lot of damages. You wanted more life and more damage you go Commando. You wanted to tank damage but still makes some damage to a sinlge unit that thinks it could kill you fast alone ? You go Sentinel. Heavy just need 2 more Heavy weapons (Gallente/Amarr). (More choice) they don't need more firepower. If they don't deal a lot of damage then it's a pointless class Heavys should have the most powerful weapons (such as the HMG and the forge gun) So you want a class with them ost ehp and most powerful weapon ? AND damage resistance ? .... LOL. High HP and high Damage is the role of the sentinel Deal with it
Well...everyone can have his own point of view....
To me : Heavy Role : Low ehp High Damage : Commando. Average ehp average Damage : Sentinel High hp Low damage : ??? |
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