Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aziagarth Haus
Kinda New here
20
|
Posted - 2014.02.05 05:07:00 -
[1] - Quote
With the RR and CR running around, is it still a reasonable idea to begin running down the mass driver skill tree?
Situationally I always find myself above the enemy and able to easily shoot down upon them. With a forge gun I'm usually squealing in glee as I rack up kills, so would the mass driver be good, or will it just be beaten to death by the OP stick wielded by RR and CR users? |
Scott Knight
Osmon Surveillance Caldari State
35
|
Posted - 2014.02.05 05:35:00 -
[2] - Quote
Flux Grenades + Mass Driver works pretty good for keeping enemies at bay. The mass driver however is really a situational weapon. |
sira draco
Sooper Speshul Ponee Fors
76
|
Posted - 2014.02.05 05:36:00 -
[3] - Quote
I still use it and I have fun.
In order for the mass driver to be effective you will need an advanced exo mass driver, with three complex damage mods, a sidearm and a nanohive, invest your sp so you can make this fit.
I use an advanced mimatar assault
exo mass driver assault scrambler pistol
nanohive
flux grenades
enhanced armor plate militia cardiac regulator
three complex damage mods
you need to put alot of SP into MD operation to increase the blast radius, I would recomend getting it to level 3 first, then if in a couple of weeks you still like it, go all the way, get proficiency five and rapid reload |
Sinboto Simmons
SVER True Blood Public Disorder.
4365
|
Posted - 2014.02.05 06:16:00 -
[4] - Quote
I love the weapon, but there are better choices to be had, mind you I don't damage tank since they're still in the highslot.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Justin Tymes
Dem Durrty Boyz Renegade Alliance
674
|
Posted - 2014.02.05 06:18:00 -
[5] - Quote
Scott Knight wrote:Flux Grenades + Mass Driver works pretty good for keeping enemies at bay. The mass driver however is really a situational weapon.
Except if you're in FLux Range you're already in a bad situation against Rifles that will melt you before you even chew down their armor. Just use Core Nades for close encounters becuase they do it so much better.
I'd say save your SP. Especially because in 1.8 you will not want to use the MD as a main weapon at all. |
Bojo The Mighty
L.O.T.I.S.
3042
|
Posted - 2014.02.05 07:02:00 -
[6] - Quote
It's still a great weapon. I only have prof 1 in it and boy it wrecks people
Rifle Changes: DPS, range, and damage
|
Luna Angelo
We Who Walk Alone
644
|
Posted - 2014.02.05 07:26:00 -
[7] - Quote
Of course, if I see you, my RR will want you dead first. Remember that people with grenade launchers tend to draw fire.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
|
Fiddlestaxp
TeamPlayers Negative-Feedback
373
|
Posted - 2014.02.05 07:37:00 -
[8] - Quote
Aziagarth Haus wrote:With the RR and CR running around, is it still a reasonable idea to begin running down the mass driver skill tree?
Situationally I always find myself above the enemy and able to easily shoot down upon them. With a forge gun I'm usually squealing in glee as I rack up kills, so would the mass driver be good, or will it just be beaten to death by the OP stick wielded by RR and CR users?
No. Auto aim, Strafing nerf, and hit detection all benefited rifles that already had lower time to kill than mass drive. Camping on top of a building is difficult wih CR/RR destroying you at 50m+ Running a speed fit mass driver isn't viable either.
Take it from me. I've been using the mass driver since the very end of closed beta(When they switched it from 4 shots to 6 for a standard variant). I tried using it after auto aim. I have since given up. It is not viable. It is even worse than when they nerfed the radius with uprising.
Everything else kills you before the mass driver lands its second shot.
There is only one method for getting a flux/md combo off: Constantly pre-cooking fluxs and pulling them back. Regular Trooper was the master of this. And even then, you better hope that they are shield tanked...
Paradoxically the armor tank/damage mod and dual tank that are popular now(because of the buffs to armor tanking a few patches ago) have made the MD(Which does bonus damage against armor) WORSE. This is because the main damage source of the flux/MD combo was the flux grenade. Flux +1/2 shot was the only way to get a decent time to kill out of the weapon. Now you are lucky if you can kill in 3 shots (3 seconds of shots).
