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Ashelia Skybrooke
Zumari Force Projection Caldari State
0
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Posted - 2014.02.06 12:25:00 -
[1] - Quote
Man, it's just one of those days (or weeks it may become the way things are going). The matches I've been in have with this character.... they're not even protostomps most of the time. I've just been getting teamed up with the some of the laziest blueberries I've ever seen. I'm not asking for people to throw away 20 suits trying to hack an objective, but at least take a couple steps toward a null cannon before giving up!
I think match making is in full effect honestly. It doesn't put people together to have fair teams, but it does put you on a team with about equal skill points to yours, which is not... great. But, hey! At least Scotty's trying...something? Almost? Maybe? This is a new character, so perhaps that's the problem? Honestly, it looks to me like a bunch 8th graders beating up on 5th graders, and I'm just the ineffective gym teacher that looks up from his magazine to go " Hey, quit that roughhousin' now, and get back in the showers." I'm not even upset, I just kind of feel bad for both parties.
At least the games waits for the match to finish before it crashes on me now. So there is a bright side.
P.S. Loving the Breach Assault Rifle, It seems very underrated at the moment. Like a good middle ground between the RR's speed and power, and the AR's accuracy and kick. |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
537
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Posted - 2014.02.06 13:00:00 -
[2] - Quote
Ashelia Skybrooke wrote:Man, it's just one of those days (or weeks it may become the way things are going). The matches I've been in have with this character.... they're not even protostomps most of the time. I've just been getting teamed up with the some of the laziest blueberries I've ever seen. I'm not asking for people to throw away 20 suits trying to hack an objective, but at least take a couple steps toward a null cannon before giving up!
I think match making is in full effect honestly. It doesn't put people together to have fair teams, but it does put you on a team with about equal skill points to yours, which is not... great. But, hey! At least Scotty's trying...something? Almost? Maybe? This is a new character, so perhaps that's the problem? Honestly, it looks to me like a bunch 8th graders beating up on 5th graders, and I'm just the ineffective gym teacher that looks up from his magazine to go " Hey, quit that roughhousin' now, and get back in the showers." I'm not even upset, I just kind of feel bad for both parties.
At least the games waits for the match to finish before it crashes on me now. So there is a bright side.
P.S. Loving the Breach Assault Rifle, It seems very underrated at the moment. Like a good middle ground between the RR's speed and power, and the AR's accuracy and kick.
lol
I'm all for givin up in ambush. Why bother, yr still going to get isk whether you participate or not. So find a nice quiet spot, and let everyone else do they dying.
Nuff Said
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Ashelia Skybrooke
Zumari Force Projection Caldari State
1
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Posted - 2014.02.06 13:10:00 -
[3] - Quote
Tebu Gan wrote: lol
I'm all for givin up in ambush. Why bother, yr still going to get isk whether you participate or not. So find a nice quiet spot, and let everyone else do they dying.
I don't play ambush very often, but when I do, my only goal is to make the other team pay. It doesn't matter if I win or if I lose isk. If I make 'em suffer that's good enough for me. The more proto, the better... also I use it to practice my rusty gun game. But it's mostly the suffering part. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
182
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Posted - 2014.02.06 13:53:00 -
[4] - Quote
Yeah, recently I was in multiple matches where I looked at the leaderboard and thought "Hey, I've got a corp squad on my side. Maybe my team will stomp for once!". And then they proceed to do **** all to actually win the game.
Other matches have non-corp players on both sides, but my team has three guys in the MCC, two snipers and a dude who drives around in his railtank and does nothing at all. Then I place a spawn uplink, get three kills on my way and some redberry assaults the uplink. I spawn, get killed and the blueberry that spawned a second prior just ******* walked away and let the uplink be destroyed. Another dude was sitting in a missile turret and firing at a dropship that he simply couldn't hit. I proceeded to take myself a blaster tank and just kill people. They didn't even attempt a proper defense - The most that happened was one or two dudes with standard swarmers. It's incredibly sad to see my team lose against such incompetent idiots. But then again, at least it wasn't a good team losing against a bunch of idiots with proto gear. Seriously, I have seen way too many proto users that are horribly bad at actually playing the game, including corp stompers. They basically only win because the combination of tanks and RRs/CRs means that you can't put up an effective defense. To kill tanks, I either need a vantage point with my MLT FG or my scout fit with REs. Good luck surviving as an std scout against proto mediums. |
Anarchide
Greedy Bastards
1811
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Posted - 2014.02.06 14:00:00 -
[5] - Quote
I use Ambush for LAV Races. Join LAV RACING channel today!
