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Izlare Lenix
FREE AGENTS LP
120
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Posted - 2014.02.01 22:06:00 -
[1] - Quote
Having to pick between tank and gank makes sense in eve. You pick a high dps glass canon shield tank or a low dps high ehp armor tank. You either kill fast our survive longer.
Yet in Dust you can pick high dps and high ehp armor suits. Shields are out performed in evey way by armor in dust. Armor gets superior dps, superior ehp, armorhives, armor reps, armor repair with a needle stick. Armor tankers can also camp while standing in a triage hive getting immediate repairs.
Shields get crap ehp, lackluster dps, and a bs shield regen that takes 5 seconds of hiding to even activate. With TTK the way it is having high armor ehp and more dps is much better than having less shield ehp that regens faster on its own.
Anyone that thinks armor is not better than shields on dropsuits is a liar or an idiot.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Izlare Lenix
FREE AGENTS LP
120
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Posted - 2014.02.01 22:30:00 -
[2] - Quote
Galvan Nized wrote:Cat Merc wrote:Alena Ventrallis wrote:The problem with armor is they have tank and gank. Shields are supposed to be the DPs dealers. Get in, deal damage, get out. Armor is about staying power. They can make up for damage mods it with EWAR.
Move damage mods to the lows, and move everything save fitting mods, regulators, and damage mods to the highs. Shields can shore up their weaknesses with regulators. Armor should be able to shire up their weaknesses (slow) with kincats, plus have codebreakers and all that to get the advantage over shields. Actually in DUST, armor is supposed to be the DPS dealer in close range... Unless of course you will agree to have plate HP to increase so that the HP difference actually matters. (The average proto Gallente assault has 500-600 HP max) Plates do have double the hp of extenders. That is significant, but armor tankers have to add reppers and shields tankers do not. Perhaps moving reppers could help, though I'm not sure it would be worth giving up damage mods. But getting other mods like codebreakers and kin cats would make it easier to swallow. Definitely would like to see development of other mods rather than just moving mods but it would be a start.
With the current meta, armor tanked dont don't HAVE to fit reppers. The amount of logi support repping and dropping triage hives makes up for not having your own rep. And most logi slayers stack plates, use suit natural heal rate and drop their own compact hive when they need reps. When running with a squad with logi support or using a logi suit, stacked plates are better than your own repper. This adds more ehp to armor suits, widening the gap further between armor supremacy and shield shittyness.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Izlare Lenix
FREE AGENTS LP
121
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Posted - 2014.02.02 00:37:00 -
[3] - Quote
Shield regen vs. Armor repair is not the real problem. They are both moot points if you are killed. The problem is an armor suit has more ehp and can stack damage mods. This gives them a huge advantage against shield suits as the armor suit can kill faster and live longer.
Armor suits have many ways to repair after an engadement, and with more damage and health, they have the upper hand. Shield regen is only a factor five seconds after an engagement. And with less ehp and less damage a shield suit is at a disadvantage versus an armor suit and often doesn't survive to regen.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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