Rei Shepard
The Rainbow Effect
1559
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Posted - 2014.02.01 20:43:00 -
[1] - Quote
Zekain K wrote:I'm not talking about skill, But the play style of an armor tanker in general. People say that they are overpowered because of how everyone occasionally runs into one, or a group of armor tankers that are actually trying to do the one thing we can do naturally. Heal.
If they did not have the healing equipment, they would be easy pickings. Its self evident by how rare it is to actually see an armor tanker sit on a rep hive, or have a logi backing them. theres also a safety factor. Shield tankers can gocamywhere they want, and will never have to worry about their shield recharge failing them. Whereas an armor tanker is screwed out in the open. He would have to leave healing hotspots around to stay alive. We don't have to do that.
I like my armor tanked suit as i prefer to brawl it out instead of trying to make a run for it and armor allows me to do that, though in extended firefights vs multiple opponents my suit gets worn down and i need a hive to get repped back up.
Both work pretty well.
Shield tries to wear down an Armor tank by popping in and out of combat. Armor tries to kill Shield before it tries to retreat into cover.
Shield, if my protection layer is gone, retreat fight another day... Armor, if my protection layer is gone, ill be dead, so lemme kill you before that happens... :)
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Rei Shepard
The Rainbow Effect
1560
|
Posted - 2014.02.01 22:29:00 -
[2] - Quote
Alena Ventrallis wrote:The problem with armor is they have tank and gank. Shields are supposed to be the DPs dealers. Get in, deal damage, get out. Armor is about staying power. They can make up for damage mods it with EWAR.
Move damage mods to the lows, and move everything save fitting mods, regulators, and damage mods to the highs. Shields can shore up their weaknesses with regulators. Armor should be able to shire up their weaknesses (slow) with kincats, plus have codebreakers and all that to get the advantage over shields.
No, we have a Buffer that allows a short window to gank, but if we tank we arent gonna be back into the fight in 20 seconds unless we carry proto hives and that only works 3 times.
If you move Damage mods to the Lows, all you have just done is give every shield suit MAX EHP, while they GANK with full damage, pop around a corner and recover 25 EHP a second while having superior Mobility over an Armor suit.
That leaves an Armor suit with what exactly, speed in their high slots, while stacking armor plates? yes that makes sense.....
Basically we will be left with Shield Suits, capable of moving fast, recovering fast and dealing damage really fast vs Fast armor suits that still don't recover their armor any faster then they do now, they don't deal damage but regardless of their armor plates, they can sprint really well, yeah lemme spec into your OP as F*ck Fixed Shield suit next...
Theres so much wrong, ill just stop here...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|