Jakar Umbra
Altyr Initiative
504
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Posted - 2014.02.03 19:21:00 -
[1] - Quote
I'm curious about whether or not people actually realise that HAVs are supposed to be effective against infantry, or if they realise that rails can also take out infantry or that missiles are incredibly potent anti-infantry weapons, or are people just on the good **** and blind as ****? People aren't seeking balance anymore they're just rattling off bullshit because they're angry.
By the way this is coming from a mostly infantry player.
Author of Umbra's Short Stories.
Reading General Discussions kills brain cells.
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Jakar Umbra
Altyr Initiative
504
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Posted - 2014.02.03 19:49:00 -
[2] - Quote
D legendary hero wrote:Jakar Umbra wrote:I'm curious about whether or not people actually realise that HAVs are supposed to be effective against infantry, or if they realise that rails can also take out infantry or that missiles are incredibly potent anti-infantry weapons, or are people just on the good **** and blind as ****? People aren't seeking balance anymore they're just rattling off bullshit because they're angry.
By the way this is coming from a mostly infantry player. Well, I'm just concerned that the only way to take out a tank is with other tanks. I beleive reducing vehicle acerleration will make them more succeptible to conentrated AV attacks. 1 guy with AV is meh vs tanks. but 4 guys with AV can WTF PWN tanks. problems is you get 4 guys with AV in an area where a tank is and the tank just drives away at light speed and you nt do anything about it... yes, in RL tanks can do that. but also in RL infantry anti vehicular weapons can kill tanks in one shot and helicopters can kill tanks as well. sine this obviously isnt happening in dust, something else must be done to make tanks feel like tanks but make AV feel like AV and not wasted SP Sorry if I come across as somewhat frustrated about the matter but here's the thing, real life or not tanks are supposed to be effective against infantry. When a tank shows up infantry are supposed to hide. Now here's the thing about tank speed, we need a more direct way, as infantry, of dealing with it. A stasis Webifier of some sort would suffice, perhaps a grenade variant that creates a short term stasis field and a more powerful sustainable module to fit on a vehicle that would slow down another vehicle's speed (including turret rotation), but requires a lock on and can only be used on other vehicles.
Now, I personally don't believe that a single person on foot should be able to take out a tank without some creativity on the person's part, or in my case Wiyrkomi Swarms and EX-11 Packed AV, (MLT tanks should be easier to deal with with lower level AV btw), but the problem is that people seem to think that tanks should only be effective against other tanks, at which point, you might as well take tanks out of the game entirely. Tanks are supposed to be the faces of near impenetrable walls or nigh unstoppable assaults, but they're not indestructible. That said, the current modules need to be toned down as well as retiered for something other than cooldown time. MLT tanks also need to be weaker naturally than standard.
They are also other issues which need to be addressed such as the map designers changing their direction so that the redline ceases to be a problem. Actual physical barriers need to be put in place to prevent shooting into and out of the redline, to stop redline tankers. I've seen assault dropships, our "helicopters" (which in my opinion by definition of being a dropship should not have a weapon bonus) take out tanks but only outside of the redline.
One of the problems is people try to come up with the simplest short term solutions but don't realise that there could be unneccessary consequences to some of their solutions. Rather than slow down vehicle acceleration use the opportunity to add something else to the arsenal of infantry, something that would slow down tanks.
Author of Umbra's Short Stories.
Reading General Discussions kills brain cells.
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