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Thread Statistics | Show CCP posts - 1 post(s) |
BL4CKST4R
WarRavens League of Infamy
1813
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Posted - 2014.02.04 11:13:00 -
[1] - Quote
Even with overheat the railgun turret is OP as hell. Regardless our form of overheating is alien to how overheating works in EVE, our way is a cheap balancing mechanic that avoids any real balancing. I honestly think overheating should be removed from every weapon and balanced to simulate the effects of overheat for example a smaller clip for the SCR. The only weapon that I think should overheat is the laser rifle and SCR because that simulates it's damage getting stronger, and the SCR should overheat entirely on the charged shot.
Although weapons should all overheat when damage mods are being used.
With that aside the rail rifle would just need a DPS reduction, along with other long range weapons, to be balanced. Similarly this balance shouldn't only just apply to rifles but other weapons also, for example the ion pistol is the shortest ranged and lowest DPS gun in the game... In reality it should be the shortest ranged highest DPS sidearm. But unfortunately those titles go to the magsec smg and the scrambler pistol both of which have the highest range of all the sidearms...
Armor and Shields are not the same!
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BL4CKST4R
WarRavens League of Infamy
1813
|
Posted - 2014.02.04 11:19:00 -
[2] - Quote
Fizzer94 wrote:Nerf the RR by widening its hipfire by about 200%. Buff its optimal range by 10 meters, up to 90. Nerf the CR by adding a 0.05 second delay between bursts, and make it kick slightly more than other rifles. This will allow exactly 5 bursts per second, or 480 max DPS down from 640 DPS. Nerf the ScR by reducing it RoF from 705 to 570. This will allow 9.5 shots per second, or 684 max DPS from 846 DPS Nerf the ARs optimal range by 15 meters, down to 45. Buff its damage from 34 to 38. This will increase its DPS to 475 from 425.
Now we have this.
AR: Powerhouse in Close Quarters Combat. Ineffective at longer ranges. CR: Powerhouse in Close-Mid Range Combat. Has more range than AR, but also has a smaller mag size and more kick. ScR: Capable of great DPS and range. Overheat functions keep this weapon balanced. RR. Has good DPS and great range. Unwieldy in close quarters combat.
This is a terrible idea... what justifies the AR to have 30 meters range just to have 11% more DPS. At this range and based on what the AR should do it should be doing DPS matching the SCR. Your suggestion turns the AR into a smg with the second lowest DPS and a range outclassed by 67%.
Keep the guns how they are, just nerf the DPS of longer ranged guns, placing the AR as the second highest DPS just next to the SCR, the CR as the third highest DPS and the RR as the lowest DPS.
Armor and Shields are not the same!
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BL4CKST4R
WarRavens League of Infamy
1813
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Posted - 2014.02.04 12:32:00 -
[3] - Quote
Fizzer94 wrote:BL4CKST4R wrote:Fizzer94 wrote:Nerf the RR by widening its hipfire by about 200%. Buff its optimal range by 10 meters, up to 90. Nerf the CR by adding a 0.05 second delay between bursts, and make it kick slightly more than other rifles. This will allow exactly 5 bursts per second, or 480 max DPS down from 640 DPS. Nerf the ScR by reducing it RoF from 705 to 570. This will allow 9.5 shots per second, or 684 max DPS from 846 DPS Nerf the ARs optimal range by 15 meters, down to 45. Buff its damage from 34 to 38. This will increase its DPS to 475 from 425.
Now we have this.
AR: Powerhouse in Close Quarters Combat. Ineffective at longer ranges. CR: Powerhouse in Close-Mid Range Combat. Has more range than AR, but also has a smaller mag size and more kick. ScR: Capable of great DPS and range. Overheat functions keep this weapon balanced. RR. Has good DPS and great range. Unwieldy in close quarters combat. This is a terrible idea... what justifies the AR to have 30 meters range just to have 11% more DPS. At this range and based on what the AR should do it should be doing DPS matching the SCR. Your suggestion turns the AR into a smg with the second lowest DPS and a range outclassed by 67%. Keep the guns how they are, just nerf the DPS of longer ranged guns, placing the AR as the second highest DPS just next to the SCR, the CR as the third highest DPS and the RR as the lowest DPS. Not 30m. 45m, the current AR has an Optimal of 60m. 60-15=45 For reference, the AR used to have a 45m optimal until it got buffed to 60m in 1.7, and even then it was considered OP. AR: 45m, 475DPS, full auto CR: 60m, 480DPS, burst fire ScR: 75m?, 684 DPS, semiautomatic RR: 90m, 423 DPS, full auto
Optimal range for the AR is 48...
Armor and Shields are not the same!
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BL4CKST4R
WarRavens League of Infamy
1813
|
Posted - 2014.02.04 12:58:00 -
[4] - Quote
Fizzer94 wrote:BL4CKST4R wrote:Fizzer94 wrote:BL4CKST4R wrote:Fizzer94 wrote:Nerf the RR by widening its hipfire by about 200%. Buff its optimal range by 10 meters, up to 90. Nerf the CR by adding a 0.05 second delay between bursts, and make it kick slightly more than other rifles. This will allow exactly 5 bursts per second, or 480 max DPS down from 640 DPS. Nerf the ScR by reducing it RoF from 705 to 570. This will allow 9.5 shots per second, or 684 max DPS from 846 DPS Nerf the ARs optimal range by 15 meters, down to 45. Buff its damage from 34 to 38. This will increase its DPS to 475 from 425.
Now we have this.
AR: Powerhouse in Close Quarters Combat. Ineffective at longer ranges. CR: Powerhouse in Close-Mid Range Combat. Has more range than AR, but also has a smaller mag size and more kick. ScR: Capable of great DPS and range. Overheat functions keep this weapon balanced. RR. Has good DPS and great range. Unwieldy in close quarters combat. This is a terrible idea... what justifies the AR to have 30 meters range just to have 11% more DPS. At this range and based on what the AR should do it should be doing DPS matching the SCR. Your suggestion turns the AR into a smg with the second lowest DPS and a range outclassed by 67%. Keep the guns how they are, just nerf the DPS of longer ranged guns, placing the AR as the second highest DPS just next to the SCR, the CR as the third highest DPS and the RR as the lowest DPS. Not 30m. 45m, the current AR has an Optimal of 60m. 60-15=45 For reference, the AR used to have a 45m optimal until it got buffed to 60m in 1.7, and even then it was considered OP. AR: 45m, 475DPS, full auto CR: 60m, 480DPS, burst fire ScR: 75m?, 684 DPS, semiautomatic RR: 90m, 423 DPS, full auto Optimal range for the AR is 48... I'm almost positive they buffed it in 1.7
Nope it's still 48, the effective range is 60 but I ignore effective range since it only does like 10% damage at that range.
Armor and Shields are not the same!
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