It just isn't worth it anymore. Skill rail or combat rfle. |
Jebus McKing
Molon Labe. Public Disorder.
291
|
Posted - 2014.02.05 07:42:00 -
[9] - Quote
IMO when everyone and their mothers will be switching to scout suits in 1.8 we will see a revival of Mass Drivers.
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
|
Luna Angelo
We Who Walk Alone
645
|
Posted - 2014.02.05 07:43:00 -
[10] - Quote
Jebus McKing wrote:IMO when everyone and their mothers will be switching to scout suits in 1.8 we will see a revival of Mass Drivers. I might actually spec Cal Commando. I do want a Cal Scout for the look, though.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
|
|
Justin Tymes
Dem Durrty Boyz Renegade Alliance
674
|
Posted - 2014.02.05 07:44:00 -
[11] - Quote
Jebus McKing wrote:IMO when everyone and their mothers will be switching to scout suits in 1.8 we will see a revival of Mass Drivers.
With Heavies with immune to it, and Assaults and Commandos resistant to it, I doubt it. |
McFurious
TeamPlayers Negative-Feedback
604
|
Posted - 2014.02.05 07:46:00 -
[12] - Quote
I've been using it since closed beta and I still use it but if you haven't already spent a lot of SP on it, don't bother. This build is all about combat rifles, rail rifles, and tanks. Even with proficiency 4 I still struggle to get kills and every rail rifle and sniper targets you when they see you up high.
During one build, hit detection was crap and everyone decided to make the MD the FOTM. This lead to tears and eventually a big, unnecessary nerf. So now it's near worthless.
Half Irish. Often angry.
Closed Beta Masshole
|
Jebus McKing
Molon Labe. Public Disorder.
291
|
Posted - 2014.02.05 07:50:00 -
[13] - Quote
Justin Tymes wrote:With Heavies with immune to it, and Assaults and Commandos resistant to it, I doubt it. So? You can still flux them and use the MD's indirect fire capabilities to finish them off, occasionally. They can't run away.
I'm not saying that the MD will be good against every combination of suits and mods, and it does not have to be, but it will certainly find its niche.
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
|
Fiddlestaxp
TeamPlayers Negative-Feedback
374
|
Posted - 2014.02.05 07:50:00 -
[14] - Quote
Bojo The Mighty wrote:It's still a great weapon. I only have prof 1 in it and boy it wrecks people It wrecks standard and advanced suits. It destroys the great unallocated masses. But try to kill a suit that isn't LOLSPEEDTANKED and you will die.
And then you will start camping on buildings like a ***** o the top of a roof(While I don't mind dieing so long as that it accomplishes something, the manner of deaths I have just related are almost entirely pointless- you barely even hurt people if you try to straight up them).
And then you will get destroyed by Rail Rifles that will make you find a hiding spot within your roof hiding spot... Or you will die. Combat rifle somehow has the range to do this as well(Wasn't this supposed to be a SMG/AR hybrid?)
So you have two choices: Hide really well or die. It does kill equipment pretty well. Hiding and killing equipment is about as good as you are going to do.
Even at its peak, I only really saw two players dominate a game with the weapon... Regular Trooper and Kaughst. And they were REALLY good with it. Alldin kicked ass with it in Chromosome, but that isn't relaly relevant to this.
You have to trust me on this. I wouldn't be saying that it is dead unless it was 100% dead. I would still be using it if there was enough upside... I have to relearn the entire game now. |
Fiddlestaxp
TeamPlayers Negative-Feedback
374
|
Posted - 2014.02.05 07:52:00 -
[15] - Quote
McFurious wrote:I've been using it since closed beta and I still use it but if you haven't already spent a lot of SP on it, don't bother. This build is all about combat rifles, rail rifles, and tanks. Even with proficiency 4 I still struggle to get kills and every rail rifle and sniper targets you when they see you up high.
During one build, hit detection was crap and everyone decided to make the MD the FOTM. This lead to tears and eventually a big, unnecessary nerf. So now it's near worthless. Mcfurious is another bitter MD vet that I have known to use it for quite some time. I think that the current **** poor state has more to do with improvements in other styles than any direct MD nerf, but the thought remains the same....
