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Night 5talker 514
Freek Coalition Freek Alliance
161
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Posted - 2014.02.01 14:57:00 -
[31] - Quote
John Demonsbane wrote:Ludvig Enraga wrote: Looking at your vid I got one thing to say only: KBM broken my S - there is no way I can maintain that kind of aim with DS3, I am sure 95% DS3 users are the same way.
No sh!t, that's ridiculous, viziam or not. I've always wondered why everyone else has "better guns" and can hammer me from 80m out with spectacular accuracy. Who cares if DS3 is more accurate at short range? The RR has made short range a thing of the past.
To be fair the fitting, skills and skill of the person shooting play a large role. For example, I have three complex damage mods fitted normally, proficiency to 4 and play daily mostly with the viziam so I am used to it's capability with my skills. I regularly die to RR's at range and most other weapons at close range. I do not use aim assist so the aim you see is 100% me, it does not mean the weapon is better. If the scrambler was the best it would be FoTM instead of the RR.
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PLAYSTTION
GamersForChrist Orion Empire
26
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Posted - 2014.02.01 15:34:00 -
[32] - Quote
Can we squad some time? I would like to lazor with you.
-Open Beta Vet-12.4 mil sp-
Dust 514 recruitment link here
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Night 5talker 514
Freek Coalition Freek Alliance
161
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Posted - 2014.02.01 23:07:00 -
[33] - Quote
PLAYSTTION wrote: Can we squad some time? I would like to lazor with you.
Sure, join the channel Freek Coalition and we'll get as many lasers into one squad as possible ^^
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Night 5talker 514
Freek Coalition Freek Alliance
161
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Posted - 2014.02.03 07:06:00 -
[34] - Quote
New video on point defence being uploaded right now |
Luna Angelo
We Who Walk Alone
612
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Posted - 2014.02.03 07:48:00 -
[35] - Quote
Now, I fight Caldari, unless someone wants me to fight something else. The one thing THIS character does NOT do is Gallente, don't want to ruin my Standings with Caldari, after all. However, it sucks, the only time Caldari wins is if Kirjuun Heiian or the Caldari Hierarchy queue sync. So... yeah, FW is broken. Now, to watch your other videos, that was awesome.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Night 5talker 514
Freek Coalition Freek Alliance
161
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Posted - 2014.02.03 08:16:00 -
[36] - Quote
Luna Angelo wrote:Now, I fight Caldari, unless someone wants me to fight something else. The one thing THIS character does NOT do is Gallente, don't want to ruin my Standings with Caldari, after all. However, it sucks, the only time Caldari wins is if Kirjuun Heiian or the Caldari Hierarchy queue sync. So... yeah, FW is broken. Now, to watch your other videos, that was awesome.
Thanks man!!!!
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Luna Angelo
We Who Walk Alone
614
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Posted - 2014.02.03 08:21:00 -
[37] - Quote
Night 5talker 514 wrote:Luna Angelo wrote:Now, I fight Caldari, unless someone wants me to fight something else. The one thing THIS character does NOT do is Gallente, don't want to ruin my Standings with Caldari, after all. However, it sucks, the only time Caldari wins is if Kirjuun Heiian or the Caldari Hierarchy queue sync. So... yeah, FW is broken. Now, to watch your other videos, that was awesome. Thanks man!!!! I also liked the Rail Rifle one, and commented on it, if you're curious at what interested me the most.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Night 5talker 514
Freek Coalition Freek Alliance
161
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Posted - 2014.02.03 08:24:00 -
[38] - Quote
Luna Angelo wrote:Night 5talker 514 wrote:Luna Angelo wrote:Now, I fight Caldari, unless someone wants me to fight something else. The one thing THIS character does NOT do is Gallente, don't want to ruin my Standings with Caldari, after all. However, it sucks, the only time Caldari wins is if Kirjuun Heiian or the Caldari Hierarchy queue sync. So... yeah, FW is broken. Now, to watch your other videos, that was awesome. Thanks man!!!! I also liked the Rail Rifle one, and commented on it, if you're curious at what interested me the most.
Epic, I replied, also sent a private message on youtube.
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Ayures II
Subdreddit Test Alliance Please Ignore
358
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Posted - 2014.02.03 09:38:00 -
[39] - Quote
True Adamance wrote: 1.) The Offensive and Defensive contract generations rates are the same for both factions. So if the Amarr generated 9 attacking contracts per hour so to do the Minmatar. However if the Minmatar own 80% of the districts their 9 contracts are concentrated against the 20% the Amarr own, while the 9 the Amarr generate at spread out between the 80% the MInmatar own. IN the current state we have the Amarr owning between 10-15 districts across all of FW space at any given time. SO while the Minmatar attack the same 10 districts every hour the Amarr have to take and try to hold X number of districts at the same time. And even loosing once removes that district from their control.