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity And this is why I am the #1 forum warrior
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
423
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Posted - 2014.02.06 14:09:00 -
[6] - Quote
I love being on a lazy team, i usualy whip out my sevr bpo logi with 3 uplinks and stamana mods and go flank, droping uplinks and hacking things as i go. I usualy go unmolested because most the enemy are on our red line, and i just wrake in the spawn points. |
LEHON Xeon
Ahrendee Mercenaries EoN.
179
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Posted - 2014.02.06 14:14:00 -
[7] - Quote
I fully understand what you mean about the laziness. Yesterday I decided to run solo in the morning. 80% of the teams I ended up on were all NPC corp in which over 1/3 of the players had a grand total of 0. 0 WP and 0 kills. A couple other matches I was in consisted of a few guys from other corps that did absolutely terrible. I mean when I can go 7 and 2, get 440 WP (map was an almost immediate redline push) and still come in second, there's something wrong.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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The Infected One
Fatal Absolution Public Disorder.
673
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Posted - 2014.02.06 14:56:00 -
[8] - Quote
This is not a QQ post, don't bother telling me to "Get gud" or "Adapt or die" because I am adapting, and I might not have the best gun game, but its definitely higher than average. I can generally hold my own against 1 or 2 proto stompers while using nothing more than a basic suit/weapon with some adv/complex shied and armor mods (I ******* hate damage mods, hell my full BPO raven suit has 650 EHP and is totally free.)
Last night once we got to running pubs (Scrim and Dom) we were put up against full teams where 15/16 players were running heavy suits, only about 4 of them actually had some form of heavy weaponry, every other player was just brick tanked with the best RR or other light weapon they could carry.
It was pathetic, running at most (In pubs) an advanced Min logi I saw so many people being simply cut down to heavies standing still just spamming the RR in front of them, not even having to worry about dying due to the large health pool, and high damage high range weapon. If you did get in close enough to have shots land you were cut down by one of the heavies either running a HMG, CR, Duvolle, or SCR
This is the worst abuse of FOTM that we have seen yet. TTK is way too low to give any real diversity to play in most situations. The reason I say this is we now have 4 totally broken FOTM builds.
1. Heavy with proto RR - The only thing with a longer range is the SR, the only thing with slightly better CQC ability is the CR because lolAR, Mass drivers are **** again.
2. Logi brick tanked with damage mods stacked (I still despise the fact that Logi suits can even use damage mods, let alone stack them, and I'm a logi. Leave that **** to the assaults.) and either a RR, CR, or SCR (IMO the CR and SCR are fairly balanced (The CR needs a reduction to its effectiveness against armor. Currently al weapons are on a 200% scale. Ex. AR does 110% to shields, 90% to armor. SCR does 120% to shields, 80% to armor. CR being Minmatar is supposed to do almost equal to both, but it currently does 95% to shields like its supposed to, but a whopping 115% to armor. Thats a 210% scale. 10% higher than everything else. it should be 95% to shields, 105% to armor))
3. Tanks: I'm all for having tanks on the field, they change the dynamic of play and should force players to rethink their approach. They should also require some level of team work for infantry to overcome.
What we have right now due to the lackluster performance of the AV weaponry is its now requiring 4-5 infantry to take out a single MLT tank that costs less than some of my ADV suits, and any of my proto suits. Sure you can still pop them quite quickly if they are an inexperienced tanker, but it doesn't take that long to get used to tanking since they are so cheap and you can simply spawn another one and go again for another 15 kills. Gunlogi and Maddys SHOULD require 4-5 infantry to tackle (Currently, since they took away the adv/proto tanks, and the glass cannon tanks)
4. Scanners - Before we had scanners, we had team view. There was no real point to stealth/speed tank because if one person had LOS on you, you could be seen by everyone. Now we have scanners that you can do a full 360 scan (I'm guilty of this as well, because with everyone able to see you, there are some things that you just have to do) with in 2 sec, wait 16 sec for the mini map dots to dissappear, repeat every 20-30 sec. Its scanner assisted team view. The element of surprise is basically gone unless you are running a dampened scout (You guys still scare the **** out of me)
Throw all of this together and unless you are running one of the above, chances are that you're going to have a bad time.
The previous FOTM stuff was easier to deal with because generally it was just 1 or 2 things that were being abused. Now its 4, and theres still roughly another month and a bit before CCPs purposed changes to see how that will effect game play.