Don't bother skilling into the mass driver. It is all I know how to use and would GLADLY take a respec out of it(at a 30% SP loss even). |
Fiddlestaxp
TeamPlayers Negative-Feedback
374
|
Posted - 2014.02.05 07:57:00 -
[16] - Quote
Justin Tymes wrote:Jebus McKing wrote:IMO when everyone and their mothers will be switching to scout suits in 1.8 we will see a revival of Mass Drivers. With Heavies with immune to it, and Assaults and Commandos resistant to it, I doubt it. MD used to be the natural counter to scouts and speed tanks. Now they forgo the shotgun and just shoot you in the face wit a combat rifle. You have to have the jump on them, and even then it isn't easy.
Just use a combat rifle. You will enjoy the game a lot more. People have too much HP now to do the Flux/MD 1/2 shot trick. Time to kill is even abysmal for that now.
I've discussed this gun to death over the past year. It is time to lay it to rest. |
Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
112
|
Posted - 2014.02.05 08:05:00 -
[17] - Quote
The mass driver is still a good weapon but highly situational though. If you can get into an elevated location with good cover then you can rain death with impunity. Getting the MD operational skill maxed is useful but 3 will give you a decent taste of what its like. Once you learn how to use it than it can be really fun and great when you see blobs of red dots around a location (i.e like an objective).
Also damage mods and proficiency is what you are going to want. The MD doesn't have the dps and so it not a one vs one weapon (which most players perhaps try to utilize the MD as, but this isn't the weapon for that, rifles are for dps) You want max damage so each and every shot is hard hitting. Hence alpha damage is key. The splash is for infantry while direct damage is for vehicles but if you can get direct hits on heavy's you can really put the hurt on them but splash is your bread and butter. The MD has a whopping 20% extra damage to armor while a -20% to shields so throwing a flux into the mix before firing will wreak havoc especially if they try to rush you or in throwing range of grenades.
Try to find a standoff location where the enemy has a hard time getting to you or fight behind in support of other troops. The MD is a support weapon. Think how artillery and mortar fire is in support of advancing infantry to not only suppress the target area and prevent the enemy from forming a defensive line or post(forces the enemy to spread out to avoid fire which takes their attention away from the ground troops advancing on them). You can still get alot of kills for any saps unable to get away or if they are really hurt from engaging your other troops
Not sure if assault or logi suits are best MD fits. The logi have the equipment slots to run nanohives BECAUSE YOU WILL NEED AMMO and is the default equipment for any MD fit. Also a scanner is great to find the enemy and still know their location without putting you in direct line of sight to where they can see and shoot you. However the logi's except for amarr have no sidearm slots so if an enemy gets close or if reloading near an enemy then you are dead. An assault gives you greater utility in self defense but you are limited in equipment to support the MD
My basic MD fit is
Logistic M-1 suit Weapon: Mass Driver Grenade: Flux Grenade High Slots: 1x Complex Damage Mod Low Slots: 1x Basic armor 1x Enhanced armor Equipment: 2x K2 Nano-hives 1x Quantum Active Scanner
The exo is really the best because you will have decent damage with fair splash radius with and without the bonus but i think this fit runs 27K at most. Also i have gotten many fan mail when i brought out a proto freedom MD with max Prof and 3 complex damage mods .You can sacrifice the damage for protection with shield but i rely on armor for health and built in reps doesn't hurt. You will have to get back to me when 1.8 releases because logi's are losing innate reps..its gonna hurt. MD has its place but buffs in armor and aim assist/Hit detection have made it take a back seat in this build.
Trust in the Rust!
7-Time Matar Mass Driver World Champion
Combat Rifle is for Combat!
|
Justin Tymes
Dem Durrty Boyz Renegade Alliance
675
|
Posted - 2014.02.05 08:07:00 -
[18] - Quote
Jebus McKing wrote:Justin Tymes wrote:With Heavies with immune to it, and Assaults and Commandos resistant to it, I doubt it. So? You can still flux them and use the MD's indirect fire capabilities to finish them off, occasionally. They can't run away. I'm not saying that the MD will be good against every combination of suits and mods, and it does not have to be, but it will certainly find its niche.
