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Himiko Kuronaga
Fatal Absolution Covert Intervention
2860
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Posted - 2014.01.30 16:55:00 -
[1] - Quote
Why can a person spawn behind me while Im hacking an objective/CRU and shoot me in the head?
And why don't they, for example, spawn at a separate, but somewhat closeby area that is NOT right next to the terminal?
If they failed to protect it in the first place I don't understand why are you giving them a freebie when they spawn in. Even if I bring team mates you're still allowing them to get the drop on all of us. A person can spawn in at any time and there is no way to account for that possibility. Without the ability to choke the spawn point, like in other first person shooters, there really isn't any tactical way to take an objective other than outright zerging it.
Seems to me thats not really ideal, or fun.
Actually thats my nice way of saying that I'm pissed off right now because your game keeps putting me into a situation where there is literally nothing I can do other than roll the dice and hope I don't get shot in the back of a head by the enemy I already defeated not ten seconds ago. I'm actually thinking about starting a video series depicting many of these stupid situations that exist in Dust. |
Reav Hannari
Red Rock Outriders
2919
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Posted - 2014.01.30 16:59:00 -
[2] - Quote
LogicLoop doesn't work here anymore.
Also, train up your hacking skills and bring friends to watch your back. Otherwise, I'll be introducing you to my Nova Knives. I'll be at your back before you are done hacking even if I spawn at the far end of the structure.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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50LD13R
Bullet Cluster Legacy Rising
17
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Posted - 2014.01.30 17:02:00 -
[3] - Quote
May as well ask why on the map with the shuttle launch pad, spawning at B always puts you by the truck that's next to the CRU. If I wanted to spawn where enemies on C could shoot me, I would've selected the CRU.
But at least while hacking that CRU you can hear the spawn noise. |
Kierkegaard Soren
Forsaken Immortals Top Men.
167
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Posted - 2014.01.30 17:30:00 -
[4] - Quote
Yeah, hacking is a two man job, unless your a Minnie scout with full hack bonuses I guess. I prefere it that way, tbh; it encourages team play and a good sense of timing. Try this, anyway: kill them at the spawn point, wait, kill them again. As a rule of thumb the first one takes 4 seconds or so to redeploy, the second spawn takes a full 10 to get back into the game. Now hack. All yours.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Alena Ventrallis
The Neutral Zone
556
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Posted - 2014.01.30 17:33:00 -
[5] - Quote
train hacking skills, run hacking mods. Theoretically, you can hack a point in under 5 seconds with proto minmatar logi, some complex hack mods in the lows, and level 5 hacking. |
Arkena Wyrnspire
Fatal Absolution Covert Intervention
8708
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Posted - 2014.01.30 17:36:00 -
[6] - Quote
A thousand times this. I am sick and tired of having trouble taking objectives not because the people there are defending adequately, but because every time someone attempts to hack somebody spawns in, invincible, and kills them.
Logicloop left CCP though.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Skihids
Bullet Cluster Legacy Rising
2777
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Posted - 2014.01.30 17:50:00 -
[7] - Quote
It's because CRUs are fakes, there aren't any clones inside. They are hollow! Hack one and your team doesn't get any more clones. Blow one up and neither side loses so much as a single clone.
They are just big targets (like objectives) where some mysterious force teleports you near. |
Himiko Kuronaga
Fatal Absolution Covert Intervention
2862
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Posted - 2014.01.30 17:54:00 -
[8] - Quote
Reav Hannari wrote:LogicLoop doesn't work here anymore.
Also, train up your hacking skills and bring friends to watch your back. Otherwise, I'll be introducing you to my Nova Knives. I'll be at your back before you are done hacking even if I spawn at the far end of the structure.
Hacking skills are maxed. It's irrelevant. A person can spawn behind me at any given time. Not everyone dies at the same moment, just as not everyone is set to spawn when it is convenient for me to hack.
