Kaughst
Nyain San Renegade Alliance
176
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Posted - 2014.02.05 13:17:00 -
[1] - Quote
McFurious wrote:Fiddlestaxp wrote:McFurious wrote:I've been using it since closed beta and I still use it but if you haven't already spent a lot of SP on it, don't bother. This build is all about combat rifles, rail rifles, and tanks. Even with proficiency 4 I still struggle to get kills and every rail rifle and sniper targets you when they see you up high.
During one build, hit detection was crap and everyone decided to make the MD the FOTM. This lead to tears and eventually a big, unnecessary nerf. So now it's near worthless. Mcfurious is another bitter MD vet that I have known to use it for quite some time. I think that the current **** poor state has more to do with improvements in other styles than any direct MD nerf, but the thought remains the same.... Don't bother skilling into the mass driver. It is all I know how to use and would GLADLY take a respec out of it(at a 30% SP loss even). What would you think about a direct damage buff? I'd be ok with leaving the splash damage and radius where they are now if it had an extra 40 points (or more) direct damage across the board. That way you could still kill things with it but you'd have to actually hit people rather than relying on the splash.
I don't know anyone who has reliably used direct damage with the MD, you might as well use the breach.
The fact of the matter is as other have said outside of this thread is that the MD variants are outdated and looking at the limited ammo capacity is a obvious sign of that.
With what I want in the weapon I look at the base Mass Driver, the Freedom; a extended ammo, a extended clip, and a slightly faster rate of fire. This is almost in the same vein as when CCP increased the clip size from 4 to 6 because in Chromosome (or whenever it was) it was obvious that it usually took 2 more shells to finish most people off.
Messing with the splash damage can unbalance this weapon, simply throwing more damage into the mix does not always help. It could probably be due for a small splash radius increase but even then you have situations like trying to contain your splash radius to certain enemies in a crowded fight, obvious the benefit of having a bigger radius helps when you have enemies bunched up or on a front line like in a ambush but the reality is that it does not really happen in PC matches it is usually about a enemy taking pot shots at you from cover or having to quickly engage two guys while you kite them around corners. Thinking of it...I should probably post this over in the feedback....
Nonetheless...I have used the MD long enough to know that when it was a horrible weapon that future patches would turn the MD's performance around it is just a matter of making this more of a support weapon rather than a slaying weapon.
The weirdest Dust player you ever met.
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