Someone hasn't used the MD competitively I see. If you're bad to useless against half of the suits in the game, you're not viable competitively.
And Core Grenade > Flux because Rifle DPS is too high to take advantage to the Flux with the MD. |
McFurious
TeamPlayers Negative-Feedback
604
|
Posted - 2014.02.05 08:33:00 -
[19] - Quote
Fiddlestaxp wrote:McFurious wrote:I've been using it since closed beta and I still use it but if you haven't already spent a lot of SP on it, don't bother. This build is all about combat rifles, rail rifles, and tanks. Even with proficiency 4 I still struggle to get kills and every rail rifle and sniper targets you when they see you up high.
During one build, hit detection was crap and everyone decided to make the MD the FOTM. This lead to tears and eventually a big, unnecessary nerf. So now it's near worthless. Mcfurious is another bitter MD vet that I have known to use it for quite some time. I think that the current **** poor state has more to do with improvements in other styles than any direct MD nerf, but the thought remains the same.... Don't bother skilling into the mass driver. It is all I know how to use and would GLADLY take a respec out of it(at a 30% SP loss even).
What would you think about a direct damage buff? I'd be ok with leaving the splash damage and radius where they are now if it had an extra 40 points (or more) direct damage across the board. That way you could still kill things with it but you'd have to actually hit people rather than relying on the splash.
Half Irish. Often angry.
Closed Beta Masshole
|
Sam Booty
Valor Coalition
22
|
Posted - 2014.02.05 10:05:00 -
[20] - Quote
I put a lot of SP into MD and use it frequently. It is a tactical weapon only to be used in certain situations and you need to hide a lot now. The worse is when blue berries block your shot and it blows in your face.
I should have put more SP into AR or RR.
|
|
Ulme Mees
Rautaleijona Top Men.
108
|
Posted - 2014.02.05 10:20:00 -
[21] - Quote
I play 95% of the time with MD, before the RR, CR and Aim assist I was able to kill ppl 1v1 head on but now I need to stay around the corner and hide after every fired round, otherwise the RR and CR kill me before my first round hits.
It's still playable but needs some small buff to be on level with automatic weapons.
Maybe direct hit small dmg buff and more smoke and shake!
Fear is a disease!
|
hgghyujh
Expert Intervention Caldari State
268
|
Posted - 2014.02.05 10:32:00 -
[22] - Quote
as long as they can't rush you, and you can dance you are fine. unfortunately since protos have such high health and you have 1/3 their dps at best they know they are better off just rushing you so in cqc even with cover you are ******, the MD has turned into the weapon of campers and nothing else.
its insane no fear whats so ever protos wont even blink at getting face pounded by it. |
Jebus McKing
Molon Labe. Public Disorder.
292
|
Posted - 2014.02.05 10:47:00 -
[23] - Quote
Justin Tymes wrote:Jebus McKing wrote:Justin Tymes wrote:With Heavies with immune to it, and Assaults and Commandos resistant to it, I doubt it. So? You can still flux them and use the MD's indirect fire capabilities to finish them off, occasionally. They can't run away. I'm not saying that the MD will be good against every combination of suits and mods, and it does not have to be, but it will certainly find its niche. Someone hasn't used the MD competitively I see. If you're bad to useless against half of the suits in the game, you're not viable competitively. And Core Grenade > Flux because Rifle DPS is too high to take advantage to the Flux with the MD. Competitively? You mean that huge mess that is PC? No, I'm sorry, I stopped caring about that a while ago.
But really what would you want the MD to be capable of? Killing people no matter what suit or fitting they use in <2 seconds like the rifles do at the moment? That'd be 1-2 shots from a MD and you're dead. Does not sound like it'd be fun.
Of course you are going to lose if you attack a rifle user head on. The MD is a niche weapon, like the Laser Rifle, Shotgun and Plasma Cannon. What makes these weapons unique is that they are NOT useful in a "fair" fight. You have to pick your fights.
