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Thread Statistics | Show CCP posts - 0 post(s) |
NK Scout
Storm Wind Strikeforce Caldari State
210
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Posted - 2014.02.01 21:37:00 -
[1] - Quote
BL4CKST4R wrote:Zekain K wrote:I'm not talking about skill, But the play style of an armor tanker in general. People say that they are overpowered because of how everyone occasionally runs into one, or a group of armor tankers that are actually trying to do the one thing we can do naturally. Heal.
If they did not have the healing equipment, they would be easy pickings. Its self evident by how rare it is to actually see an armor tanker sit on a rep hive, or have a logi backing them. theres also a safety factor. Shield tankers can gocamywhere they want, and will never have to worry about their shield recharge failing them. Whereas an armor tanker is screwed out in the open. He would have to leave healing hotspots around to stay alive. We don't have to do that. OMG you are probably the only shield tanker/Caldari who not only appreciates his natural repair but also understands how difficult it is to armor tank. +1 i've played ambush without vehicles, i know
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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NK Scout
Storm Wind Strikeforce Caldari State
213
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Posted - 2014.02.02 09:15:00 -
[2] - Quote
Cat Merc wrote:Izlare Lenix wrote:Shield regen vs. Armor repair is not the real problem. They are both moot points if you are killed. The problem is an armor suit has more ehp and can stack damage mods. This gives them a huge advantage against shield suits as the armor suit can kill faster and live longer.
Armor suits have many ways to repair after an engadement, and with more damage and health, they have the upper hand. Shield regen is only a factor five seconds after an engagement. And with less ehp and less damage a shield suit is at a disadvantage versus an armor suit and often doesn't survive to regen. I'm sorry all I can hear is "WAH I'M GOING TO HAVE 40HP/S WITH MINIMAL DELAY COME 1.8! WHAT A CRUEL WORLD!" My Caldari suit has 500 HP. My Gallente suit has 530 HP Have you use a caldari suit? Also galente have shields too so.....
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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NK Scout
Storm Wind Strikeforce Caldari State
213
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Posted - 2014.02.02 10:15:00 -
[3] - Quote
Spectral Clone wrote:Cat Merc wrote:Izlare Lenix wrote:Shield regen vs. Armor repair is not the real problem. They are both moot points if you are killed. The problem is an armor suit has more ehp and can stack damage mods. This gives them a huge advantage against shield suits as the armor suit can kill faster and live longer.
Armor suits have many ways to repair after an engadement, and with more damage and health, they have the upper hand. Shield regen is only a factor five seconds after an engagement. And with less ehp and less damage a shield suit is at a disadvantage versus an armor suit and often doesn't survive to regen. I'm sorry all I can hear is "WAH I'M GOING TO HAVE 40HP/S* WITH MINIMAL DELAY COME 1.8! WHAT A CRUEL WORLD!" My Caldari suit has 500 HP. My Gallente suit has 530 HP *74 shield/s with 1 complex shield recharger on caldari assault. Nope Max with a complex energiser is 60 or 55
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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NK Scout
Storm Wind Strikeforce Caldari State
213
|
Posted - 2014.02.02 10:43:00 -
[4] - Quote
Spectral Clone wrote:NK Scout wrote:Spectral Clone wrote:Cat Merc wrote:Izlare Lenix wrote:Shield regen vs. Armor repair is not the real problem. They are both moot points if you are killed. The problem is an armor suit has more ehp and can stack damage mods. This gives them a huge advantage against shield suits as the armor suit can kill faster and live longer.