I saw one guys sig on the forum here says that the only winning move is not to play. That is becoming more and more true, there really isn't much incentive to run out and lose a bunch of suits trying to win against all the FOTM stuff, I can run out, spam a bunch links, drop some hives, and go camp back in my red line for the rest of the match and still hit 1st - 3rd place on the leaderbord at the end, gaining me the same amount of ISK and WP that I would have gotten from actually trying, win or lose. Honestly some of my highest ISK payouts were from totally decimating stomps where we lost horribly just due to the fact that I had 8 links on the field and 8 hives while i sat in the back and lol'd at some of the "the game is balanced, get gud" threads on the forums.
I'm still going to get out there and play, do my best to win against normal teams, but when its clear that its going to be a match where the most FOTM on the field totally dominates, I'll just save my ISK and suits and farm WP and SP until the new build, and I know a lot of other players who are starting to think the same. Where is my incentive to do otherwise?
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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Ashelia Skybrooke
Zumari Force Projection Caldari State
3
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Posted - 2014.02.06 15:52:00 -
[9] - Quote
Well said, The Infected One. I'm not going to quote you because quoting posts that long is super obnoxious, but what you said is pretty much at the heart of a lot of the problems. That said none of that stuff really gives me that much of a problem with the exception of tank gangs. I'm done with manus peak for that reason. If I spawn in there, I just leave. I've always hated that map since day one, and tank gangs have made it 10x worse.
Swear to god. I just had a domination match on Fracture Road, and at one point in the match, I single handedly took out a group of 6 different people, destroyed their equipment, and hacked the point, while the entirety of my team was at the farthest away CRU getting harassed by 2 chump tanks. I made a solo push as much as I could, and did pretty well all things considered. I only have 913,916 sp on this character so far... ****.
If anybody knows any decent sized corps that are willing to take in members without a working mic but with a working brain, who can follow orders, please let me know. I would kill to play with just a few, even mildly competent players today. I didn't mean for this to be so spiteful, but it's getting worse and worse each match! |
Reign Omega
BurgezzE.T.F Public Disorder.
133
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Posted - 2014.02.06 16:01:00 -
[10] - Quote
I was under the impression scanners only work within squads? |
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Aleph Rynedee
Science For Death
57
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Posted - 2014.02.06 16:40:00 -
[11] - Quote
I'd agree with the OP, Dust lost a lot of the fun factor with 1.7. The incentive to compete is outweighed by the frustration of the current build, which only adds to the already lengthy weekly grind. |
The Infected One
Fatal Absolution Public Disorder.
678
|
Posted - 2014.02.06 16:42:00 -
[12] - Quote
Reign Omega wrote:I was under the impression scanners only work within squads? They do, but with every squad running scanners full time and all the time with such limited ability to actually beat them without sacrificing everything, its just as easy to figure out where the enemies are with a quick 360 spin, or watch a blue to a 360 scan, and see where he either runs away from (Large group of reds) or towards (Small group if not just a single red) or where his whole squad runs.
With the implement of the squad finder, I' seeing that even what appears to be random blues in these games are still mostly just a squad of randoms. Still a squad, still has squad view with scanners.
It was once possible to get the drop on someone if you saw them first, and you weren't dampened, because if they didn't have LOS on you, they didn't know you were there unless they had scan precision skills or mods (And even then, by the time you were showing up on their map, you were within 10-15m of them anyway) because the scanners they gave us after they took away team view didn't quite work properly and wouldn't pick up 80% of what they scanned.
Cant do that now.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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Nothing Certain
Villore Sec Ops Gallente Federation
180
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Posted - 2014.02.06 16:48:00 -
[13] - Quote
It is worse when they have vehicles running scanners supplemented by handhelds. They can see most things all the time and everything whenever they think they should. |
Asher Night
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
453
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Posted - 2014.02.06 17:24:00 -
[14] - Quote
It does bug me, probably more than it should, when I spawn after everyone and get to the objectve before everyone. I'm a scout, so I move faster - I get that - but what doesn't mame sense to me is I have repeatedly slowed my roll down so i can follow right behind teammates and give them back up and they always, literally always take the dumbest most asanine widest birthed routes to one objective. Probably half the time they actually just stop about 3/4 the way there and just camp the area between our base and the objective, like thats how you win - by NOT capping the objective and pushing the enemy away from it.