I'm not saying that the MD is good as it is, in fact I think that it needs some work, same as Laser Rifle and Plasma Cannon, and I think that rifles are a bit too effective in what they do. But at the same time I don't want the MD to be a kind of rifle that shoots explosive rounds and is useful in every situation.
The MD is infinitely more fun to use than a rifle and if you pick your fights it still is a decent weapon. I would never recommend people to not bother with a weapon they think is fun solely because at the moment there are better choices for competitive play.
tl;dr if you have fun with a weapon skill into it; stats are constantly changing; what is useless today might be FOTM 3 months form now
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
|
Kaughst
Nyain San Renegade Alliance
176
|
Posted - 2014.02.05 13:17:00 -
[24] - Quote
McFurious wrote:Fiddlestaxp wrote:McFurious wrote:I've been using it since closed beta and I still use it but if you haven't already spent a lot of SP on it, don't bother. This build is all about combat rifles, rail rifles, and tanks. Even with proficiency 4 I still struggle to get kills and every rail rifle and sniper targets you when they see you up high.
During one build, hit detection was crap and everyone decided to make the MD the FOTM. This lead to tears and eventually a big, unnecessary nerf. So now it's near worthless. Mcfurious is another bitter MD vet that I have known to use it for quite some time. I think that the current **** poor state has more to do with improvements in other styles than any direct MD nerf, but the thought remains the same.... Don't bother skilling into the mass driver. It is all I know how to use and would GLADLY take a respec out of it(at a 30% SP loss even). What would you think about a direct damage buff? I'd be ok with leaving the splash damage and radius where they are now if it had an extra 40 points (or more) direct damage across the board. That way you could still kill things with it but you'd have to actually hit people rather than relying on the splash.
I don't know anyone who has reliably used direct damage with the MD, you might as well use the breach.
The fact of the matter is as other have said outside of this thread is that the MD variants are outdated and looking at the limited ammo capacity is a obvious sign of that.
With what I want in the weapon I look at the base Mass Driver, the Freedom; a extended ammo, a extended clip, and a slightly faster rate of fire. This is almost in the same vein as when CCP increased the clip size from 4 to 6 because in Chromosome (or whenever it was) it was obvious that it usually took 2 more shells to finish most people off.
Messing with the splash damage can unbalance this weapon, simply throwing more damage into the mix does not always help. It could probably be due for a small splash radius increase but even then you have situations like trying to contain your splash radius to certain enemies in a crowded fight, obvious the benefit of having a bigger radius helps when you have enemies bunched up or on a front line like in a ambush but the reality is that it does not really happen in PC matches it is usually about a enemy taking pot shots at you from cover or having to quickly engage two guys while you kite them around corners. Thinking of it...I should probably post this over in the feedback....
Nonetheless...I have used the MD long enough to know that when it was a horrible weapon that future patches would turn the MD's performance around it is just a matter of making this more of a support weapon rather than a slaying weapon.
The weirdest Dust player you ever met.
|
Bojo The Mighty
L.O.T.I.S.
3050
|
Posted - 2014.02.05 22:53:00 -
[25] - Quote
Fiddlestaxp wrote:Bojo The Mighty wrote:It's still a great weapon. I only have prof 1 in it and boy it wrecks people It wrecks standard and advanced suits. It destroys the great unallocated masses. But try to kill a suit that isn't LOLSPEEDTANKED and you will die. And then you will start camping on buildings like a ***** o the top of a roof(While I don't mind dieing so long as that it accomplishes something, the manner of deaths I have just related are almost entirely pointless- you barely even hurt people if you try to straight up them). And then you will get destroyed by Rail Rifles that will make you find a hiding spot within your roof hiding spot... Or you will die. Combat rifle somehow has the range to do this as well(Wasn't this supposed to be a SMG/AR hybrid?) So you have two choices: Hide really well or die. It does kill equipment pretty well. Hiding and killing equipment is about as good as you are going to do. Even at its peak, I only really saw two players dominate a game with the weapon... Regular Trooper and Kaughst. And they were REALLY good with it. Alldin kicked ass with it in Chromosome, but that isn't relaly relevant to this. You have to trust me on this. I wouldn't be saying that it is dead unless it was 100% dead. I would still be using it if there was enough upside... I have to relearn the entire game now. I don't camp roofs with it (or if I do it's like 1/27th the time) The Mass Driver is definitely not a primary weapon though. Your primary is the sidearm. I call it a half weapon since it relies on how well you fare with your sidearm and well, I love my sidearm more than any other weapon so my Mass Driver is pretty effective in general.
