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Kigurosaka Laaksonen
DUST University Ivy League
237
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Posted - 2014.02.04 03:13:00 -
[1] - Quote
The Dropsuit Upgrades skill tree has three types of skills.
Skills that improve some quality of your dropsuit i.e. Max Armor/Shield, PG/CPU, hacking speed, etc. Training these gives you a universal bonus to any suit you will ever use and some of them unlock access to modules. Skills that unlock access to modules and simultaneously improve those modules i.e. Armor Plates, Shield Energizers, Cardiac Regulators. Skills that unlock access to equipment but offer no other bonuses.
Getting the first group of skills to V would be an enormous benefit for any suit, any play style. This includes
Armor Upgrades Biotic Upgrades Core Upgrades Shield Upgrades
Dropsuit Electronics Dropsuit Engineering Systems Hacking
Profile Dampening Scan Precision Range Amplification
Getting these 10 skills to V is somewhere in the neighborhood of 8 - 9 million SP. Check the in game skill menu and press Triangle to view their descriptions and see what they do.
After that I would work on quickly getting everything else to III for ADV gear and LP/AUR PRO gear, but that's icing on the cake.
I recommend hands down that everyone consider setting some kind of priority similar to the above.
NOTE: I've been told the Nanocircuitry skill gives an invisible bonus to CPU reduction for Nanohives.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Reav Hannari
Red Rock Outriders
2961
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Posted - 2014.02.04 06:04:00 -
[2] - Quote
Rookies, work this list of skills into your plans. Getting them all to 3 should happen early in your career with levels 4 and 5 mixed in while working on your suit and weapons. By the time you have them to 3 you should understand how they affect your abilities and will know when to take them further and in what order.
I just hit 33 million SP and I'm just now finishing off a few of the missing level 5 skills so you do have some time.
// Lance Commander // Matari Logistics / Scout / Pilot // @ReesNoturana
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Leadfoot10
Molon Labe. Public Disorder.
377
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Posted - 2014.02.04 11:52:00 -
[3] - Quote
I agree with your post... However I was left scratching my head when you listed the passive scanning skills (precision and range, specifically) as useful for everyone.
That said, I've never ever heard someone complain about spending points on core skills, but I do think there are MUCH better uses than spending the points on those two in particular. |
Galvan Nized
Deep Space Republic
579
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Posted - 2014.02.04 12:30:00 -
[4] - Quote
I'll disagree somewhat. Some of these skills are great like Engineering, Electronics, Armor Upgrades, Shields Upgrades. These are probably the most useful skills in the game.
Core Upgrades, and Biotic Upgrades are good but you can wait a bit. They aren't that gamechanging.
Others like Dampening, Systems Hacking, Precision Enhancement, and Range Amplification are only really vital if they are a part of your role. You can get by fine never putting a single point into these. If you have the points Dampening and Hacking is great but not necessary. The other 2 are pretty niche unless you're build revolves around those.
Have to remember that new players also need a dropsuit, mods, and some actual weapons. |
Reav Hannari
Red Rock Outriders
2963
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Posted - 2014.02.04 13:30:00 -
[5] - Quote
Galvan Nized wrote:I'll disagree somewhat. Some of these skills are great like Engineering, Electronics, Armor Upgrades, Shields Upgrades. These are probably the most useful skills in the game.
Core Upgrades, and Biotic Upgrades are good but you can wait a bit. They aren't that gamechanging.
Others like Dampening, Systems Hacking, Precision Enhancement, and Range Amplification are only really vital if they are a part of your role. You can get by fine never putting a single point into these. If you have the points Dampening and Hacking is great but not necessary. The other 2 are pretty niche unless you're build revolves around those.
Have to remember that new players also need a dropsuit, mods, and some actual weapons.
Hacking is not niche. Every infantry should train it to at least 3 or 4. When facing suits of your same base dB one level of dampening or precision can make the difference between surprise or being surprised. Core upgrades makes it just a little easier to fit stuff to your suits. The last item on this list to worry about is biotic upgrades, unless you are a scout, in which case it should be a priority. .
Yes, training these skills should be interlaced into working on a core suit and weapon but they are all important to making all your fits better than your enemy's.
// Lance Commander // Matari Logistics / Scout / Pilot // @ReesNoturana
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
781
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Posted - 2014.02.04 14:53:00 -
[6] - Quote
My rule of thumb - if it unlocks a module that you're planning to use, get it to 5. Otherwise leave it at 4 (if it imparts a useful bonus) or 3 (if you only plan to use the ADV module). Only exception would be the fitting skills - Engineering, Electronics, Core Upgrades, which everyone should eventually get to 5 to unlock the most fitting potential.
My Shield/Armor upgrades are still at Lvl 4, since the bonus from these to mediums/lights is very small, versus the SP investment. On a light frame, for instance, you'd only get an extra 10 EHP for 620k SP. Not worth it. |
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