And even if I bring team mates to watch my back they can't see the enemy before they've already opened fire. It's a disadvantageous situation and it's bad game design. |
Himiko Kuronaga
Fatal Absolution Covert Intervention
2862
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Posted - 2014.01.30 18:02:00 -
[9] - Quote
If I were to run around in a dampened ninja assault fit, kill every single uplink in the surrounding area prior to making my assault on the objective, and then kill every single person defending the objective, I would still fail to take the objective because they would simply respawn right on top of me over and over again and shoot me in the back of the head.
If I'm capable of that much badassary, why should my efforts be met with failure? Because I didn't bring four other useless twats along with me to absorb bullets after I did all the work? If they are good enough to stop me then great! I am satisfied with failing in that manner, but why am I rewarded with failure for killing everybody and taking out all of their equipment in a tactical manner before hand?
That is complete and utter nonsense. |
Waiyu Ren
Immortal Guides
30
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Posted - 2014.01.30 18:09:00 -
[10] - Quote
Kierkegaard Soren wrote:Yeah, hacking is a two man job, unless your a Minnie scout with full hack bonuses I guess. I prefere it that way, tbh; it encourages team play and a good sense of timing. Try this, anyway: kill them at the spawn point, wait, kill them again. As a rule of thumb the first one takes 4 seconds or so to redeploy, the second spawn takes a full 10 to get back into the game. Now hack. All yours.
I didn't know about the first 4 second respawn. I always watch the killfeed as i come up to a CRU now. No red deaths for 10 seconds before i start hacking? I'm probably good to go.
MY problem is forgetting to check my 6 before making a dash across open ground. I have been shot in the back so. many. times.....
Shouting doesn't make your opinion seem more valid, it just makes you seem more annoying.
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Himiko Kuronaga
Fatal Absolution Covert Intervention
2862
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Posted - 2014.01.30 18:16:00 -
[11] - Quote
Kierkegaard Soren wrote:Yeah, hacking is a two man job, unless your a Minnie scout with full hack bonuses I guess. I prefere it that way, tbh; it encourages team play and a good sense of timing. Try this, anyway: kill them at the spawn point, wait, kill them again. As a rule of thumb the first one takes 4 seconds or so to redeploy, the second spawn takes a full 10 to get back into the game. Now hack. All yours.
Thats garbage.
Team play should only be required when the level of competition demands it.
Individuals exist in this game too, and deserve to have roles the same as anybody. If I'm better than an entire squad I deserve to be rewarded appropriately.
As it stands I'm doing exactly what you just described. I'm NOT hacking the objective and helping my team, because my only reward for that is currently a bullet in the back of the head. Instead I'm going to just farm kills and let our MCC get destroyed. |
Xyl5
Raging Pack of Homosapiens
17
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Posted - 2014.01.30 20:26:00 -
[12] - Quote
All I do when hacking is to stay alert. Listen to the respawn sound, if I can hear it everywhere then you should be able to hear it too. And I play alone most of the time, but I'm not dumb enough to hack an objective alone. I always wait for someone to come by, not for help in hacking or to watch my back necessarily but just to provide distractions and take some hits. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6217
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Posted - 2014.01.30 20:31:00 -
[13] - Quote
No more LogicLoop
But this seems more like a mechanic design flaw than map design. Of course you could always counter this by bringing a second man to watch your back. I do agree that there are a few objectives where you spawn way too close to the hack terminal and for all CRU's in general you spawn a little close.
ARC Commander
CPM Info and Q&A - Status: Open
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THUNDERGROOVE
ZionTCD Public Disorder.
483
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Posted - 2014.01.30 20:41:00 -
[14] - Quote
Disable spawning on an objective if it's being hacked, I don't understand why they still allow that bullshit.
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
TDBS
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manboar thunder fist
SAM-MIK
33
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Posted - 2014.01.30 20:44:00 -
[15] - Quote
Himiko Kuronaga wrote:If I were to run around in a dampened ninja assault fit, kill every single uplink in the surrounding area prior to making my assault on the objective, and then kill every single person defending the objective, I would still fail to take the objective because they would simply respawn right on top of me over and over again and shoot me in the back of the head.
