Kevall Longstride
DUST University Ivy League
921
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Posted - 2014.02.02 19:46:00 -
[1] - Quote
Auto aim is a result of one of those legacy decisions that I spoke of here In answer 3. Namely the inclusion of M&KB in Dust 514.
The inclusion of it wasn't made for design reasons at all. CCP has a history of not only ignoring the player base on crucial matters but also being incredibly pandering to them if they think it'll be popular. Doesn't happen often, but it does from time to time.
For those not familiar to Dust 514's gestation and development, it was for a long time going to be on PC. And the Eve community were of course expecting that being so, they could play on it with M&KB. However, it was decided from a business standpoint that entering into the console market with a freemium model FPS that could act as a Trojan horse and get those players interested in the world of New Eden. When the announcement that is was going to consoles as well, then amended to console exclusive, there was a lot of community anger. So, as an olive branch to those upset by the decision it was quickly decided to add M&KB to the game on console. The PS3 has always been capable of using them but hardly anyone up to that point had tried it for an FPS game because of the balancing issues in regard to how much accurate a mouse is.
So now we have the current situation. After two years of trying CCP haven't still got both control systems to work in balance. Leaving us with the following options.
1. Remove auto aim. If this is done, then M&KB users MUST accept that they will have to be nerfed in some way. The DS3 users wouldn't stand a chance against them otherwise and as the vast majority of players use the DS3 they should not be penalised. We need more players coming in the game, not less.
2. Keep M&KB and DS3 in separate matchmaking. Hardly One Universe/One War and not at all practical as it fragments the playerbase.
3. Remove M&KB altogether and concentrate purely on making the game as good as possible with the DS3. If I'm brutally honest this would be my preferred option. That being said, I know that we can't put the genie back in the bottle. I just wish CCP had had the balls to own the decision fully when they went console, just use the DS3 and not pander to the QQ'ing that happened.
4. Keep the status quo and just continue to chip away at the balance issues between the two control systems till a happy medium is reached. Toning down the Auto aim a little would help.
But another thing to keep in mind is that the autoaim itself is a legacy issue. Because the hit detection was so unutterably bad in Uprising they made it more powerful to compensate. And they haven't put it back to what it was yet now they fixed the hit detection.
TTK is also not a cut and dried thing. Those that simply say add more HP are not thinking properly about it. There are far more elegant ways to effect TTK. Adding damage resists, lowering of ROF, shot dispersion. There is really no one way to fix it but rather a combination of actions that will help it.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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