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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
339
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Posted - 2014.01.29 16:30:00 -
[1] - Quote
Consecutive kills should award slayers with more wp to help killers get logi level wp
Director:Diplomat
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1698
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Posted - 2014.01.29 16:33:00 -
[2] - Quote
Why do people even care about WP?
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
339
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Posted - 2014.01.29 16:36:00 -
[3] - Quote
Aikuchi Tomaru wrote:Why do people even care about WP? It is the major factor in payout and the only factor in your rank in a match Just to start
Director:Diplomat
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
97
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Posted - 2014.01.29 16:43:00 -
[4] - Quote
NoxMort3m wrote:Consecutive kills should award slayers with more wp to help killers get logi level wp
Most logi players do not make tones of WP, usually it is just the very active ones. Which are getting their links used, hives used, and are repping.
Most other people dilute the logi wp by throwing their own links and hives.
The top five people in every match are not all logi, maybe one or two are.
FAME
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
340
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Posted - 2014.01.29 22:09:00 -
[5] - Quote
Varjac Theobroma Montenegro wrote:NoxMort3m wrote:Consecutive kills should award slayers with more wp to help killers get logi level wp Most logi players do not make tones of WP, usually it is just the very active ones. Which are getting their links used, hives used, and are repping. Most other people dilute the logi wp by throwing their own links and hives. The top five people in every match are not all logi, maybe one or two are. I just want things like double kill and them to give bonus wp, like the head shot, there are more easier ways to get wp,
Director:Diplomat
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Heavenly Daughter
the Aurum Grinder and Company
310
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Posted - 2014.01.29 22:24:00 -
[6] - Quote
Aikuchi Tomaru wrote:Why do people even care about WP?
Higher WP = greater chance to win , just not always lol.
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
340
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Posted - 2014.01.30 06:37:00 -
[7] - Quote
Id really like to see this added to the game im sure it wouldnt take much
Director:Diplomat
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Squagga
The State Protectorate
93
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Posted - 2014.01.30 12:16:00 -
[8] - Quote
I don't know why you would want logi level .. anything .. anyways yes we should be getting more WPs for killstreaks. Besides, can't believe this needs to be explained to you amateurs, besides it's the rankings system which kills should be like it used to. It Gets us orbital strikes! Oh fukk god I hate you guys sometimes!!
Reloading, the silent killer.
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Alan-Ibn-Xuan Al-Alasabe
Chatelain Rapid Response Gallente Federation
481
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Posted - 2014.01.30 13:09:00 -
[9] - Quote
Warpoints are a reward for taking an action that helps your team win a match. Kills help your team win. Killing two people helps twice as much, and is worth twice the warpoints. It doesn't help any less if you died in between killing the two of them, so there's no reason to add warpoints for a kill streak.
I guess the argument could be made that you help more by not dying, as you aren't depleting clones, but that argument applies just as well to any warpoint awarding action. That is, people would be just as entitled to repair-streak bonuses as to kill-streak bonuses.
Headshots might warrant a bonus, since a target killed by headshot can't be revived. You also can't be revived from kills made by explosives, though, and I don't think the tryhards want their headshot bonus mixed with a grenade kill bonus. It would be kind of neat if you got an extra 5 wp or so when an opponent you killed bleeds out, so that you got it no matter how you took them out, as long as they aren't revived. |
Pete B
Blood Unit 13 Zero-Day
91
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Posted - 2014.01.30 16:26:00 -
[10] - Quote
I can really get behind that idea. The idea of essentially a positive K/D is more rewarding than a negative, as in a game that where the amount of clones left is just as important as holding objectives, people should be rewarded for taking out more enemies clones than being taken out.
So the WP from taking enemies out should be (5xN)+50, where n is the amount of kills in current life. So the third kill in one life would be equal to 65WP, and the 24/0 players would have gotten 170 points on their 24th kill, would I think is full deserved if all done in a dropsuit. Although any kill done in a vehicle should be worth 0.5N, and dropsuit kill should be worth 1N. |
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
134
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Posted - 2014.01.30 16:33:00 -
[11] - Quote
Pete B wrote:I can really get behind that idea. The idea of essentially a positive K/D is more rewarding than a negative, as in a game that where the amount of clones left is just as important as holding objectives, people should be rewarded for taking out more enemies clones than being taken out.
