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Thread Statistics | Show CCP posts - 1 post(s) |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1882
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Posted - 2014.02.04 03:32:00 -
[1] - Quote
Nerf the RR by widening its hipfire by about 200%. Buff its optimal range by 10 meters, up to 90. Nerf the CR by adding a 0.05 second delay between bursts, and make it kick slightly more than other rifles. This will allow exactly 5 bursts per second, or 480 max DPS down from 640 DPS. Nerf the ScR by reducing it RoF from 705 to 570. This will allow 9.5 shots per second, or 684 max DPS from 846 DPS Nerf the ARs optimal range by 15 meters, down to 45. Buff its damage from 34 to 38. This will increase its DPS to 475 from 425.
Now we have this.
AR: Powerhouse in Close Quarters Combat. Ineffective at longer ranges. CR: Powerhouse in Close-Mid Range Combat. Has more range than AR, but also has a smaller mag size and more kick. ScR: Capable of great DPS and range. Overheat functions keep this weapon balanced. RR. Has good DPS and great range. Unwieldy in close quarters combat.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1899
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Posted - 2014.02.04 11:46:00 -
[2] - Quote
BL4CKST4R wrote:Fizzer94 wrote:Nerf the RR by widening its hipfire by about 200%. Buff its optimal range by 10 meters, up to 90. Nerf the CR by adding a 0.05 second delay between bursts, and make it kick slightly more than other rifles. This will allow exactly 5 bursts per second, or 480 max DPS down from 640 DPS. Nerf the ScR by reducing it RoF from 705 to 570. This will allow 9.5 shots per second, or 684 max DPS from 846 DPS Nerf the ARs optimal range by 15 meters, down to 45. Buff its damage from 34 to 38. This will increase its DPS to 475 from 425.
Now we have this.
AR: Powerhouse in Close Quarters Combat. Ineffective at longer ranges. CR: Powerhouse in Close-Mid Range Combat. Has more range than AR, but also has a smaller mag size and more kick. ScR: Capable of great DPS and range. Overheat functions keep this weapon balanced. RR. Has good DPS and great range. Unwieldy in close quarters combat. This is a terrible idea... what justifies the AR to have 30 meters range just to have 11% more DPS. At this range and based on what the AR should do it should be doing DPS matching the SCR. Your suggestion turns the AR into a smg with the second lowest DPS and a range outclassed by 67%. Keep the guns how they are, just nerf the DPS of longer ranged guns, placing the AR as the second highest DPS just next to the SCR, the CR as the third highest DPS and the RR as the lowest DPS. Not 30m. 45m, the current AR has an Optimal of 60m. 60-15=45 For reference, the AR used to have a 45m optimal until it got buffed to 60m in 1.7, and even then it was considered OP.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1899
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Posted - 2014.02.04 12:37:00 -
[3] - Quote
BL4CKST4R wrote:Fizzer94 wrote:BL4CKST4R wrote:Fizzer94 wrote:Nerf the RR by widening its hipfire by about 200%. Buff its optimal range by 10 meters, up to 90. Nerf the CR by adding a 0.05 second delay between bursts, and make it kick slightly more than other rifles. This will allow exactly 5 bursts per second, or 480 max DPS down from 640 DPS. Nerf the ScR by reducing it RoF from 705 to 570. This will allow 9.5 shots per second, or 684 max DPS from 846 DPS Nerf the ARs optimal range by 15 meters, down to 45. Buff its damage from 34 to 38. This will increase its DPS to 475 from 425.
Now we have this.
AR: Powerhouse in Close Quarters Combat. Ineffective at longer ranges. CR: Powerhouse in Close-Mid Range Combat. Has more range than AR, but also has a smaller mag size and more kick. ScR: Capable of great DPS and range. Overheat functions keep this weapon balanced. RR. Has good DPS and great range. Unwieldy in close quarters combat. This is a terrible idea... what justifies the AR to have 30 meters range just to have 11% more DPS. At this range and based on what the AR should do it should be doing DPS matching the SCR. Your suggestion turns the AR into a smg with the second lowest DPS and a range outclassed by 67%. Keep the guns how they are, just nerf the DPS of longer ranged guns, placing the AR as the second highest DPS just next to the SCR, the CR as the third highest DPS and the RR as the lowest DPS. Not 30m. 45m, the current AR has an Optimal of 60m. 60-15=45 For reference, the AR used to have a 45m optimal until it got buffed to 60m in 1.7, and even then it was considered OP. AR: 45m, 475DPS, full auto CR: 60m, 480DPS, burst fire ScR: 75m?, 684 DPS, semiautomatic RR: 90m, 423 DPS, full auto Optimal range for the AR is 48... I'm almost positive they buffed it in 1.7
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
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