If I'm capable of that much badassary, why should my efforts be met with failure? Because I didn't bring four other useless twats along with me to absorb bullets after I did all the work? If they are good enough to stop me then great! I am satisfied with failing in that manner, but why am I rewarded with failure for killing everybody and taking out all of their equipment in a tactical manner before hand?
That is complete and utter nonsense.
Because the game isn't called "Army of One"
1.8 will shoot my amarr logi in the face with an ion pistol then bury it under a caldari heavy.
No, not alive thankfully
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
544
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Posted - 2014.01.30 20:47:00 -
[16] - Quote
Skihids wrote:It's because CRUs are fakes, there aren't any clones inside. They are hollow! Hack one and your team doesn't get any more clones. Blow one up and neither side loses so much as a single clone.
They are just big targets (like objectives) where some mysterious force teleports you near. Clone Reanimation Unit... not Clone Storage Unit. o.o;
If you can read this, it means you are reading.
Unless you are skimming
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Operative 1171 Aajli
Bragian Order Amarr Empire
1113
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Posted - 2014.01.30 20:50:00 -
[17] - Quote
Reav Hannari wrote:LogicLoop doesn't work here anymore.
Also, train up your hacking skills and bring friends to watch your back. Otherwise, I'll be introducing you to my Nova Knives. I'll be at your back before you are done hacking even if I spawn at the far end of the structure.
OP explains a problem with game mechanics. Child says, "I like turtles".
Rommel, you magnificent bastard, I read your book!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1113
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Posted - 2014.01.30 20:52:00 -
[18] - Quote
Himiko Kuronaga wrote:Kierkegaard Soren wrote:Yeah, hacking is a two man job, unless your a Minnie scout with full hack bonuses I guess. I prefere it that way, tbh; it encourages team play and a good sense of timing. Try this, anyway: kill them at the spawn point, wait, kill them again. As a rule of thumb the first one takes 4 seconds or so to redeploy, the second spawn takes a full 10 to get back into the game. Now hack. All yours.
Thats garbage. Team play should only be required when the level of competition demands it. Individuals exist in this game too, and deserve to have roles the same as anybody. If I'm better than an entire squad I deserve to be rewarded appropriately. As it stands I'm doing exactly what you just described. I'm NOT hacking the objective and helping my team, because my only reward for that is currently a bullet in the back of the head. Instead I'm going to just farm kills and let our MCC get destroyed.
This is what I end up having to do with my tank. The way ppl complain about tanks, you'd think those same ppl would support not being able to spawn in while the obj is being hacked. I do this with a missile tank too, not a mil blaster, so there really is nothing to complain about when that happens.
Rommel, you magnificent bastard, I read your book!
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Himiko Kuronaga
Fatal Absolution Covert Intervention
2866
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Posted - 2014.01.30 20:56:00 -
[19] - Quote
manboar thunder fist wrote:Himiko Kuronaga wrote:If I were to run around in a dampened ninja assault fit, kill every single uplink in the surrounding area prior to making my assault on the objective, and then kill every single person defending the objective, I would still fail to take the objective because they would simply respawn right on top of me over and over again and shoot me in the back of the head.
If I'm capable of that much badassary, why should my efforts be met with failure? Because I didn't bring four other useless twats along with me to absorb bullets after I did all the work? If they are good enough to stop me then great! I am satisfied with failing in that manner, but why am I rewarded with failure for killing everybody and taking out all of their equipment in a tactical manner before hand?
That is complete and utter nonsense. Because the game isn't called "Army of One"
It's not called "Hack objectives with two or more people" either.
Should I require two people to call in an LAV as well? Perhaps It should require two people to kill one person? Maybe the game should need two people to deploy a nanohive as well?
Or perhaps, just perhaps, some people actually happen to be better than you despite your banding up with other players. And perhaps among those, some of us are introverted enough that we don't feel there should be a 2 man requirement for every situation if we happen to actually be better than those around us.
Is it a team based game? Sure. Sure.
And I'll do my part. Over here. Away from the rest of you terrible people. |
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