E.G- I have, Cubs has, Evicer has innumerable examples of FW sessions where upwards of 6+ games are taking place in the same district back to back. With this is mind how are the losing factions supposed to claims territory? The only precedent for an upset was during the FW rewards week where Amarr managed to co-ordinate most if not all of the high ranking corporations to shift the balance of power.....
Unless something has changed recently, that's not how it works at all. FW fights are generated by people plexing. If nobody in CalMil is plexing, then no CalMil attack contacts will be generated. CCP has never been specific on exactly how this works, though, so dplexing might generate defense contracts the same way oplexing generates attack contracts. I wish they'd give us the formula(e) for that. |
Night 5talker 514
Freek Coalition Freek Alliance
161
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Posted - 2014.02.03 10:18:00 -
[40] - Quote
Ayures II wrote:True Adamance wrote: 1.) The Offensive and Defensive contract generations rates are the same for both factions. So if the Amarr generated 9 attacking contracts per hour so to do the Minmatar. However if the Minmatar own 80% of the districts their 9 contracts are concentrated against the 20% the Amarr own, while the 9 the Amarr generate at spread out between the 80% the MInmatar own. IN the current state we have the Amarr owning between 10-15 districts across all of FW space at any given time. SO while the Minmatar attack the same 10 districts every hour the Amarr have to take and try to hold X number of districts at the same time. And even loosing once removes that district from their control.
E.G- I have, Cubs has, Evicer has innumerable examples of FW sessions where upwards of 6+ games are taking place in the same district back to back. With this is mind how are the losing factions supposed to claims territory? The only precedent for an upset was during the FW rewards week where Amarr managed to co-ordinate most if not all of the high ranking corporations to shift the balance of power.....
Unless something has changed recently, that's not how it works at all. FW fights are generated by people plexing. If nobody in CalMil is plexing, then no CalMil attack contacts will be generated. CCP has never been specific on exactly how this works, though, so dplexing might generate defense contracts the same way oplexing generates attack contracts. I wish they'd give us the formula(e) for that.
Interesting, maybe they are worried that if they give the forumulae that people would exploit it. If that's the case I don't blame them hahaha! |
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ANON Cerberus
Tiny Toons
291
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Posted - 2014.02.03 11:00:00 -
[41] - Quote
Is factional warfare broken? YES if damn well is.
I was playing the other day, killed a tank or two, i turn a corner and see 2 red tanks. I put one rail round into one and boom I'm kicked from the game.
Hell this entire game is broken. Development is so slow. After watching my bro play BF4 the other day I honestly wonder why am I still here hoping this game will get the fixes it needs when other games already exist that far outclass this. |
Night 5talker 514
Freek Coalition Freek Alliance
161
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Posted - 2014.02.03 11:08:00 -
[42] - Quote
ANON Cerberus wrote:Is factional warfare broken? YES if damn well is.
I was playing the other day, killed a tank or two, i turn a corner and see 2 red tanks. I put one rail round into one and boom I'm kicked from the game.
Hell this entire game is broken. Development is so slow. After watching my bro play BF4 the other day I honestly wonder why am I still here hoping this game will get the fixes it needs when other games already exist that far outclass this.
I had that too early on, it's a known bug when a red hacks a blue tank and then you shoot that tank and exceed the damage quota. Bloody annoying as well -.-
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Night 5talker 514
Freek Coalition Freek Alliance
161
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Posted - 2014.02.03 11:54:00 -
[43] - Quote
New video can be found here http://youtu.be/NxDkBsRcmJ4 |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8905
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Posted - 2014.02.06 14:58:00 -
[44] - Quote
True Adamance wrote:Night 5talker 514 wrote:True Adamance wrote:FW has been broken for a long time just simply in terms of mechanics.
I could deal with the greater proportion of the community choosing to side with the Minmatar if there indeed were ways to circumvent the bottle necks the current system imposes on the faction that is losing at any given time.
1.) The Offensive and Defensive contract generations rates are the same for both factions. So if the Amarr generated 9 attacking contracts per hour so to do the Minmatar. However if the Minmatar own 80% of the districts their 9 contracts are concentrated against the 20% the Amarr own, while the 9 the Amarr generate at spread out between the 80% the MInmatar own. IN the current state we have the Amarr owning between 10-15 districts across all of FW space at any given time. SO while the Minmatar attack the same 10 districts every hour the Amarr have to take and try to hold X number of districts at the same time. And even loosing once removes that district from their control.
E.G- I have, Cubs has, Evicer has innumerable examples of FW sessions where upwards of 6+ games are taking place in the same district back to back. With this is mind how are the losing factions supposed to claims territory? The only precedent for an upset was during the FW rewards week where Amarr managed to co-ordinate most if not all of the high ranking corporations to shift the balance of power.....
2.) Simple player perception of the factions. IMO CCP does a terrible job of explaining and conveying the nature of the factions in Dust. Half the time players don't even know what their factions stands for beyond the half illiterate Gallentean players who can only chant "Freedom"....