So the WP from taking enemies out should be (5xN)+50, where n is the amount of kills in current life. So the third kill in one life would be equal to 65WP, and the 24/0 players would have gotten 170 points on their 24th kill, would I think is full deserved if all done in a dropsuit. Although any kill done in a vehicle should be worth 0.5N, and dropsuit kill should be worth 1N.
Kills=Kills whether I'm in my Assault suit or in my Assault Dropship. I put a lot of points into both to accomplish a goal; killing people. I dont want to be on the ground because the enemy is camping on top of towers. Wait, I get less pointe taking my Incubus up there than if I tried to snipe them off. Well, guess I'll just snipe.
I could get behind an idea like this, but, it has to be fair to all parties.
P.A.I.R.- Pilot Against Invisible RDVs.
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
357
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Posted - 2014.01.30 18:29:00 -
[12] - Quote
ResistanceGTA wrote:Pete B wrote:I can really get behind that idea. The idea of essentially a positive K/D is more rewarding than a negative, as in a game that where the amount of clones left is just as important as holding objectives, people should be rewarded for taking out more enemies clones than being taken out.
So the WP from taking enemies out should be (5xN)+50, where n is the amount of kills in current life. So the third kill in one life would be equal to 65WP, and the 24/0 players would have gotten 170 points on their 24th kill, would I think is full deserved if all done in a dropsuit. Although any kill done in a vehicle should be worth 0.5N, and dropsuit kill should be worth 1N. Kills=Kills whether I'm in my Assault suit or in my Assault Dropship. I put a lot of points into both to accomplish a goal; killing people. I dont want to be on the ground because the enemy is camping on top of towers. Wait, I get less pointe taking my Incubus up there than if I tried to snipe them off. Well, guess I'll just snipe. I could get behind an idea like this, but, it has to be fair to all parties. Exactly, i dony. Want slyers to exceed other classes i just want there to be more ways for slayers to get wp. Like heavies have no equipment slots so kill streak wp rewards would be amazing
Director:Diplomat
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RED FARM
GOOD OL' B0YS
67
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Posted - 2014.01.30 20:20:00 -
[13] - Quote
Varjac Theobroma Montenegro wrote:NoxMort3m wrote:Consecutive kills should award slayers with more wp to help killers get logi level wp Most logi players do not make tones of WP, usually it is just the very active ones. Which are getting their links used, hives used, and are repping. Most other people dilute the logi wp by throwing their own links and hives. The top five people in every match are not all logi, maybe one or two are.
4 out of 5 times I true Logi I get Orbies by myself. However, I go negatve on k/d due to reviving people and using a less "powerful" suit in order to hold all my gear. In general, we tend to win when this happens as I have revived and healed like 25 clones. I trully feel one logi working like this can change a team.
I do not use a rep tool.
Public Chat: GOOD OL' B0YS
Please note the word B0YS has a zero in it.
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Ankbar Latrommi
S.e.V.e.N. General Tso's Alliance
55
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Posted - 2014.01.30 20:39:00 -
[14] - Quote
NoxMort3m wrote:Consecutive kills should award slayers with more wp to help killers get logi level wp
So the red-zoned Thale guy or protostompers can get even more WP? Let's fix one thing at a time, not add a decent thing on top of a system which will later be shifted.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Skihids
Bullet Cluster Legacy Rising
2781
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Posted - 2014.01.30 20:46:00 -
[15] - Quote
If you want Logi level rewards then try logistics work.
There is actually twice as much WP's given out for kills as for spawns! Yes, you heard it right, CCP rewards slayers twice as much as logistics today. 50 points for a kill and 25 for a spawn.
So why do I get more rewards than you? Simple. I'm the ONLY ONE putting out uplinks! I have no competition for spawn rewards because you are too busy killing to be bothered to deploy an uplink. You on the other hand have to compete with 14 other slayers for the pot of kills.
