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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Bormir1r
 WarRavens
 League of Infamy
 
 11
 
 
      | Posted - 2014.01.31 01:47:00 -
          [1] - Quote 
 So from what I've heard so far and seen according to CCP's data sheets:
 
 -Scouts get a 75% reduction in CPU/PG for using the cloak
 -Activating the cloak prohibits you from using any weapons,
 -You cannot move without being seen (essentially you have to be stationary in order to be "invisible"), while using the cloak
 
 Questions that I have:
 
 -What is the bonus you get from investing into cloaks (i.e. rail rifles get reduction kickback)
 -Can you have more than 1 Cloak on your dropsuit?
 
 
 Am I missing anything else?
 
 | 
      
      
        |  Syeven Reed
 RETR0 PR0 GAMERS
 INTERGALACTIC WARPIGS
 
 283
 
 
      | Posted - 2014.01.31 02:01:00 -
          [2] - Quote 
 No only one cloak, and the bonus for being invisible?.... Well...er, invisibility?
 
 Gÿé Syeven 514 | 
      
      
        |  Oswald Rehnquist
 
 1196
 
 
      | Posted - 2014.01.31 02:21:00 -
          [3] - Quote 
 Unless its as bad as remotes, my guess is that higher levels have easier entry and exit properties or less shimmer on movement
 
 Below 28 dB | 
      
      
        |  Joseph Ridgeson
 WarRavens
 League of Infamy
 
 403
 
 
      | Posted - 2014.01.31 04:04:00 -
          [4] - Quote 
 I am guessing there is no difference in the advanced and prototype other than lasting longer and having a better Active to CD ratio ala Vehicle Modules. I assume it will be invisible when not moving, maybe a slight shimmer when moving, and unable to attack/hack/enter/exist/use equipment for a second or two after uncloaking.
 
 I am not sure how exactly it could be used super effectively but I am positive someone will figure something out that it is just completely obnoxious, effective, and fun.
 | 
      
      
        |  NK Scout
 Storm Wind Strikeforce
 Caldari State
 
 175
 
 
      | Posted - 2014.01.31 04:24:00 -
          [5] - Quote 
 
 Joseph Ridgeson wrote:I am guessing there is no difference in the advanced and prototype other than lasting longer and having a better Active to CD ratio ala Vehicle Modules. I assume it will be invisible when not moving, maybe a slight shimmer when moving, and unable to attack/hack/enter/exist/use equipment for a second or two after uncloaking.
 I am not sure how exactly it could be used super effectively but I am positive someone will figure something out that it is just completely obnoxious, effective, and fun.
 
 Higher level into Cloaks will probably either just let you use higher level Cloaks or possibly make the module last longer. If there is some kind of penalty, maybe higher level will reduce it. Say it takes 3 seconds to be able to attack after uncloaking. Each level will reduce the duration by 10% per level, down to 1.5 seconds.
 
 I am going to say "no" on more than one Cloak. Would be hilarious if they were foolish enough to let you do that though...
 Nyan san will get it nerfed into uselessness
 
 2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set Caldari Master Race | 
      
      
        |  Mobius Wyvern
 Ahrendee Mercenaries
 EoN.
 
 4550
 
 
      | Posted - 2014.01.31 04:26:00 -
          [6] - Quote 
 
 NK Scout wrote:Joseph Ridgeson wrote:I am guessing there is no difference in the advanced and prototype other than lasting longer and having a better Active to CD ratio ala Vehicle Modules. I assume it will be invisible when not moving, maybe a slight shimmer when moving, and unable to attack/hack/enter/exist/use equipment for a second or two after uncloaking.
 I am not sure how exactly it could be used super effectively but I am positive someone will figure something out that it is just completely obnoxious, effective, and fun.
 
 Higher level into Cloaks will probably either just let you use higher level Cloaks or possibly make the module last longer. If there is some kind of penalty, maybe higher level will reduce it. Say it takes 3 seconds to be able to attack after uncloaking. Each level will reduce the duration by 10% per level, down to 1.5 seconds.
 
 I am going to say "no" on more than one Cloak. Would be hilarious if they were foolish enough to let you do that though...
 Nyan san will get it nerfed into uselessness inb4 Nyain San runs all-Scout PC matches with Proto Remote Explosives
 
 Amidst the blue skies A link from past to future The sheltering wings of the protector | 
      
      
        |  THUNDERGROOVE
 ZionTCD
 Public Disorder.
 