Pop Pop Pop with the ScP Switch One round of the mass driver *Lights victory cigar*
The thing I noticed now is that it can't compete in CQC like it used to. RR and CR and ScR will eat you alive. So I tend to be at a much longer range, like 80+meters and bombard when I come across long open stretches.
Rifle Changes: DPS, range, and damage
|
DeadlyAztec11
Ostrakon Agency Gallente Federation
3955
|
Posted - 2014.02.05 23:03:00 -
[26] - Quote
The Minmatar Commando will turn them into tactical nukes.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
|
Fiddlestaxp
TeamPlayers Negative-Feedback
390
|
Posted - 2014.02.07 04:04:00 -
[27] - Quote
Bojo The Mighty wrote:Fiddlestaxp wrote:Bojo The Mighty wrote:It's still a great weapon. I only have prof 1 in it and boy it wrecks people It wrecks standard and advanced suits. It destroys the great unallocated masses. But try to kill a suit that isn't LOLSPEEDTANKED and you will die. And then you will start camping on buildings like a ***** o the top of a roof(While I don't mind dieing so long as that it accomplishes something, the manner of deaths I have just related are almost entirely pointless- you barely even hurt people if you try to straight up them). And then you will get destroyed by Rail Rifles that will make you find a hiding spot within your roof hiding spot... Or you will die. Combat rifle somehow has the range to do this as well(Wasn't this supposed to be a SMG/AR hybrid?) So you have two choices: Hide really well or die. It does kill equipment pretty well. Hiding and killing equipment is about as good as you are going to do. Even at its peak, I only really saw two players dominate a game with the weapon... Regular Trooper and Kaughst. And they were REALLY good with it. Alldin kicked ass with it in Chromosome, but that isn't relaly relevant to this. You have to trust me on this. I wouldn't be saying that it is dead unless it was 100% dead. I would still be using it if there was enough upside... I have to relearn the entire game now. I don't camp roofs with it (or if I do it's like 1/27th the time) The Mass Driver is definitely not a primary weapon though. Your primary is the sidearm. I call it a half weapon since it relies on how well you fare with your sidearm and well, I love my sidearm more than any other weapon so my Mass Driver is pretty effective in general. Pop Pop Pop with the ScP Switch One round of the mass driver *Lights victory cigar* The thing I noticed now is that it can't compete in CQC like it used to. RR and CR and ScR will eat you alive. So I tend to be at a much longer range, like 80+meters and bombard when I come across long open stretches.
The only way to be accurate at 80 meters is to be on a roof. Even if you can hit those shots at 80 meters, rail rifle is stilll going to kill you before the round even gets to him. MD has awful fitting costs. Way too much for the "half weapon" it is right now |
Toby Flenderson
research lab
246
|
Posted - 2014.02.07 04:18:00 -
[28] - Quote
Scott Knight wrote:Flux Grenades + Mass Driver works pretty good for keeping enemies at bay. The mass driver however is really a situational weapon.
Agreed. Wait for the situation and you can beat most fits with little problems. |
Vermaak Doe
SVER True Blood Public Disorder.
1337
|
Posted - 2014.02.07 04:58:00 -
[29] - Quote
So far the mass driver has worked decently for my cheap "minmatar" commando set up. Like with the flaylock and plasma cannon, an increase in ammo both total and per mag, along with less drop, higher velocity, and proper sights would work magic for it.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
McFurious
TeamPlayers Negative-Feedback
610
|
Posted - 2014.02.07 05:24:00 -
[30] - Quote
Vermaak Doe wrote:So far the mass driver has worked decently for my cheap "minmatar" commando set up. Like with the flaylock and plasma cannon, an increase in ammo both total and per mag, along with less drop, higher velocity, and proper sights would work magic for it.
It'd be nice if it had more range too. I'm sick of watching my rounds explode before they even hit.