I have more opinions in regards to the state of FW but that would honestly just sound like complaining. Aero and I took this to devs, we've chatted with them, and CPM members, had some great responses, and bad ones...CCP Foxfour I'm looking at you buddy..... but whats more important is...
YOU RUN AMARR FW! SO DO I! GET IN MAH SQUAD with Aero and lets wreck some face! Add me to contacts and when you're on let me know, I'll join in some Amarr FW. What do you think is the best remedy for this issue in FW? I'd need to sound board with Aero, we have discussed this many times and often he brings up points I forget. We have discussed timed district locking, FW should be able to handle that, whereby when a district is conquered it is locked for a set period of time to ensure other battles can be completed and foot holds can be established. Now couple that with allowing FW groups or players to select where they wish to fight and you could see pockets of FW players starting fighting in systems EVE pilots are planning to complex before conquest, or to slow down an deplex systems where MInmatar space side forces are strong. Aero also suggested large overhauls to the FW system incorporating current game mechanics into larger battles where players would move through game modes to capture districts, moving around planets on a track from one to the other. As for much of it I also take issue with the current LP store and standings options. You gain standings with a faction....but they don't have consequences. I fight Amarr all the time because they are my people, but I could up and change that instantly. In EVE standing influence whether or not you can even enter the empire space, work for them, accept jobs. The Player market is also another balancing mechanism that is over looked all the time. There is a lot many other devoted FW players have discussed with CPM and Devs....or tried to..... Do you have a thread on the subject? if so, please link.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Night 5talker 514
Freek Coalition Freek Alliance
177
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Posted - 2014.02.06 16:52:00 -
[45] - Quote
KAGEHOSHI Horned Wolf wrote:True Adamance wrote:Night 5talker 514 wrote:True Adamance wrote:FW has been broken for a long time just simply in terms of mechanics.
I could deal with the greater proportion of the community choosing to side with the Minmatar if there indeed were ways to circumvent the bottle necks the current system imposes on the faction that is losing at any given time.
1.) The Offensive and Defensive contract generations rates are the same for both factions. So if the Amarr generated 9 attacking contracts per hour so to do the Minmatar. However if the Minmatar own 80% of the districts their 9 contracts are concentrated against the 20% the Amarr own, while the 9 the Amarr generate at spread out between the 80% the MInmatar own. IN the current state we have the Amarr owning between 10-15 districts across all of FW space at any given time. SO while the Minmatar attack the same 10 districts every hour the Amarr have to take and try to hold X number of districts at the same time. And even loosing once removes that district from their control.
E.G- I have, Cubs has, Evicer has innumerable examples of FW sessions where upwards of 6+ games are taking place in the same district back to back. With this is mind how are the losing factions supposed to claims territory? The only precedent for an upset was during the FW rewards week where Amarr managed to co-ordinate most if not all of the high ranking corporations to shift the balance of power.....
2.) Simple player perception of the factions. IMO CCP does a terrible job of explaining and conveying the nature of the factions in Dust. Half the time players don't even know what their factions stands for beyond the half illiterate Gallentean players who can only chant "Freedom"....
I have more opinions in regards to the state of FW but that would honestly just sound like complaining. Aero and I took this to devs, we've chatted with them, and CPM members, had some great responses, and bad ones...CCP Foxfour I'm looking at you buddy..... but whats more important is...
YOU RUN AMARR FW! SO DO I! GET IN MAH SQUAD with Aero and lets wreck some face! Add me to contacts and when you're on let me know, I'll join in some Amarr FW. What do you think is the best remedy for this issue in FW? I'd need to sound board with Aero, we have discussed this many times and often he brings up points I forget. We have discussed timed district locking, FW should be able to handle that, whereby when a district is conquered it is locked for a set period of time to ensure other battles can be completed and foot holds can be established. Now couple that with allowing FW groups or players to select where they wish to fight and you could see pockets of FW players starting fighting in systems EVE pilots are planning to complex before conquest, or to slow down an deplex systems where MInmatar space side forces are strong. Aero also suggested large overhauls to the FW system incorporating current game mechanics into larger battles where players would move through game modes to capture districts, moving around planets on a track from one to the other. As for much of it I also take issue with the current LP store and standings options. You gain standings with a faction....but they don't have consequences. I fight Amarr all the time because they are my people, but I could up and change that instantly. In EVE standing influence whether or not you can even enter the empire space, work for them, accept jobs. The Player market is also another balancing mechanism that is over looked all the time. There is a lot many other devoted FW players have discussed with CPM and Devs....or tried to..... Do you have a thread on the subject? if so, please link. EDIT: Your ideas are now featured here https://forums.dust514.com/default.aspx?g=posts&m=1807387#post1807387
Some brilliant ideas actually, would love to see that implimented
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Green Living
0uter.Heaven Ishuk-Raata Enforcement Directive
1190
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Posted - 2014.02.06 17:42:00 -
[46] - Quote
Enjoying your videos. Keep up the good work. |
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