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Fox Gaden
Immortal Guides
2395
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Posted - 2014.02.03 12:47:00 -
[1] - Quote
Mossellia Delt wrote:Kevall Longstride wrote:
1. Remove auto aim. If this is done, then M&KB users MUST accept that they will have to be nerfed in some way. The DS3 users wouldn't stand a chance against them otherwise and as the vast majority of players use the DS3 they should not be penalised. We need more players coming in the game, not less.
False, as a gamepad user who has played competitively vs KB/m users in PC games, that's just false. The only limitation ds3 users have is unaquired skill using a controller from using aim assist in other console games. The DS3 does not have any fine movement ability. To get an exact placement you have to do a broader sweep and time your release of the joystick so that it stopes exactly where you want it. This is sort of like trying to hit a target with a Bow & Arrow while standing on a spinning marry-go-round. If you are as good with the DS3 as others are with the Keyboard & Mouse it is because you have mastered a workaround, not because the DS3 is at all competitive with the Mouse for fine motor control.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2398
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Posted - 2014.02.03 15:58:00 -
[2] - Quote
Kevall Longstride wrote:Agreed Fox. And with the best will in the world it's pretty much agreed by all that the DS3 was the worst controller of the last gen. And not by a little. It is woeful compared to the 360's. I just wish Razor would make a PS3 version of this. I was squadded with someone who was using a DS4 controller to play dust. You have to use a USB cord, and need a DS3 for the Start and one other button, but otherwise it works, and he said it was vastly better than the DS3.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2404
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Posted - 2014.02.04 16:17:00 -
[3] - Quote
I like fatalistic people who think that AA will track them no matter what they do, so they just stand there without strafing or jumping. People like that are much easier to kill.
Unfortunately a lot of people have realized that you donGÇÖt have to move very far to break the AA lock, and they do annoying things like large strafes, and jumping over my line of fire. It is so inconsiderate of them to make me track them manually!
It may be that AA is tuned a little too strong, but it would be a mistake to think it is god mode.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2409
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Posted - 2014.02.05 11:05:00 -
[4] - Quote
Soraya Xel wrote:The problem is that in a fight between an AA user and a non-AA user, gear often does not matter. The AA user will win because a lot less bullets will miss. At this point the one who shoots first will win regardless, and now we are back to TTK.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2409
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Posted - 2014.02.05 13:17:00 -
[5] - Quote
The biggest problem I see with the current AA is, as the video illustrated, that aim actually improves if you take your thumb off the joystick and let Jesus take the wheel.
When I saw the Aim-Bot video I thought to myself, GÇ£wait a minute, I donGÇÖt see that in my day to day game play.GÇ¥ So I tested it. If there is a cluster of 3 reds huddled together for warmth at about 15m away I will have to adjust my aim for each one and several rounds will miss as I make the adjustment. Often one of them will survive long enough to turn around and kill me, or one or two will get away. But if I just aim for the cluster and take my thumb off the joystick all three will go down fast without me making any adjustments.
That part does need to be fixed. Maybe the aim assist gets stronger the closer the joystick gets to the zero point or something, because if you take your thumb off the controller it become an aim-bot that operates within a tight cone, but even a tight cone gets broader with greater distance.
If AA was set to deactivate when the joy stick was in its neutral position that would dramatically reduce the effect of Aim-Bot. The purpose of AA is to overcome the deficiencies of the controller in making fine adjustments, not to aim for you.
It may also be as Kevall suggested, that because AA was brought in at the same time as the hit detection fixes it was tuned to compensate for conditions before the hit detection fix.
I am fine with AA being toned down a little, and I think it should deactivate when the joy stick is in the neutral position, but without AA Keyboard and Mouse users have a massive advantage over DS3 users, as was proven in 1.0 through 1.4. Without AA the only people who would be good with the DS3 would be people who can shoot an arow straight while standing on a spinning marry-go-round.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2416
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Posted - 2014.02.05 18:18:00 -
[6] - Quote
It definitely is an option to consider. But instead of it getting weaker if the target is moving faster, give the aim-bot a speed penalty. Have the automated adjustments move at a slower speed so that you would have to manually track to keep up with a moving target.
Speed tanking is still possible against a HMG Heavy. In 1.3 they announced that they removed the movement penalty from Heavy suits so that they could turn as fast as Medium frame suits. What they did not mention was that they did not change the movement penalty for holding an HMG. So Scouts and many Assault suits can effectively speed tank against an HMG even with Aim Assist. They just have to move far enough to break the AA lock.
Fox Gaden: DUST Wall of Fame, 2014
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