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Thor Odinson42
Molon Labe. Public Disorder.
2669
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Posted - 2014.01.31 17:03:00 -
[1] - Quote
Corps like mine, Dark Legion, STB, Capital Acquisition, KEQ, and many other 2nd tier corps all have a similar plight. That comment might **** people off but if you have a recruiting thread you are more than likely a 2nd tier corp. The elite corps don't have recruiting threads, they snipe guys from our corps.
But back to the story. You train and recruit and bust your ass to get ready for PC. You get some land, you win some battles against corps in your tier. Then one of the corps you've beaten brings in ringers to protect their assets. Then you are on the radar. Elite corps come in and stomp your ass and take your districts. Then your PC players get discouraged, start pointing fingers, etc. Some corps disband, some guys just stick to pubs but stick with the corp, and lots of talented players just go to the elite corps doing the stomping.
Let's get one thing straight. You will NEVER see a competitive, vibrant PC environment if this cycle continues. If this small core of players at the top of the leaderboard are able to dominant a majority of the land with such a small amount of players it will NOT blossom for the lack of a better word.
The mechanics have to change. That's where the battles spinning up within an hour or so comes in. If you lose land overnight it matters little. You can just take some back the next day. It's still competitive, the top dogs will still be good and they can still get rich.
But you are all fooling yourselves here if you think it will ever become anything more than it is right now unless there is a way for the 2nd tier corps to operate without getting their faces stomped in and all assets removed within days.
Should the answer be to jump on the bandwagon? Join the new Eon and get carried to relevance? Call me crazy but I think it's more chicken **** to jump on the bandwagon than to lock districts.
This is a small community, there are a TON of players out there with 20 million or more SP and they are stuck grinding pubs and FW because the mechanics of PC make it TOO harsh for them to participate.
I mean let's be honest here. I can take 16 of my top guys and roll a majority of the corps that have districts in PC right now. But when facing AE, FA, or one of the NF ringer teams it's over within minutes. People don't even want to spawn in. The way it works with the timers it's just to easy to coordinate to have a 16 man all star team there. Making the battles spin up within an hour opens the door to more of the Dust playerbase and that is a GOOD THING.
OscarMike made a typical dickhead comment to one of my similar posts about any scrub getting into PC or whatever. But wouldn't that be better to have more people involved in PC?
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. Public Disorder.
2669
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Posted - 2014.01.31 17:06:00 -
[2] - Quote
There are a ton of threads in here, the war room, and in general discussion about removing district locking and improving PC.
But what happens CCP you have to bring in mechanics that prevent the top 100 players from dominating PC to the point that nobody wants to be involved.
I firmly believe having battles spin up within an hour of an attack enables ANY corp in PC to get involved.
ML Director
Eve Toon - Raylan Scott
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Ripcord19981
KNIGHTZ OF THE ROUND Legacy Rising
399
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Posted - 2014.01.31 17:14:00 -
[3] - Quote
but wouldn't it make the attackers have a better chance of winning than the defenders? they will get there A team ready and they will be ready when THEY attack.
Lets say AE does that. Now, the 2nd tier corp will have less capable defenders than AE who has their A team ready.
I like the idea but needs some tweaking.
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
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Zene Ren
Bullet Cluster Legacy Rising
45
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Posted - 2014.01.31 17:22:00 -
[4] - Quote
the only way to stop that would be to enable district defence only to the members of corporation that owns it
and you know that this will never happen in this game...
Balance is the key to achieve knowledge and understanding
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killer carrot top
Eternal Beings Proficiency V.
26
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Posted - 2014.01.31 17:27:00 -
[5] - Quote
Great idea to bad it won't be lucrative enough for ccp to try best of luck tho
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Thor Odinson42
Molon Labe. Public Disorder.
2672
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Posted - 2014.01.31 17:35:00 -
[6] - Quote
Ripcord19981 wrote:but wouldn't it make the attackers have a better chance of winning than the defenders? they will get there A team ready and they will be ready when THEY attack.
Lets say AE does that. Now, the 2nd tier corp will have less capable defenders than AE who has their A team ready.
I like the idea but needs some tweaking.
Well you would have a window that you could set for a downtime. I think it would be good to be able to upgrade a district to increase that window of time.
L1 8 hours L2 10 hours L3 12 hours
Within that window the district is locked.
I have 60 - 80 players online. Instead of grinding pubs we could go attack districts or defend them. But if it happened that way a corp as small as AE would only be able to defend a fraction of what they defend now.
I think you should have payouts change so that attacks have a 2x muliplier. Defences have multiplier that increases with successful defenses. Plus holding some districts give bonuses Eve side. There is more that can be done there to increase the Eve/Dust connection.
But they'd make money when they hopped online with a couple of teams and started attacking people.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. Public Disorder.
2672
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Posted - 2014.01.31 17:36:00 -
[7] - Quote
killer carrot top wrote:Great idea to bad it won't be lucrative enough for ccp to try best of luck tho
Of course it would be lucrative for CCP. It would involve more players in PC. More players would want to improve their odds or get on a PC team so more people would buy AUR to get access to better gear.
Having 1% of the playerbase involved in the competitive game mode is not good for anyone.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. Public Disorder.
2672
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Posted - 2014.01.31 17:44:00 -
[8] - Quote
Zene Ren wrote:the only way to stop that would be to enable district defence only to the members of corporation that owns it
and you know that this will never happen in this game...
I actually think there should be a cost associated with ringers clones. The corp using ringers would have an additional clone transport fee of 2-5 million ISK per ringer.
Maybe you could call it a CRU programming fee or something.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. Public Disorder.
