Texs Red
DUST University Ivy League
216
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Posted - 2014.02.16 16:04:00 -
[1] - Quote
Lex DOCIEL wrote: AMARR -ñ archetype : Amarrians are known for being tough in every way. -ñ role : recon. That means being able to cover long distances and see far away. But be able to fight and stand as well. -ñ engagement distances : mid range / close range / close combat > racial passive : bonus to stamina and stamina recovery + bonus to scan radius - high slots = 2 The high slots would be used or damagers and / or m+¬l+¬e damage. - low slots = 3 The low slots would be used for feroscale plate armors and repairer.
The Amarr like to stand and fight but not up close. They are more of a mid-long range combatant than anything so mid range/long range would be a bit more apt. They focus on armor and information so I like your idea for the bonus to stamina but think the second bonus should be more combat oriented. I am not sure how a more balanced slot layout will help them armor tank though. If anything I would swap their layout with the Gallente as the Amarr are supposed to do more mass armor tanking. I would call them more of an assault scout than recon.
Lex DOCIEL wrote: CALDARI -ñ archetype : Caladarians are known to fight from a distance, while being versatile. -ñ role : scout. That means focusing on snipers and / or pure scout operations. So, not being seen and being able to see precisely. -ñ engagement distances : long range / mid range. > racial passive : bonus to scan precision + bonus to scan profile (no change) - high slots = 4 Go for shield extenders and light damagers here. This is useful to a fast moving sniper / scout. - low slots = 1 Stamina mod or reactive plate armor. The goal here is to add sustainability to the chosen role.
The Caldari like to fight from a distance with railguns or missile and lots of shields, they aren't really into being versatile. They also don't focus on not being see, for them it's more about seeing their opponent and them being far enough away that it doesn't matter if you see them. Their like information and shield warfare so I like the bonus to scan range but the reduction to profile isn't a good fit, I think the scan precision bonus fits them perfectly.
Lex DOCIEL wrote: GALLENTE -ñ archetype : gallenteans are know for their ability in developping AI while being versatile as well. -ñ role : fixer. Sneaking on the enemies and using AI to hack faster. -ñ engagement distances : close range / mid range > racial passive : bonus to system hacking speed + bonus to scan profile - high slots = 1 Allowing maybe one more shield to sustain armor repairing. - low slots = 4 Can be used for stamina recovery, feroscale armor plates, and a hacking mod.
While they did develop AI and they are more of an infiltrator than a fixer. They sneak in, move undetected, accomplish the objective, and then get out. I think a 2/3 slot lay out would make more sense but only if certain modules were moved from lows to highs. Although I see why you gave them hacking I think it fits the Minmatar's saboteur style of play better.
Lex DOCIEL wrote: MINMATAR -ñ archetype : Minmatarians are all about patchworking and speed. Their moto is hit hard and run faster. -ñ role : saboteur. Dealing punctual deadly damages to enemy clones or vehicles, and retreat. -ñ engagement distances : close combat* / close range / mid range * not a first choice because it is, at the moment, difficult to make it reliable on the battlefield without a cloak. -ñ racial passive : bonus to sidearms damagers + bonus to scan precision - high slots = 3 Damagers and shields. - low slots = 2 Stamina and / or scan profile and / or reactive armor plate for sustainability
I wouldn't say patchwork as much as versatility but hit hard and run fast is most certainly them. They aren't information warfare based so I wouldn't say the scan precision bonus is fitting and the bonus so sidearm damage to vague. I think the hacking bonus is great for them and perhaps +1/level to spare REs so they can set "traps".
Note: I also think some of the modules need moved around, mostly dampeners to highs and scan precision to lows. This way Caldari can do precision or range with shields and Gallente can do damps with armor. Lore wise armor tankers have a lower dB rating than the "electronically noisy" shields so shield tankers getting more out of dampeners really irks me. I came across a dampened Caldari assault the other day who could avoid my ADV scanner and it really irritated me because that is supposed to be a Gallente tactic. Also precision mod bonus should equal dampener bonus but won't be balanced if scout scan dB is 10 higher than their profile. |