Night 5talker 514 wrote:True Adamance wrote:FW has been broken for a long time just simply in terms of mechanics.
I could deal with the greater proportion of the community choosing to side with the Minmatar if there indeed were ways to circumvent the bottle necks the current system imposes on the faction that is losing at any given time.
1.) The Offensive and Defensive contract generations rates are the same for both factions. So if the Amarr generated 9 attacking contracts per hour so to do the Minmatar. However if the Minmatar own 80% of the districts their 9 contracts are concentrated against the 20% the Amarr own, while the 9 the Amarr generate at spread out between the 80% the MInmatar own. IN the current state we have the Amarr owning between 10-15 districts across all of FW space at any given time. SO while the Minmatar attack the same 10 districts every hour the Amarr have to take and try to hold X number of districts at the same time. And even loosing once removes that district from their control.
E.G- I have, Cubs has, Evicer has innumerable examples of FW sessions where upwards of 6+ games are taking place in the same district back to back. With this is mind how are the losing factions supposed to claims territory? The only precedent for an upset was during the FW rewards week where Amarr managed to co-ordinate most if not all of the high ranking corporations to shift the balance of power.....
2.) Simple player perception of the factions. IMO CCP does a terrible job of explaining and conveying the nature of the factions in Dust. Half the time players don't even know what their factions stands for beyond the half illiterate Gallentean players who can only chant "Freedom"....
I have more opinions in regards to the state of FW but that would honestly just sound like complaining. Aero and I took this to devs, we've chatted with them, and CPM members, had some great responses, and bad ones...CCP Foxfour I'm looking at you buddy..... but whats more important is...
YOU RUN AMARR FW! SO DO I! GET IN MAH SQUAD with Aero and lets wreck some face!
Add me to contacts and when you're on let me know, I'll join in some Amarr FW. What do you think is the best remedy for this issue in FW?
I'd need to sound board with Aero, we have discussed this many times and often he brings up points I forget.
We have discussed timed district locking, FW should be able to handle that, whereby when a district is conquered it is locked for a set period of time to ensure other battles can be completed and foot holds can be established.
Now couple that with allowing FW groups or players to select where they wish to fight and you could see pockets of FW players starting fighting in systems EVE pilots are planning to complex before conquest, or to slow down an deplex systems where MInmatar space side forces are strong.
Aero also suggested large overhauls to the FW system incorporating current game mechanics into larger battles where players would move through game modes to capture districts, moving around planets on a track from one to the other.
As for much of it I also take issue with the current LP store and standings options. You gain standings with a faction....but they don't have consequences. I fight Amarr all the time because they are my people, but I could up and change that instantly. In EVE standing influence whether or not you can even enter the empire space, work for them, accept jobs.
The Player market is also another balancing mechanism that is over looked all the time.
There is a lot many other devoted FW players have discussed with CPM and Devs....or tried to.....