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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
323
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Posted - 2014.01.31 04:22:00 -
[1] - Quote
message from Godin: Hell no
'hardens HAV' Haha ************! ' jumps out and throws even more OP than before AV nades at HAV', jumps back in, and turns on damage modifier' bend over *****.
That, and several other reasons why. AV grenades should be removed and replaced with homing stasis grenades. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
323
|
Posted - 2014.01.31 04:45:00 -
[2] - Quote
Nosid Katona wrote:Roger Cordill wrote:message from Godin: Hell no 'hardens HAV' Haha ************! ' jumps out and throws even more OP than before AV nades at HAV', jumps back in, and turns on damage modifier' bend over *****. That, and several other reasons why. AV grenades should be removed and replaced with homing stasis grenades. Well this is why I made this thread, for ideas how to balance them so they aren't I win buttons, but are useful AV that keep vehicle users on their toes. Any suggestions? Also like I said any hardeners or modules that were active before the grenade hit wouldn't be effected in any way. Plus for a tanker to use AV grenades or anyone for that matter the Tank would have to be withing throwing distance; which they shouldn't ever be. only bad tankers role up another tanks ass during a fight or sit on top of infantry spawn points or buildings and smash helpless ground units.
message from Godin: Do you even blaster HAV? only scrubs use rails. Yes, I saw what you said, still wouldn't matter. And Like I said, get rid of AV nades (it was a stupid concept in the beginning, and it's a stupid concept now), and put in stasis nades, which has a homing function. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
323
|
Posted - 2014.01.31 04:46:00 -
[3] - Quote
KING CHECKMATE wrote:Roger Cordill wrote:message from Godin: Hell no 'hardens HAV' Haha ************! ' jumps out and throws even more OP than before AV nades at HAV', jumps back in, and turns on damage modifier' bend over *****. That, and several other reasons why. AV grenades should be removed and replaced with homing stasis grenades. Not everyone uses Scrub techniques Godin.>..>
message from Godin: Do I have to point out all the scrub techniques that people do use, or do you say that you're wrong now? |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
324
|
Posted - 2014.01.31 04:50:00 -
[4] - Quote
ladwar wrote:why do people fail to understand tiers(even CCP at things) 10sec-30sec isn't proper tiers. then balance... 10 second is too long even proto
and then to the OP do you even know how chaff works?
damn, I felt that burn all the way over here |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
324
|
Posted - 2014.01.31 05:00:00 -
[5] - Quote
KING CHECKMATE wrote:Roger Cordill wrote:
message from Godin: Do I have to point out all the scrub techniques that people do use, or do you say that you're wrong now?
1st-what happened to that intiki thing alt char you had? realized the name was lame and dropped it? 2nd- as it is, AV nades, are a JOKE.I know many tankers liek yourself wanted this but the FPS equation is broken here= SHORT RANGE = HIGH DAMAGE. Grenades will soon be incapable of being re-supplied and i say, at proto level , grenades could hit as hard as 2250 (2 per suit) and still,between the lack of supply ability, Tank superior SPEED, Tank HARDENER and uselessness vs DS it would be balanced. for a total of 4500 with 2 proto grenades,considering MOST tanks carry more than that HP (a MLT SOMA has more than that) and have hardeners, they could still take in 2 proto grenades and survive. BUT OF COURSE, tankers LOVE getting INTO urban areas where FG are almost useless since cannot use their RANGE advantage and swarms , well , LOL @ Swarms... And would HATE for something to scratch their hulls. What im saying is. Anything Godin says against AV buffs should be ignored as he is as Biased as one can be.
message from Godin:
1: This is not my alt. I got a friend typing this for me.
2: I wanted AV's removed and replaced with homing stasis grenades in the first place. They can't be balanced, at all. It's pointless to try. Giving them just the right amount of damage is impossible. SO, therefore, they should be just chucked out the window for good. AS for that last bit about me wanting no AV buffs, this, and I just said clearly to put in stasis grenades. So you can shut that **** up. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
324
|
Posted - 2014.01.31 05:27:00 -
[6] - Quote
KING CHECKMATE wrote:Roger Cordill wrote:message from Godin: 1: This is not my alt. I got a friend typing this for me. 2: I wanted AV's removed and replaced with homing stasis grenades in the first place. They can't be balanced, at all. It's pointless to try. Giving them just the right amount of damage is impossible. SO, therefore, they should be just chucked out the window for good. AS for that last bit about me wanting no AV buffs, this, and I just said clearly to put in stasis grenades. So you can shut that **** up. 1-I know thats a ''friend'' of yours,i was just asking what happened to your intiki thing, alt,character you had... 2-I agree with your stasis grenades. I disagree with removing a Highly damaging AV solution for Close quarters.
In the case Teamwork is not available, a player must always have the means of dropping ANOTHER single player.3-you should know by now you dont have the power to shut me up.
message from Godin:
1: banned
2: It's not a main weapon, it's a grenade. You're not sacrificing anything major (grenades are not major. I hardly ever use them, and I know many who don't even) to use them. Therefore, it shouldn't be something that could easily kill another. No.