The worst part for me is I'm an SMG scout so I pretty much need to be with my team or I die so constantly I get stuck outside the objective, so close, yet so far. |
VALCORE72
NECROM0NGERS The CORVOS
33
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Posted - 2014.02.06 18:04:00 -
[15] - Quote
every fiber of me is sayn no to light weapon heavy . its cheap and not needed . ive yet to do it . btw saber did say heavys with light weapon is being addressed in 1.8 ....... lot of changes are otw . hoping slayer logies are gone . i know scouts are losen there side arm ......1.8 should feel like a hole new game ....... must get respec............ |
Ashelia Skybrooke
Zumari Force Projection Caldari State
4
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Posted - 2014.02.06 18:09:00 -
[16] - Quote
I'm not to upset about scanners. It's going to be nerfed hard in 1.8, and the people who used to rely on scanners night and day are going to be left without they're crutches. Then they'll realize how emaciated they're legs have become (the QQ when 1.8 hits is going to be astronomical btw). Obviously being scanned leads to a lot of my losses, but when blows come to blows, skill wins in the end, for me at least.
That said... heavy are starting to make my mind go numb. I don't know if it's just that 90% of players use them, or that it takes so long to kill them, that it feels like they're the only class I fight. But gods be good, they eat up ammo. Oddly enough, I come out on top about 50-60% of the time, but they've become are such unbelievable chore to fight. It's not even fun or intense....just slow. Okay, admittedly that was pretty QQish, but I needed to get that of my chest.
Whew~ I'm done for today. |
VALCORE72
NECROM0NGERS The CORVOS
33
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Posted - 2014.02.06 18:15:00 -
[17] - Quote
think im one of the last few who use a heavy suit for the hmg lol |
The dark cloud
The Rainbow Effect
2174
|
Posted - 2014.02.06 18:16:00 -
[18] - Quote
Ashelia Skybrooke wrote:I'm not to upset about scanners. It's going to be nerfed hard in 1.8, and the people who used to rely on scanners night and day are going to be left without they're crutches. Then they'll realize how emaciated they're legs have become (the QQ when 1.8 hits is going to be astronomical btw). Obviously being scanned leads to a lot of my losses, but when blows come to blows, skill wins in the end, for me at least.
That said... heavy are starting to make my mind go numb. I don't know if it's just that 90% of players use them, or that it takes so long to kill them, that it feels like they're the only class I fight. But gods be good, they eat up ammo. Oddly enough, I come out on top about 50-60% of the time, but they've become are such unbelievable chore to fight. It's not even fun or intense....just slow. Okay, admittedly that was pretty QQish, but I needed to get that of my chest.
Whew~ I'm done for today. Nerfed hard? Wut? Man the only thing that changes is the cooldown time between scans and thats it. If you get picked up by 1 of the 10 scanners that the enemy team uses you are allmost allways screwed.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Asher Night
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
453
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Posted - 2014.02.06 18:18:00 -
[19] - Quote
VALCORE72 wrote:every fiber of me is sayn no to light weapon heavy . its cheap and not needed . ive yet to do it . btw saber did say heavys with light weapon is being addressed in 1.8 ....... lot of changes are otw . hoping slayer logies are gone . i know scouts are losen there side arm ......1.8 should feel like a hole new game ....... must get respec............
Scouts are losing their sidearm? Citation needed. |
VALCORE72
NECROM0NGERS The CORVOS
33
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Posted - 2014.02.06 18:18:00 -
[20] - Quote
dark btw you are a pain in arss to kill lol . gg this morning |
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Drud Green
Royal Uhlans Amarr Empire
212
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Posted - 2014.02.06 18:18:00 -
[21] - Quote
Why would the average player care? Dust is a junk f2p game, most people realise this and play for sh*ts and giggles. |
Ashelia Skybrooke
Zumari Force Projection Caldari State
6
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Posted - 2014.02.06 18:31:00 -
[22] - Quote
The dark cloud wrote: Nerfed hard? Wut? Man the only thing that changes is the cooldown time between scans and thats it. If you get picked up by 1 of the 10 scanners that the enemy team uses you are allmost allways screwed.
I heard that they're also making it so it's a snapshot scan, so whatever you scan when your press the button is what you see. They're doing it to stop the ballerinas from getting their 6th sense on, so to speak.
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Teilka Darkmist
225
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Posted - 2014.02.06 18:36:00 -
[23] - Quote
Tebu Gan wrote:Ashelia Skybrooke wrote:Man, it's just one of those days (or weeks it may become the way things are going). The matches I've been in have with this character.... they're not even protostomps most of the time. I've just been getting teamed up with the some of the laziest blueberries I've ever seen. I'm not asking for people to throw away 20 suits trying to hack an objective, but at least take a couple steps toward a null cannon before giving up!