You can think of Logis as the hosts of the party, supplying free drinks and entertainment to all. The best hosts are constantly running around making sure everyone has a drink and is enjoying themselves. They get satisfaction from a well run party that everyone talks about the day after. Their WP's are a measure of their popularity, how much folks enjoyed their services.
Just as in life where the vast majority of folks just want to drink and dance, most FPS players want to run and gun. They aren't interested in support play because it takes away from their shooting time. The ratio of support players is akin to the number of hosts that throw parties, precious few.
So if you want to be popular try throwing a party of your own instead of attending every one you can and complaining that the host is more popular than you are. |
Mobius Kaethis
Molon Labe. Public Disorder.
1221
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Posted - 2014.01.30 20:56:00 -
[16] - Quote
I don't like the idea that kill streaks and multi-kills get higher rewards than a simple kill. It doesn't matter if one person does the killing or if many do, a kill is a kill, either way it helps the team.
By incentivising kill streaks and multi-kills you are encouraging players to think that some how a kill streak or multi-kill is more useful to the team than a group of kills by different players. The long term result of this would be that players would start talking a lot about kill stealing leading to endless forum moans. Team play becomes a negative since you are less likely to add to your kill streak when you are running with a group (a friendly might just steal that kill which would give you a 10-kill streak).
For the sake of team play and a good representation of how helpful an action is to the team the OP's idea should not be implemented.
Fun > Realism
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
360
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Posted - 2014.01.30 21:59:00 -
[17] - Quote
Skihids wrote:If you want Logi level rewards then try logistics work.
There is actually twice as much WP's given out for kills as for spawns! Yes, you heard it right, CCP rewards slayers twice as much as logistics today. 50 points for a kill and 25 for a spawn.
So why do I get more rewards than you? Simple. I'm the ONLY ONE putting out uplinks! I have no competition for spawn rewards because you are too busy killing to be bothered to deploy an uplink. You on the other hand have to compete with 14 other slayers for the pot of kills.
You can think of Logis as the hosts of the party, supplying free drinks and entertainment to all. The best hosts are constantly running around making sure everyone has a drink and is enjoying themselves. They get satisfaction from a well run party that everyone talks about the day after. Their WP's are a measure of their popularity, how much folks enjoyed their services.
Just as in life where the vast majority of folks just want to drink and dance, most FPS players want to run and gun. They aren't interested in support play because it takes away from their shooting time. The ratio of support players is akin to the number of hosts that throw parties, precious few.
So if you want to be popular try throwing a party of your own instead of attending every one you can and complaining that the host is more popular than you are. So you think a heavy that doesnt have a equipment slot thats getting all he kills isnt equal to the guy doin nothing but running around dropping uplinls, suits with equipmen slots can spam for easy wp, kills meed a way to make wp for balance
Director:Diplomat
Search DL514 to apply
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Skihids
Bullet Cluster Legacy Rising
2781
|
Posted - 2014.01.30 22:26:00 -
[18] - Quote
NoxMort3m wrote:Skihids wrote:If you want Logi level rewards then try logistics work.
There is actually twice as much WP's given out for kills as for spawns! Yes, you heard it right, CCP rewards slayers twice as much as logistics today. 50 points for a kill and 25 for a spawn.
So why do I get more rewards than you? Simple. I'm the ONLY ONE putting out uplinks! I have no competition for spawn rewards because you are too busy killing to be bothered to deploy an uplink. You on the other hand have to compete with 14 other slayers for the pot of kills.
You can think of Logis as the hosts of the party, supplying free drinks and entertainment to all. The best hosts are constantly running around making sure everyone has a drink and is enjoying themselves. They get satisfaction from a well run party that everyone talks about the day after. Their WP's are a measure of their popularity, how much folks enjoyed their services.
Just as in life where the vast majority of folks just want to drink and dance, most FPS players want to run and gun. They aren't interested in support play because it takes away from their shooting time. The ratio of support players is akin to the number of hosts that throw parties, precious few.