2675
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Posted - 2014.01.31 19:45:00 -
[9] - Quote
Bump
ML Director
Eve Toon - Raylan Scott
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Cross Atu
OSG Planetary Operations Covert Intervention
1882
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Posted - 2014.01.31 20:29:00 -
[10] - Quote
Zene Ren wrote:the only way to stop that would be to enable district defence only to the members of corporation that owns it
and you know that this will never happen in this game... There could be an extra charge for bringing in troops/mercs from outside your alliance. The cost could be applied in either ISK or clones as a "transport fee" for the extra resources involved in pulling forces from outside your supply chain into the fight.
I'm just throwing this out off the top of my head so the idea may need a few refinements or tweaks but in New Eden ISK counts. In EVE one of the balance factors is location, distance matters and it impacts the meta game in many ways for combat, production, and economics. Dust currently lacks any of the stabilizing aspects created by a meaningful sense of place. I understand CCPs reasons for having location more fluid in Dust at this time but perhaps some elements of that sense of distance and location can be retrofit to improve the situation within PC.
0.02 ISK Cross
EDIT:
Thor Odinson42 wrote:Zene Ren wrote:the only way to stop that would be to enable district defence only to the members of corporation that owns it
and you know that this will never happen in this game... I actually think there should be a cost associated with ringers clones. The corp using ringers would have an additional clone transport fee of 2-5 million ISK per ringer. Maybe you could call it a CRU programming fee or something. I missed this before I posted my above response. +1 for beating me to the punch
SupportSP Rollover & an improved Recruting System
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Thor Odinson42
Molon Labe. Public Disorder.
2680
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Posted - 2014.01.31 20:34:00 -
[11] - Quote
I made a post in one of these threads.
It was something to the effect of "The Navy Seals are some bad dudes, but they wouldn't be able to defend Texas by themselves"
But if you gave them 24-48 hours notice to the location of those battles they could give anybody hell.
ML Director
Eve Toon - Raylan Scott
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1057
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Posted - 2014.02.01 02:36:00 -
[12] - Quote
My opinion - (hear me out)
First, you find a fix for locking districts. Then you move onto the gameplay issues. Make PC battles 128 v128, decrease the graphics in PC battles, cut all non-essential game effects and sounds, expand the maps to have around 12 obvectives and 4 MCC's per side and increase the match time and rewards DRASTICALLY. Then you remove texture details, remove environmental effects, limit all equipment to one per person, remove anything that can contribute to lag that is not essential to the core gameplay, and gradually work on game stability while you steadily work the niceties that you removed back into it.
Make it a PC beta basically.
Why 128 v 128? No, not because MAG swag. (not entirely anyhow) When that many players are spread across a huge map, two or three good squads cannot control the entire map. This allows squads to TRULY flank around stuff, prevents 1 rail tank from being able to run AV for the whole map from a hill, allows dropships to be REALLY useful for transport without being insta-railed, prevents snipers from having the range to snipe the whole map. Also, of course, zerging for land becomes a real thing if the other side doesn't have enough support.
Why remove the niceties? Because then you can more easily deal with server lag with that many people playing together. For instance (a minor example): If you have the server constantly telling every player in the match when something is being hacked, you have the server taking up resources just to send that signal. Similarly, the killfeed uses up resources in order to send data out about who's killed who with what weapon. Optimize stability first, then make it pretty.
Why such big maps? Well, to accommodate the player count for one. For another, you want a lot of action happening in a lot of places. Again you ask why? Well, if there is important stuff all over the map, you won't have one or two squads running everywhere dealing with all of the fighting.
THEN we'll have a PC good enough to make people want to come to Dust JUST TO PLAY IT.
MAG ~ Raven
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Tonka Legacy
THIRD EARTH INCORPORATED Dark Taboo
44
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Posted - 2014.02.01 04:08:00 -
[13] - Quote
The way I see it is it's basically a waste of $$$ right now. The elite corps have been around since the closed Beta meaning they found the dedicated Dust 514 players early in the game, they got powerful, and destroyed anyone in PC or public battles, lowering the confidence of new comers to the point that they quit after getting a hang of the controls.
We have over 100 members in our corp, but half of them and the ones we recruit have an alt character and/or never on, making it impossible for our corp to make a team of just 16 mercs PC ready.
Long story short, if you have a large amount of members that are never on, I guess...Nah that wouldn't work, because lets face it, if you weren't in closed Beta, you will never catch up to the people who were in skills (Unless your just that good).
Why does my shotgun shoot confetti? Its like I'm throwing parties for my victims.
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Komodo Jones
Chaotik Serenity
404
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Posted - 2014.02.01 05:56:00 -
[14] - Quote
Still haven't played PC, and I still wouldn't mind, but honestly from what I hear it's just a ridiculous **** swinging contest.
All I hear about is people lagging out matches by spamming equipment trying to be overwhelming and just showing a huge amount of force, just to get control of a little icon on the atlas and to say "haha we're better than them", that's something I'm not interested in.
What I would be interested in being able to have your own base that you can customize and walk around in, train in or screw around in, invite other corps in for sparring matches, land that you COULD actually call your own.
Otherwise it just sounds like it's about money and pride, I'd rather screw around in pubs with a little bit more of a leisurely time window and just get my SP.
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akira 1999
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
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Posted - 2014.02.01 06:14:00 -
[15] - Quote
ultimately id love to see PC become a true part of null sec sovereignty mechanics. but with that said the players on the planets would then be at the mercy of the pod pilot overlords. having the mechanics that being on the planet then opens you up to orbital bombardment from eve ship pilots would quickly resolve some of the issues in PC and would then make a bunch of new ones.
the mega alliances and coalitions in eve would then take control of the fighting ultimately by simply being in space around the planets. so they could then attack the common enemy or hell attack you. and this would also be true in FW matches in low sec space where the eve faction players would be able to attack anyone on planets.
mayhem... sweet glorious mayhem. |
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