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Philipp Achtel
Goonfeet Special Planetary Emergency Response Group
81
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Posted - 2014.01.31 05:39:00 -
[1] - Quote
The primary problem with the red line is that players can affect the battle, sometimes strongly with a relatively small chance of retaliation. My preferred solution would involve removing the red zone entirely. However perhaps there is another solution. Perhaps the issue is less with the red line itself and more related to the map design.
What if the maps were designed so that there was no direct line of sight from the initial spawns into the combat zone? The red line would still exist as a staging area, but there would be no chance of a rail tank or sniper exploiting red line mechanics for easy gains.
This flies in the face of recent maps with a tight red line or the crater maps so common from the beta. In fact, the line would be moved out quite a ways, or hills would be placed between the combat zone and the red line. This would slow the initial push, but larger maps that better leverage vehicle logistics would be a plus in any case. Add this alongside 32x32 battles, and you might just have a solution to annoying red line tankers and snipers. |
Kahn Zo
Furyan Alpha
254
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Posted - 2014.01.31 05:46:00 -
[2] - Quote
" Does the red line problem stem from poor map design? "
No. redline is a safe zone.
dusty's will always exploit suits, weapons, maps, redlines, etc. to there fullest potential towards OP. It is the nature of the game.
" No no no no. I can't just fit willy nilly on my suit." ~ mollerz
" yes, yes you can! when 1.8 deploys..." ~ Kahn Zo
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
324
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Posted - 2014.01.31 05:48:00 -
[3] - Quote
message from Godin: Instead of wasting more money, why can't they just put a weapon lock? |
Lorhak Gannarsein
1434
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Posted - 2014.01.31 05:48:00 -
[4] - Quote
Yes. The fact that there are spots with fantastic overwatch is not a problem. The problem is that they're deep in the redline.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Philipp Achtel
Goonfeet Special Planetary Emergency Response Group
82
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Posted - 2014.01.31 05:51:00 -
[5] - Quote
Kahn Zo wrote:" Does the red line problem stem from poor map design? "
No. redline is a safe zone.
dusty's will always exploit suits, weapons, maps, redlines, etc. to there fullest potential towards OP. It is the nature of the game.
Okay, maybe a safe zone is fine, but why should you be able to fire from the safe zone into the combat zone? Why shouldn't the other side be able to give chase if you can fire directly into some objective areas, and sometime cover null cannons from the safety of your red line? Does that make sense?
Rather, you should use the red line to gather your forces and then be forced to put yourself into danger if you want to put pressure on a point or fire on an enemy dropship. |
m twiggz
Pradox One Proficiency V.
317
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Posted - 2014.01.31 05:55:00 -
[6] - Quote
Philipp Achtel wrote:The primary problem with the red line is that players can affect the battle, sometimes strongly with a relatively small chance of retaliation. My preferred solution would involve removing the red zone entirely. However perhaps there is another solution. Perhaps the issue is less with the red line itself and more related to the map design.
What if the maps were designed so that there was no direct line of sight from the initial spawns into the combat zone? The red line would still exist as a staging area, but there would be no chance of a rail tank or sniper exploiting red line mechanics for easy gains.
This flies in the face of recent maps with a tight red line or the crater maps so common from the beta. In fact, the line would be moved out quite a ways, or hills would be placed between the combat zone and the red line. This would slow the initial push, but larger maps that better leverage vehicle logistics would be a plus in any case. Add this alongside 32x32 battles, and you might just have a solution to annoying red line tankers and snipers. The redline problem is due to gamers abilities to exploit game mechanics. This is prevalent in every game ever created. If there's a way to exploit something, it will happen.
I agree the redline should be an area with no direct line of sight to objectives or enemy spawn areas. That is a great idea. Kudos. |
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