I think match making is in full effect honestly. It doesn't put people together to have fair teams, but it does put you on a team with about equal skill points to yours, which is not... great. But, hey! At least Scotty's trying...something? Almost? Maybe? This is a new character, so perhaps that's the problem? Honestly, it looks to me like a bunch 8th graders beating up on 5th graders, and I'm just the ineffective gym teacher that looks up from his magazine to go " Hey, quit that roughhousin' now, and get back in the showers." I'm not even upset, I just kind of feel bad for both parties.
At least the games waits for the match to finish before it crashes on me now. So there is a bright side.
P.S. Loving the Breach Assault Rifle, It seems very underrated at the moment. Like a good middle ground between the RR's speed and power, and the AR's accuracy and kick. lol I'm all for givin up in ambush. Why bother, yr still going to get isk whether you participate or not. So find a nice quiet spot, and let everyone else do they dying. Why bother logging joining a match if you're not actually going to play? Give up your spot for someone who will participate.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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The Infected One
Fatal Absolution Public Disorder.
686
|
Posted - 2014.02.06 18:44:00 -
[24] - Quote
Ashelia Skybrooke wrote: Heavy are starting to make my mind go numb. I don't know if it's just that 90% of players use them, or that it takes so long to kill them, that it feels like they're the only class I fight. But gods be good, they eat up ammo. Oddly enough, I come out on top about 50-60% of the time, but they've become are such unbelievable chore to fight..
Agreed, but its not the single heavy with a light weapon that's the problem, its the 6 more that are waddling slowly behind him that will pick you off with the RR before you can get back into cover after dancing with said first heavy HMG or not.
Heavies have a very large health pool, this we know. The counter to heavies is movement and agility, a medium or light frame can move around faster, letting us get in and out of cover and prep for the next fight. Right now because its so easy to just tank the damage fall off at range and hit hard with a RR against anything less than a heavy suit, its the 2nd heavy you run into that kills you, and then you just spawn and do it again, and again. Unless you switch to a heavy with a light weapon, and try to meet them on equal HP/mobility ground, and even then it just comes down to who lands the first shot, or who has the better angle using a long range high damage weapon.
In CQC, you get 3 or more heavies grouped up with light weapons, or HMG's and its devastating, you get the first one (Maybe) and the next one rips you apart.
Even running in squads and having 3 people against 1 heavy with HMG (Advantage heavy due to turn speed being equal across suits, heavies point defense style w/ health pool, and HMG doing what its supposed to do.) and being able to see another heavy a little ways out waddling towards your group, you're thinking "Ok, I have a little bit of time before I have to deal with that one" but NOPE, MLT heavy + Proto RR!!!, steals kills from the heavy you are currently fighting and waddles away to farm more kills off others.
In CQC with a group of 3 heavies, chances are good that only 1 of them is going to be using a HMG, to clean up anyone who gets past the other 2 with their RRs, but that is rarely required due to the fact that the RR is great at longer ranges and picks you off before you get in to the CQC environment, as well as being totally viable as a CQC weapon if you do manage to get close. even if you have a squad of 6 medium frames against the 3 heavies.
With as you stated 90% of people switching to a heavy frame, that's really all you're going to run into.
If they still allow heavies to use light weapons in 1.8, the Gal heavy will be master of all, unstoppable slow moving killing machine of the apocalypse with his proto RR to take you down before you get close enough to get through his shields, and at minimum adv assault SMG, or magsec SMG and huge armor reserve higher than your total EHP if something does get close.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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Yan Darn
DUST University Ivy League
167
|
Posted - 2014.02.06 18:46:00 -
[25] - Quote
Considering my corp I feel a little hypocritical agreeing with OPs sentiments - but when my team loses and Im number 1 on the team, more kills than the next 9 players and the only one to go KDR positive, it's upsetting.
The squad stacking matchmaker really doesn't help though, having a squad on the team gives the blue assaults and heavies someone to rally around, and provides scouts like me a valuable distraction when hacking outlying letters or guarding/re hacking the central/city objectives.
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
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Sgt Kirk
Fatal Absolution
4463
|
Posted - 2014.02.06 19:04:00 -
[26] - Quote
1.7 is an AFK build for me. Last time this happened orbitals rained from the sky constantly |
Reign Omega
BurgezzE.T.F Public Disorder.
134
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Posted - 2014.02.06 19:15:00 -
[27] - Quote
The mental image of heavies waddling made me chuckle robustly. Not so much in game though. I'm a newly crowned proto heavy even though it's not my main suit, and I have a combat rifle fitting specifically for those chunky monkeys.... |
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