So if you want to be popular try throwing a party of your own instead of attending every one you can and complaining that the host is more popular than you are. So you think a heavy that doesnt have a equipment slot thats getting all he kills isnt equal to the guy doin nothing but running around dropping uplinls, suits with equipmen slots can spam for easy wp, kills meed a way to make wp for balance
If that heavy gets 25 kills he will get just as many points as a Logi who gets 50 spawns. 25 kills is respectable, but so is 50 spawns. That Logi is keeping his team in the fight and is spending a huge amount of time and risking a good deal of ISK in doing so. You don't earn 50 spawns by tossing uplinks in crappy far away locations.
If the heavy gets All the kills in a 150 clone match he will earn 7,500 WP. If the Logi manages to get 150 spawns (meaning his gear is more attractive than any objective, CRU, "Smart spawn", or other uplink) he will earn only 3,750 points.
I repeat, the ONLY reason I can out earn you is that I'm THE ONLY ONE keeping everyone in the fight. I have NO competition. Why? Because you don't want to do it. The guy next to you doesn't want to do it. The guy next to him doesn't want to be bothered either. If you think it's so easy to maintain enough uplinks in prime locations just try it yourself. Try not losing ISK carrying all that proto equipment on a squishy Logi suit.
Top the leader board just once as a dedicated Logi and we'll have a discussion about how "easy" it is. Until then you don't have a clue what's involved. You are just guessing about a role you've never played. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
628
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Posted - 2014.01.30 22:51:00 -
[19] - Quote
It would be rather nice for us heavies, seeing as how the only way we can get WP is by combat (kills&assists). And the competition for those combat-related WPs is extremely high. Something extra would always be nice. And never mind that this should also benefit logistics and scouts that competently use their weapon/s.
However...
This has the potential to further increase the WP disparity between vets and new players. I'd prefer other WP bonuses that new players have equal access to, over a "killstreak"-esque system. Things like suppression, kill WPs based in part on % damage done, things like that. Slayers would benefit from those type of things as well, if not more-so than the "killstreaks." |
Skihids
Bullet Cluster Legacy Rising
2781
|
Posted - 2014.01.31 01:18:00 -
[20] - Quote
There are two things going on here:
1) People are jealous of the rewards of a class they have no interest in, nor understanding of. 2) They want CoD kill streak rewards.
I can understand ignorance. Not many folks play true support so few have any experience with the rewards and requirements. What I don't understand is continued bitching when the facts have been explained.
As for CoD kill streaks, they focus on the individual and therefore have no place in DUST. |
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X7 lion
Swamp Tempo Canis Eliminatus Operatives
98
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Posted - 2014.01.31 02:27:00 -
[21] - Quote
Varjac Theobroma Montenegro wrote:NoxMort3m wrote:Consecutive kills should award slayers with more wp to help killers get logi level wp Most logi players do not make tones of WP, usually it is just the very active ones. Which are getting their links used, hives used, and are repping. Most other people dilute the logi wp by throwing their own links and hives. The top five people in every match are not all logi, maybe one or two are.
any one who is being a logi get alot of wp mate, its the ones who dont focus on team support that suck. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1760
|
Posted - 2014.01.31 03:17:00 -
[22] - Quote
I would like to see extra WP for killing near an objective. Attack/Defense War Points would incentivize team-play.
I don't think killstreaks should be rewarded anywhere but Ambush, as it would incentivize reline sniping in Skirm/Dom. Although I would rather see a 'survival bonus' for Ambush (+50 WP for every minute that you don't lose a clone), rather than a killstreak bonus.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
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Skihids
Bullet Cluster Legacy Rising
2783
|
Posted - 2014.01.31 05:05:00 -
[23] - Quote
WPs need to remain team focused. They are the way CCP incentivizes us to go for the win rather than pad individual stats. |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
293
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Posted - 2014.01.31 05:31:00 -
[24] - Quote
Fizzer94 wrote:I would like to see extra WP for killing near an objective. Attack/Defense War Points would incentivize team-play.
Spoiler: We have that already. Get a competent squad leader.
Quote:Like heavies have no equipment slots so kill streak wp rewards would be amazing
Quote:So you think a heavy that doesnt have a equipment slot thats getting all he kills
Quote:It would be rather nice for us heavies, seeing as how the only way we can get WP is by combat (kills&assists). And the competition for those combat-related WPs is extremely high.
