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Cat Merc
Ahrendee Mercenaries EoN.
6148
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Posted - 2014.02.01 20:26:00 -
[1] - Quote
Finally someone who understands.
Healing equipment is unreliable, you just DON'T stack plates on armor suits, you're just crying to lose your suit. Half of the slots are usually dedicated to armor repairers.
Would also like to note that shield recharge is getting a massive buff in 1.8 on shield suits. Caldari heavy: 30hp/s Caldari assault: 40hp/s Caldari scout: 50hp/s
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6152
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Posted - 2014.02.01 20:37:00 -
[2] - Quote
Roger Cordill wrote:message from Godin: bu but I can stealth tank better than any Caldari or Winmatar suit can, and I'm faster than the Caldari HAV's...... Uhh... wat
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6152
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Posted - 2014.02.01 20:46:00 -
[3] - Quote
Rei Shepard wrote:Zekain K wrote:I'm not talking about skill, But the play style of an armor tanker in general. People say that they are overpowered because of how everyone occasionally runs into one, or a group of armor tankers that are actually trying to do the one thing we can do naturally. Heal.
If they did not have the healing equipment, they would be easy pickings. Its self evident by how rare it is to actually see an armor tanker sit on a rep hive, or have a logi backing them. theres also a safety factor. Shield tankers can gocamywhere they want, and will never have to worry about their shield recharge failing them. Whereas an armor tanker is screwed out in the open. He would have to leave healing hotspots around to stay alive. We don't have to do that. I like my armor tanked suit as i prefer to brawl it out instead of trying to make a run for it and armor allows me to do that, though in extended firefights vs multiple opponents my suit gets worn down and i need a hive to get repped back up. Both work pretty well. Shield tries to wear down an Armor tank by popping in and out of combat. Armor tries to kill Shield before it tries to retreat into cover. Shield, if my protection layer is gone, retreat fight another day... Armor, if my protection layer is gone, ill be dead, so lemme kill you before that happens... :) Which fits perfectly with my hyper aggressive play style. You will NOT run away from me to regenerate, I will take you down.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6154
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Posted - 2014.02.01 21:36:00 -
[4] - Quote
Alena Ventrallis wrote:The problem with armor is they have tank and gank. Shields are supposed to be the DPs dealers. Get in, deal damage, get out. Armor is about staying power. They can make up for damage mods it with EWAR.
Move damage mods to the lows, and move everything save fitting mods, regulators, and damage mods to the highs. Shields can shore up their weaknesses with regulators. Armor should be able to shire up their weaknesses (slow) with kincats, plus have codebreakers and all that to get the advantage over shields. Actually in DUST, armor is supposed to be the DPS dealer in close range...
Unless of course you will agree to have plate HP to increase so that the HP difference actually matters. (The average proto Gallente assault has 500-600 HP max)
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6165
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Posted - 2014.02.02 09:03:00 -
[5] - Quote
Izlare Lenix wrote:Shield regen vs. Armor repair is not the real problem. They are both moot points if you are killed. The problem is an armor suit has more ehp and can stack damage mods. This gives them a huge advantage against shield suits as the armor suit can kill faster and live longer.
Armor suits have many ways to repair after an engadement, and with more damage and health, they have the upper hand. Shield regen is only a factor five seconds after an engagement. And with less ehp and less damage a shield suit is at a disadvantage versus an armor suit and often doesn't survive to regen. I'm sorry all I can hear is "WAH I'M GOING TO HAVE 40HP/S WITH MINIMAL DELAY COME 1.8! WHAT A CRUEL WORLD!"
My Caldari suit has 500 HP. My Gallente suit has 530 HP
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6165
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Posted - 2014.02.02 09:06:00 -
[6] - Quote
THEAMAZING POTHEAD wrote:As someones already said before, armor plates are broken compared to shield extenders. armor is 4x the HP of its shield counterpart at MLT & STD, with EXTREMELY low pg & cpu cost(1pg, 10cpu), 3x HP at ADV with similar yet still superior fitting,and 2x as effective at PRO with similar yet still superior fitting.
Its that simple, you get 400 HP from 5 extenders or 370 or so with 4 on calassault, you get 770 from 5 plates.
with level 5 on both its 155 armor per plate, 75 shield per extender.
of course all tiers are great with plates while protos only useful with extenders, but this COULD be remedied by PG/CPU mods IF pure shield tanking had higher EHP, letting it be viable. Regulators are also completely useless, while reppers are perfectly balanced.
As a result of these stats, all decent armor tankers run 1 complex repper with all other slots plates, or logis use no reppers and all plates, then use a proto weapon, then fit as many complex damage mods as possible with any leftover fitting going to scanners, low level nanohives, or grenades.
Shield suits have to mimic these fits to stand a chance, while callogis sacrifice a low for a CPU mod, and callassaults sacrifice a low for a repper, or have no reps at all. Minassaults run no reps all extenders 2 plates, Min logis stack 4 plates with 3 damage mods 1 ext or 4 extenders. Minmatar scouts are just screwed. The suit you described there is a scrub suit that I will take down with ease. You are obviously not an armor tanker.
You are also trying to mimic armor using shields. Do I even need to explain why your comparison is broken?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6167
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Posted - 2014.02.02 12:24:00 -
[7] - Quote
Would just like to clarify.
My Gallente has 530 ARMOR My Caldari has 500 SHIELDS
This is not total HP.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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