 484
 
 
      | Posted - 2014.01.31 04:28:00 -
          [7] - Quote 
 
 Mobius Wyvern wrote:inb4 Nyain San runs all-Scout PC matches with Proto Remote Explosives
 They'd need Alloteks to camp on so they don't die in their armor tanked suits
  
 
 Director of ZionTCD Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó) TDBS | 
      
      
        |  NK Scout
 Storm Wind Strikeforce
 Caldari State
 
 175
 
 
      | Posted - 2014.01.31 04:36:00 -
          [8] - Quote 
 
 THUNDERGROOVE wrote:Mobius Wyvern wrote:inb4 Nyain San runs all-Scout PC matches with Proto Remote Explosives
 They'd need Alloteks to camp on so they don't die in their armor tanked suits   and have scanners in every slot
 
 2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set Caldari Master Race | 
      
      
        |  Asha Starwind
 VEXALATION CORPORATION
 Partners of Industrial Service and Salvage
 
 258
 
 
      | Posted - 2014.01.31 04:37:00 -
          [9] - Quote 
 
 NK Scout wrote:Joseph Ridgeson wrote:I am guessing there is no difference in the advanced and prototype other than lasting longer and having a better Active to CD ratio ala Vehicle Modules. I assume it will be invisible when not moving, maybe a slight shimmer when moving, and unable to attack/hack/enter/exist/use equipment for a second or two after uncloaking.
 I am not sure how exactly it could be used super effectively but I am positive someone will figure something out that it is just completely obnoxious, effective, and fun.
 
 Higher level into Cloaks will probably either just let you use higher level Cloaks or possibly make the module last longer. If there is some kind of penalty, maybe higher level will reduce it. Say it takes 3 seconds to be able to attack after uncloaking. Each level will reduce the duration by 10% per level, down to 1.5 seconds.
 
 I am going to say "no" on more than one Cloak. Would be hilarious if they were foolish enough to let you do that though...
 Nyan san will get it nerfed into uselessness 
 It already has been nerfed to uselessness, trust me.
 
 32db Mad Bomber. | 
      
      
        |  Maken Tosch
 Edimmu Warfighters
 Gallente Federation
 
 6656
 
 
      | Posted - 2014.01.31 04:47:00 -
          [10] - Quote 
 
 Bormir1r wrote:So from what I've heard so far and seen according to CCP's data sheets:
 -Scouts get a 75% reduction in CPU/PG for using the cloak
 -Activating the cloak prohibits you from using any weapons,
 -You cannot move without being seen (essentially you have to be stationary in order to be "invisible"), while using the cloak
 
 
 -I think CCP meant reduction to CPU/PG consumption of the cloak equipment. It would be absolutely silly and morbidly stupid for the cloak to actually take away 75% of your suit's CPU/PG when fitted on a scout.
 -We're not sure if melee is counted.
 -You can move without being seen. You just don't get noticed as much as you would without the cloak. If you sprint, your cloak fluctuates even more. Scouts apparently get perks when fitting the cloak that other suits won't have.
 
 
 Quote:Questions that I have:
 
 -What is the bonus you get from investing into cloaks (i.e. rail rifles get reduction kickback)
 -Can you have more than 1 Cloak on your dropsuit?
 
 
 Am I missing anything else?
 
 
 -To weapons? None. The cloak has a built-in profile dampening bonus of 25%. Not sure about the skill books, though.
 -According to CCP, no. Just like in Eve Online you can only fit one cloak equipment per suit.
 
 Dedicated Scout // Ninja Knifer CLOSED BETA VETERAN SINCE REPLICATION BUILD | 
      
      
        |  Roger Cordill
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 324
 
 
      | Posted - 2014.01.31 04:49:00 -
          [11] - Quote 
 message from Godin: unconfirmed, but you have to pull out the cloak to use it.
 | 
      
      
        |  Broonfondle Majikthies
 Dogs of War Gaming
 Zero-Day
 
 784
 
 
      | Posted - 2014.01.31 05:23:00 -
          [12] - Quote 
 I don't care how noticeable the 'shimmer' is. The most important part of the description so far was 'enemy cant see your health bar'
 
 The amount of times an enemy has picked me up by my floating red 'Kill Me' chevron above my head or all my dampening rendered useless due to infallible suit vision.
 
 As I keep saying. Its not invisibility so much as camouflage which is what I've been wanting from the beginning
 
 "...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear" | 
      
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