3: I said you can stop saying that I don't want balance, as you clearly don't understand yourself. You don't want to be bothered by vehicles? Stay inside, or go play something else. Otherwise, get good, and dodge, and once EWAR comes, use that. Tracking disruptors and stasis weapons will be real good for avoiding vehicles...... |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
324
|
Posted - 2014.01.31 05:33:00 -
[7] - Quote
Nosid Katona wrote:Roger Cordill wrote:Nosid Katona wrote:Roger Cordill wrote:message from Godin: Hell no 'hardens HAV' Haha ************! ' jumps out and throws even more OP than before AV nades at HAV', jumps back in, and turns on damage modifier' bend over *****. That, and several other reasons why. AV grenades should be removed and replaced with homing stasis grenades. Well this is why I made this thread, for ideas how to balance them so they aren't I win buttons, but are useful AV that keep vehicle users on their toes. Any suggestions? Also like I said any hardeners or modules that were active before the grenade hit wouldn't be effected in any way. Plus for a tanker to use AV grenades or anyone for that matter the Tank would have to be withing throwing distance; which they shouldn't ever be. only bad tankers role up another tanks ass during a fight or sit on top of infantry spawn points or buildings and smash helpless ground units. message from Godin: Do you even blaster HAV? only scrubs use rails. Yes, I saw what you said, still wouldn't matter. And Like I said, get rid of AV nades (it was a stupid concept in the beginning, and it's a stupid concept now), and put in stasis nades, which has a homing function. I only Tank when I steal someone's tank, which is happening more and more lately. Getting rid of AV nades might be the answer or not but non vehicle users need a deterrent at least that isn't fully specced proto AV with damage mods. Something to keep tanks from Rolf stomping them with no chance of survival. Although to keep things fair and positive your stasis grenades might be fun, mind explaining how they would work?
message from Godin: I assume you never played EVE then? well, if you hit, for X amount of time, you slow down by X%. I'd like to see tracking disruptors as well. Those two things will make AV awesome, especially on a scout. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
324
|
Posted - 2014.01.31 05:42:00 -
[8] - Quote
Nosid Katona wrote:Pokey Dravon wrote:I love the idea of AV having more tools, and the idea of module disruption is not a bad idea. However I would make it a new weapon and not replace current AV grenades with them.
The issue I have is with your numbers though. 30 seconds of downtime is absolutely insanely long for a single grenade. Try to imagine you're a Caldari dropsuit and your shield recharge was disabled for 30 seconds...pretty harsh yeah? I'd much rather see each grenade have a short duration (around 5 seconds) and allow you to stack them, so continual impacts from grenades would build up, making the weapon very effective at freaking tankers out and getting them to move. I see you point and thank you for being civil about it; perhaps the numbers I pulled from thin air are a bit much so lowering them would be necessary. However making the. Stackable is probably not a good idea, perhaps 5 STD, 10 ADV, and 15 PRO? With only one grenade to throw. Or 1 seconds for STD 3 for ADV and 5 for Pro and make them stackable? Edit: fixed errors
message from Godin: Honestly, just having it turn off your HUD and giving you tons of interference would do just fine. I'd flip out and take off it that were ti happen, as without a HUD, and partially/fully blinded, I would be pretty vulnerable. Blaster HAV's need two things to work: sight and the heat bar. Without those 2 things, you're useless in a fight. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
324
|
Posted - 2014.01.31 05:51:00 -
[9] - Quote
m twiggz wrote:Dear Godin,
Every time you post on a thread, or create a thread, you turn it into a troll factory. There's a reason why you were banned. Stay that way.
message from Godin: I'm good, thx |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
324
|
Posted - 2014.01.31 05:53:00 -
[10] - Quote
Nosid Katona wrote:Roger Cordill wrote:Nosid Katona wrote:Pokey Dravon wrote:I love the idea of AV having more tools, and the idea of module disruption is not a bad idea. However I would make it a new weapon and not replace current AV grenades with them.
The issue I have is with your numbers though. 30 seconds of downtime is absolutely insanely long for a single grenade. Try to imagine you're a Caldari dropsuit and your shield recharge was disabled for 30 seconds...pretty harsh yeah? I'd much rather see each grenade have a short duration (around 5 seconds) and allow you to stack them, so continual impacts from grenades would build up, making the weapon very effective at freaking tankers out and getting them to move. I see you point and thank you for being civil about it; perhaps the numbers I pulled from thin air are a bit much so lowering them would be necessary. However making the. Stackable is probably not a good idea, perhaps 5 STD, 10 ADV, and 15 PRO? With only one grenade to throw. Or 1 seconds for STD 3 for ADV and 5 for Pro and make them stackable? Edit: fixed errors message from Godin: Honestly, just having it turn off your HUD and giving you tons of interference would do just fine. I'd flip out and take off it that were ti happen, as without a HUD, and partially/fully blinded, I would be pretty vulnerable. Blaster HAV's need two things to work: sight and the heat bar. Without those 2 things, you're useless in a fight. Now your getting my idea, without your HUD you couldn't aim, turn on hardeners, or see your radar so you'd run am I right? This is the basic idea I had and I thought I had put that in clear enough terms, my apologies.
message from Godin: Actually, you could; just you wouldn't be able to do it effectively. What I was saying is basically like trying to drive normally, but blindfolded.
EDIT: you would still be able to do everything normally, but unless you're a jedi, good luck surviving, as, well you can't see ****. |
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