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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8787
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Posted - 2014.02.01 20:28:00 -
[1] - Quote
I think that the perception of the armour/shield balance is heavily skewed by the current logistics that we have.
Consider the Gallente logistics. 800 armour, triage hives, reps, scanners, inherent regen, the works. That's OP. Then consider the Gallente assault. Less armour (ranging from 500-600, generally) , no inherent regen, one EQ and therefore unable to use the armour support tools, etc.
I think you have the right of it, though. At brawling, armour does well. At kiting, shield is superior. That's how it should be, hm?
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8787
|
Posted - 2014.02.01 20:36:00 -
[2] - Quote
Vermaak Doe wrote:In all honesty, the only reason I don't shield tank is because of my lack of sp to support it because of how necessary complex extenders are. This is another point, actually. The scaling on shield extenders is horrendous, and the lower tier ones really should have a bit more health.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8796
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Posted - 2014.02.01 22:55:00 -
[3] - Quote
Izlare Lenix wrote:Galvan Nized wrote:Cat Merc wrote:Alena Ventrallis wrote:The problem with armor is they have tank and gank. Shields are supposed to be the DPs dealers. Get in, deal damage, get out. Armor is about staying power. They can make up for damage mods it with EWAR.
Move damage mods to the lows, and move everything save fitting mods, regulators, and damage mods to the highs. Shields can shore up their weaknesses with regulators. Armor should be able to shire up their weaknesses (slow) with kincats, plus have codebreakers and all that to get the advantage over shields. Actually in DUST, armor is supposed to be the DPS dealer in close range... Unless of course you will agree to have plate HP to increase so that the HP difference actually matters. (The average proto Gallente assault has 500-600 HP max) Plates do have double the hp of extenders. That is significant, but armor tankers have to add reppers and shields tankers do not. Perhaps moving reppers could help, though I'm not sure it would be worth giving up damage mods. But getting other mods like codebreakers and kin cats would make it easier to swallow. Definitely would like to see development of other mods rather than just moving mods but it would be a start. With the current meta, armor tanked dont don't HAVE to fit reppers. The amount of logi support repping and dropping triage hives makes up for not having your own rep. And most logi slayers stack plates, use suit natural heal rate and drop their own compact hive when they need reps. When running with a squad with logi support or using a logi suit, stacked plates are better than your own repper. This adds more ehp to armor suits, widening the gap further between armor supremacy and shield shittyness.
So would you agree that the problem is linked more to the logistics than anything else? Or do you think that even without logistics, armour is the de facto better choice for everything?
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8802
|
Posted - 2014.02.02 00:07:00 -
[4] - Quote
Gavr1lo Pr1nc1p wrote:Ronan Elsword wrote:Tectonic Fusion wrote:Gavr1lo Pr1nc1p wrote:ADV: (100 armor, 6 PG, 20 CPU)
and have 1/2/3 hp/s respectively for each tier. Also, they are in need of a lower fitting cost by a lot like ferroscales. -OTHER MODULES- kincats should affect strafing speed, codebreakers need a lower cpu/pg cost First of all........ARE YOU CRAZY? 100 HP armor for advanced would be OP for armor tankers. But I do agree with the part about the last part. Right now it's like 115hp at ADV No 100 would not be OP because it also has a constant penalty to movement speed throughout all tiers (3-4%) which would remove the current OPness of armor tanking. currently, nobody runs proto plates because of the movement penalty being too much to be made up for by the minimal increase over ADV plates. Armor should have on the order of 1.5-1.75 times as much hp as shield, due to their stand and deliver nature
No. Nobody runs proto plates because of the fitting requirements.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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