Protip: Heavies can hack things too. In fact, we're the best at hacking contested objectives because we have more HP than anyone else and can take an impressive amount of fire while finishing up a hack. If you're doing poorly for WP as a heavy, maybe you should stop stacking armor plates and standing around with your thumb up your butt waiting for reds to run in front of your gun and be more proactive on the field.
There are only one or two logis I've seen that consistently get more WP than me in my fatsuit, and they do so because they deserve it. Ever stop to think that maybe that logi is just being more of a help to the team than you are?
http://img.photobucket.com/albums/v300/ghostc/gg/012114-2049-59.jpg
Oh man look, those two logis came in front of me despite combining for one less kill than I had by myself! Nevermind half my kills were made possible by scans thrown out by the logis, ammo they dropped for me, repairs, drop uplinks and nanite injectors, clearly this is a problem. Logis just get too much damn WP.
Let's not even get into the fact that I was rolling around in a fatsuit that costs less than 25k total and a decent logi suit costs several times that much. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
628
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Posted - 2014.01.31 05:52:00 -
[25] - Quote
Scalesdini wrote:[quote=Fizzer94] Protip: Heavies can hack things too. In fact, we're the best at hacking contested objectives because we have more HP than anyone else and can take an impressive amount of fire while finishing up a hack. If you're doing poorly for WP as a heavy, maybe you should stop stacking armor plates and standing around with your thumb up your butt waiting for reds to run in front of your gun and be more proactive on the field. There are only one or two logis I've seen that consistently get more WP than me in my fatsuit, and they do so because they deserve it. Ever stop to think that maybe that logi is just being more of a help to the team than you are? http://img.photobucket.com/albums/v300/ghostc/gg/012114-2049-59.jpgOh man look, those two logis came in front of me despite combining for one less kill than I had by myself! Nevermind half my kills were made possible by scans thrown out by the logis, ammo they dropped for me, repairs, drop uplinks and nanite injectors, clearly this is a problem. Logis just get too much damn WP. Let's not even get into the fact that I was rolling around in a fatsuit that costs less than 25k total and a decent logi suit costs several times that much.
Yes. Hacking things. Useful in skirmish, which I don't play. Useful in domination, but options are limited. In any case, I prefer to watch the backs of hackers. Much more useful to my team. Somebody has to do it, and it might as well be the meat-shield with a bullet-hose.
In other news, I regularly get well over 2k WP in my SEVER logi using only BPO equipment and an SMG. Just recently managed a 3k game. Also of note, I switch roles to whatever will best benefit my team. And don't even get me started on the achievements of my dedicated logi alt.
But don't mind me. I'm too busy sitting around with my thumb inserted anally.
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Ankbar Latrommi
S.e.V.e.N. General Tso's Alliance
55
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Posted - 2014.01.31 16:01:00 -
[26] - Quote
Vicious Minotaur wrote:And the competition for those combat-related WPs is extremely high. How is that? I am unfamiliar with this.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
631
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Posted - 2014.01.31 16:07:00 -
[27] - Quote
no... we dont want any more orbital spam.. it already bad enough that by the time a fully squad that doesnt spam wp gets and orbital the squad that is farming wp with spammed nanohives and uplinks gets 6... |
Soldier Sorajord
Subsonic Synthesis RISE of LEGION
41
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Posted - 2014.01.31 16:24:00 -
[28] - Quote
Varjac Theobroma Montenegro wrote:NoxMort3m wrote:Consecutive kills should award slayers with more wp to help killers get logi level wp Most logi players do not make tones of WP, usually it is just the very active ones. Which are getting their links used, hives used, and are repping. Most other people dilute the logi wp by throwing their own links and hives. The top five people in every match are not all logi, maybe one or two are. Top notch killers also get up there. Ever heard of Roddak Vektal ARG? he's a killer and he hits the top a lot. Tankers also finish well.
i make tons of WP because I use my Equipment well. For example, I throw a nanohive where all my allies are, so that they can refill on grenades. I heal tons of people even though EVERYONE RUNS FROM THE REPAIR TOOL! I pick up guys, and throw uplinks so people don't spawn facing a wall/corner. Slayers get lots of WP as well, because they are good at what they do.
