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Thread Statistics | Show CCP posts - 1 post(s) |
Garth Mandra
The Southern Legion The Umbra Combine
307
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Posted - 2014.02.04 08:02:00 -
[1] - Quote
Oh wow....
An OP by a tanker that I actually agree with....
Clearly the end in nigh.
I don't agree with the title incidentally.
Before we try to do aaanything else tanks need a ROLE. They need a reason to be on the battlefield other than being better than everything else.
The only role I've been able to think of so far is anti-vehicle. This requires vehicles to kill though. So we need dropships and LAVs (plus any other vehicles when they're ready) to be more prevalent so that people pull out their tanks. Since DS and LAVs are primarily transports we need larger maps and/or less spawn points so people feel the need for speed more.
Apparently LAVs make decent anti-infantry at the moment with rail turrets although unlike the tank it takes two to achieve this.
As a medium/short term solution I propose the following: -Fix vehicle/vehicle balance (railguns, hardeners, cost, etc). -Fix vehicle/infantry(AV) balance (a bit more damage and range, maybe slower tanks or stasis weapons) -Make the blaster primarily AV (reduce clip size, accuracy, rof...?) -Introduce an assault LAV with a pilot controlled turret. -Maybe buff small turrets a little (mainly the blaster). -Make skirmish spawn like domination.
Once we're in a situation where players really want a DS or LAV pilot in their squad to transport around the map then we can give tanks a good role. I think tanks should probably be better at AV than infantry if and only if tanks are not good at killing infantry.
I personally don't like just giving tank weapons poor effectiveness against infantry. I prefer more elegant solutions like making them unwieldy against infantry like the railgun or a low accuracy blaster. You get hit with a round from a tank and it should hurt.
This is not necessarily the best solution. Just the only one I've been able to come up with. |
Garth Mandra
The Southern Legion The Umbra Combine
310
|
Posted - 2014.02.05 00:39:00 -
[2] - Quote
bogeyman m wrote:Garth Mandra wrote:Oh wow....
An OP by a tanker that I actually agree with....
Clearly the end in nigh.
I don't agree with the title incidentally.
Before we try to do aaanything else tanks need a ROLE. They need a reason to be on the battlefield other than being better than everything else.
The only role I've been able to think of so far is anti-vehicle. This requires vehicles to kill though. So we need dropships and LAVs (plus any other vehicles when they're ready) to be more prevalent so that people pull out their tanks. Since DS and LAVs are primarily transports we need larger maps and/or less spawn points so people feel the need for speed more.
Apparently LAVs make decent anti-infantry at the moment with rail turrets although unlike the tank it takes two to achieve this.
As a medium/short term solution I propose the following: -Fix vehicle/vehicle balance (railguns, hardeners, cost, etc). -Fix vehicle/infantry(AV) balance (a bit more damage and range, maybe slower tanks or stasis weapons) -Make the blaster primarily AV (reduce clip size, accuracy, rof...?) -Introduce an assault LAV with a pilot controlled turret. -Maybe buff small turrets a little (mainly the blaster). -Make skirmish spawn like domination.
Once we're in a situation where players really want a DS or LAV pilot in their squad to transport around the map then we can give tanks a good role. I think tanks should probably be better at AV than infantry if and only if tanks are not good at killing infantry.
I personally don't like just giving tank weapons poor effectiveness against infantry. I prefer more elegant solutions like making them unwieldy against infantry like the railgun or a low accuracy blaster. You get hit with a round from a tank and it should hurt.
This is not necessarily the best solution. Just the only one I've been able to come up with. I like everything you said EXCEPT: "-Introduce an assault LAV with a pilot controlled turret." I'm not a fan of that suggestion at all. I strongly feel that ALL vehicles should require a pilot PLUS a gunner (if weapon equipped).
I don't disagree with you.
But that kind of LAV is probably easier for the Dust community to swallow than tanks that require an extra person to use the main gun and getting rid of assault dropships.
The main aim is to get a light vehicle that is useful against infantry and will give something for the, now AV, tanks to shoot at.
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Garth Mandra
The Southern Legion The Umbra Combine
311
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Posted - 2014.02.06 09:11:00 -
[3] - Quote
bogeyman m wrote:Garth Mandra wrote:bogeyman m wrote: I like everything you said EXCEPT:
"-Introduce an assault LAV with a pilot controlled turret."
I'm not a fan of that suggestion at all. I strongly feel that ALL vehicles should require a pilot PLUS a gunner (if weapon equipped).
I don't disagree with you. But that kind of LAV is probably easier for the Dust community to swallow than tanks that require an extra person to use the main gun and getting rid of assault dropships. The main aim is to get a light vehicle that is useful against infantry and will give something for the, now AV, tanks to shoot at. Understood. But don't they already have that? I mean a pilot can shoot whenever they want to, they just have to stop and change seats first. Given the speed and HP advantage vehicles have, I think that is a fair trade off.
I don't really agree especially when you can be shot out of the vehicle too.
I was also envisaging the Assault LAVs with less slots than regular LAVs (like the Assault Dropships) so they wouldn't be as tough as regular LAVs. |
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