Armor suits have many ways to repair after an engadement, and with more damage and health, they have the upper hand. Shield regen is only a factor five seconds after an engagement. And with less ehp and less damage a shield suit is at a disadvantage versus an armor suit and often doesn't survive to regen. I'm sorry all I can hear is "WAH I'M GOING TO HAVE 40HP/S* WITH MINIMAL DELAY COME 1.8! WHAT A CRUEL WORLD!" My Caldari suit has 500 HP. My Gallente suit has 530 HP *74 shield/s with 1 complex shield recharger on caldari assault. Nope Max with a complex energiser is 60 or 55 40 shield/s on assault (predicted, since scout has 50 and heavy 30) Complex Energizer multiplier 1.15 (skill bonus)*1.60 (module bonus) 40 * 1.15 * 1.60 = 73.6 shield/s. Omg......the base recharge for assault is 25 The assault bonus for recharge is getting removed
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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NK Scout
Storm Wind Strikeforce Caldari State
213
|
Posted - 2014.02.02 10:56:00 -
[5] - Quote
Spectral Clone wrote:Ah, but caldari assault is probably getting 40 shield/s in 1.8.
Its like in your signature: Caldari master race. I hope its 40 Plus the bonus is going away
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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NK Scout
Storm Wind Strikeforce Caldari State
214
|
Posted - 2014.02.02 13:17:00 -
[6] - Quote
Sgt Kirk wrote:Why are there so many scrubs directly comparing armor to shields.
Ok I'll do the same since shields are doing it for armor .
"It's unfair that Shields get massive passive regain and mobility" - excerpt from my short Novel, The plight of Armor Tankers.
You can't run both suits the same way so I'm not seeing an issue. Just seeing shield tankers not getting their way after being spoiled for 1+ year
still that 22 hp can still let you survive one more round. Example, your suit by itself can take x AR bullets it can almost take x +1 but it's just a few hp underneath it. That 22 hp plate now lets you take that extra bullet. inb4 shield tankers argue that point with armor tactics in mind.
The only issue I'm seeing here is damage mods, and from the looks of all the current Caldari weapons in the games, you guys have your 2 Complex Damage mods built into the gun. i got in a shield suit in sep october for armor guess which one's better
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
216
|
Posted - 2014.02.02 15:09:00 -
[7] - Quote
Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Would just like to clarify.
My Gallente has 530 ARMOR My Caldari has 500 SHIELDS
This is not total HP. then use a better fitting for your gallente suit. Ive seen plenty with over 900 armor before gal assault cant get 900 armor let alone 800.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
216
|
Posted - 2014.02.02 15:21:00 -
[8] - Quote
Gavr1lo Pr1nc1p wrote:MODULES The main modules that need their effectiveness reduced in comparison to other modules are MLT, STD, and ADV armor plates (non-variant), and damage mods. CCP plans on nerfing damage mods, so i will not comment on that these are some possible buffs to reduce armor and shield disparity- STD: (75 armor, 3 PG, 10 CPU) vs (33 shields, 2 PG, 15 CPU) ADV: (100 armor, 6 PG, 20 CPU) vs (55 shields, 4 PG, 36 CPU) PRO: (135 armor, 12 PG, 30 CPU) vs (70 shields, 8 PG, 54 CPU) if anything, the ludicrous costs of shield extenders need to be lowered especially in the pg departments for 3 reasons- 1. At proto level, (their only useful level), they only cost 1 pg less than proto plates, but 24 more cpu 2. Shield tankers (minmitar/caldari) have very low pg, but high cpu 3. Biotic modules which are supposed to be coupled with shields to create a hit and run style of suit cost the most pg of any module in the game. base complex armor reps should be 6 or 7 hp/s with a repair boost in the high
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
216
|
Posted - 2014.02.02 15:24:00 -
[9] - Quote
Mossellia Delt wrote:Use amarr logi, all complex reports in lows, be an active armour tanker my amar logi is at 3 3 reps and a plate is far better.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
216
|
Posted - 2014.02.02 15:29:00 -
[10] - Quote
i said 6 or 7 hp/s, armor reps (gal assault) TOO slow it would help 1 rep build a little, make the rep skill bonus better, and made armor viable alone and make shields get a buff
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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