Bottom line is, get good at what you do, and the WP will come with it.
Pro tip: Get headshots more with your weapons. You get 60 WP instead of 50 per kill.
Sora's the name. Gallente is my game.
Yup! Gallente Specialist Here :)
Subsonic.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
140
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Posted - 2014.01.31 19:30:00 -
[29] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Warpoints are a reward for taking an action that helps your team win a match. Kills help your team win. Killing two people helps twice as much, and is worth twice the warpoints. It doesn't help any less if you died in between killing the two of them, so there's no reason to add warpoints for a kill streak.
I guess the argument could be made that you help more by not dying, as you aren't depleting clones, but that argument applies just as well to any warpoint awarding action. That is, people would be just as entitled to repair-streak bonuses as to kill-streak bonuses.
Headshots might warrant a bonus, since a target killed by headshot can't be revived. You also can't be revived from kills made by explosives, though, and I don't think the tryhards want their headshot bonus mixed with a grenade kill bonus. It would be kind of neat if you got an extra 5 wp or so when an opponent you killed bleeds out, so that you got it no matter how you took them out, as long as they aren't revived. How about making it an Ambush-only bonus?
Ambush is the deathmatch mode with tons of combat focus already. The fact that every death is hugely detrimental in that mode, makes a killstreak bonus far more sensible. |
Al the destroyer
NECROM0NGERS The CORVOS
53
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Posted - 2014.01.31 19:53:00 -
[30] - Quote
Skihids wrote:NoxMort3m wrote:Skihids wrote:If you want Logi level rewards then try logistics work.
There is actually twice as much WP's given out for kills as for spawns! Yes, you heard it right, CCP rewards slayers twice as much as logistics today. 50 points for a kill and 25 for a spawn.
So why do I get more rewards than you? Simple. I'm the ONLY ONE putting out uplinks! I have no competition for spawn rewards because you are too busy killing to be bothered to deploy an uplink. You on the other hand have to compete with 14 other slayers for the pot of kills.
You can think of Logis as the hosts of the party, supplying free drinks and entertainment to all. The best hosts are constantly running around making sure everyone has a drink and is enjoying themselves. They get satisfaction from a well run party that everyone talks about the day after. Their WP's are a measure of their popularity, how much folks enjoyed their services.
Just as in life where the vast majority of folks just want to drink and dance, most FPS players want to run and gun. They aren't interested in support play because it takes away from their shooting time. The ratio of support players is akin to the number of hosts that throw parties, precious few.
So if you want to be popular try throwing a party of your own instead of attending every one you can and complaining that the host is more popular than you are. So you think a heavy that doesnt have a equipment slot thats getting all he kills isnt equal to the guy doin nothing but running around dropping uplinls, suits with equipmen slots can spam for easy wp, kills meed a way to make wp for balance If that heavy gets 25 kills he will get just as many points as a Logi who gets 50 spawns. 25 kills is respectable, but so is 50 spawns. That Logi is keeping his team in the fight and is spending a huge amount of time and risking a good deal of ISK in doing so. You don't earn 50 spawns by tossing uplinks in crappy far away locations. I couldn't agree more try and spend all your SP on equipment to help your team try and keep yourself alive while your main focus is on a teammate we'll see how well you do. If the heavy gets All the kills in a 150 clone match he will earn 7,500 WP. If the Logi manages to get 150 spawns (meaning his gear is more attractive than any objective, CRU, "Smart spawn", or other uplink) he will earn only 3,750 points. I repeat, the ONLY reason I can out earn you is that I'm THE ONLY ONE keeping everyone in the fight. I have NO competition. Why? Because you don't want to do it. The guy next to you doesn't want to do it. The guy next to him doesn't want to be bothered either. If you think it's so easy to maintain enough uplinks in prime locations just try it yourself. Try not losing ISK carrying all that proto equipment on a squishy Logi suit. Top the leader board just once as a dedicated Logi and we'll have a discussion about how "easy" it is. Until then you don't have a clue what's involved. You are just guessing about a role you've never played.
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