I'd rather they just take the sights off personally. They're bulky and useless. The hipfire sights are just fine.
Half Irish. Often angry.
Closed Beta Masshole
|
|
Bojo The Mighty
L.O.T.I.S.
3085
|
Posted - 2014.02.07 05:35:00 -
[31] - Quote
Just because I MD from 50-80 on average Does not mean I camp roofs. I do find higher elevation but that's the limit. I'm actually too used to the MD arc at ground level to perform well on roofs. I Have just adapted in a weird way I guess
Rifle Changes: DPS, range, and damage
|
Justin Tymes
Dem Durrty Boyz Renegade Alliance
681
|
Posted - 2014.02.07 05:40:00 -
[32] - Quote
Jebus McKing wrote:Justin Tymes wrote:Jebus McKing wrote:Justin Tymes wrote:With Heavies with immune to it, and Assaults and Commandos resistant to it, I doubt it. So? You can still flux them and use the MD's indirect fire capabilities to finish them off, occasionally. They can't run away. I'm not saying that the MD will be good against every combination of suits and mods, and it does not have to be, but it will certainly find its niche. Someone hasn't used the MD competitively I see. If you're bad to useless against half of the suits in the game, you're not viable competitively. And Core Grenade > Flux because Rifle DPS is too high to take advantage to the Flux with the MD. Competitively? You mean that huge mess that is PC? No, I'm sorry, I stopped caring about that a while ago. But really what would you want the MD to be capable of? Killing people no matter what suit or fitting they use in <2 seconds like the rifles do at the moment? That'd be 1-2 shots from a MD and you're dead. Does not sound like it'd be fun. Of course you are going to lose if you attack a rifle user head on. The MD is a niche weapon, like the Laser Rifle, Shotgun and Plasma Cannon. What makes these weapons unique is that they are NOT useful in a "fair" fight. You have to pick your fights. I'm not saying that the MD is good as it is, in fact I think that it needs some work, same as Laser Rifle and Plasma Cannon, and I think that rifles are a bit too effective in what they do. But at the same time I don't want the MD to be a kind of rifle that shoots explosive rounds and is useful in every situation. The MD is infinitely more fun to use than a rifle and if you pick your fights it still is a decent weapon. I would never recommend people to not bother with a weapon they think is fun solely because at the moment there are better choices for competitive play. tl;dr if you have fun with a weapon skill into it; stats are constantly changing; what is useless today might be FOTM 3 months form now
I've been using the weapon since the beginning of Chrome. I don't want to OHK suits with it, but I want it to be the way it used be; viable, particularly against proto suits. It used to be fun, because it was good at its job. Then they nerfed the splash and took the smoke effect away. Then they added Aim Assist effectively taking away it's niche in multiple situations. Then the Rail Rifle came out. And now 1.8 is coming which makes the Heavy class immune to the weapon, Assaults and Commandos resistant to it, nerfing Nanohives which the MD depends on more than most weapons in the game, and rumored to decrease all weapons DPS, which hurts your ability to deny much of anything outside of scouts, when you see them.
The weapon probably doesn't even need a DPS buff, maybe increase the clip and/or ammunition to mitigate the nanohive nerf. Or add the smoke effect or more camera shake like someone else said. Because when you're only relying on DPS to deny someone, and those suits couldn't care less about the DPS you're putting out because of resistances and/or extreme DPS advantage, you become useless in any game mode. |
KA24DERT
TeamPlayers Negative-Feedback
471
|
Posted - 2014.02.07 08:00:00 -
[33] - Quote
I use the Mass Driver as my primary weapon 100% of the time, here is my advice:
Do not spend a single skill point on the tree.
Not one.
The weapon is not competitive and requires your enemy to be inept AND unaware for you to win an engagement.
Until CCP stops their absolute hatred of anything that isn't a hit-scan rifle, don't do it. The canary here will be the Plasma Cannon. If the plasma cannon ever becomes even remotely useful in a fight (more than 1 round per magazine, reasonable reload, sensical trajectory...) then I would say you could risk putting SP into a non hit-scan tree.
Till then...
Just don't. |
|
|
|
Pages: 1 2 :: [one page] |