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KGB Sleep
Ikomari-Onu Enforcement Caldari State
669
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Posted - 2014.01.29 05:32:00 -
[1] - Quote
Alena Ventrallis wrote:IT needs to be a high alpha, low dps weapon. Low ROF, high damage per shot, long range.
So give it a 10 point per shot increase. and make it charge between each shot. Adjust charge time accordingly to make the dps lower than all the other rifles.
The gun is fine.
Seriously, it is fine.
Focus on the CR and the SCR if you want to nerf. Put a charge up time on those to stop modded controller abuse.
"Because beer, that's why."
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
669
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Posted - 2014.01.29 05:52:00 -
[2] - Quote
Nocturnal Soul wrote:KGB Sleep wrote:Alena Ventrallis wrote:IT needs to be a high alpha, low dps weapon. Low ROF, high damage per shot, long range.
So give it a 10 point per shot increase. and make it charge between each shot. Adjust charge time accordingly to make the dps lower than all the other rifles. The gun is fine. Seriously, it is fine. Focus on the CR and the SCR if you want to nerf. Put a charge up time on those to stop modded controller abuse. I will poop on your existence if this happens.
That would take a very loose butthole sir. Let's hope it doesn't happen then for your sake.
"Because beer, that's why."
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
671
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Posted - 2014.01.30 04:25:00 -
[3] - Quote
Stupid Blueberry wrote:KGB Sleep wrote:Alena Ventrallis wrote:IT needs to be a high alpha, low dps weapon. Low ROF, high damage per shot, long range.
So give it a 10 point per shot increase. and make it charge between each shot. Adjust charge time accordingly to make the dps lower than all the other rifles. The gun is fine. Seriously, it is fine. Focus on the CR and the SCR if you want to nerf. Put a charge up time on those to stop modded controller abuse. When you see literally 90% of the player base using the same gun, something is wrong.
HERE is a recent Dust video.
There are a variety of weapons being used if you monitor the kill feed, it is hardly RR514.
Of course the Rail Rifle is going to be common, people had to use the same weapons for over a year. Everyone wanted the new shiny guns, dropped their old ones,and now some people are highly proficient. I find more combat rifles and ARs out there than Rails personally.
"Because beer, that's why."
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
673
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Posted - 2014.01.30 05:00:00 -
[4] - Quote
Alena Ventrallis wrote:I use the rail rifle, and I'm wanting these changes. It's how rails in Eve perform, so the rail rifle should emulate this.
By this logic we should get to lock on targets too.
"Because beer, that's why."
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
677
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Posted - 2014.01.30 08:57:00 -
[5] - Quote
Korvin Lomont wrote:KGB Sleep wrote:
The gun is fine.
Seriously, it is fine.
Focus on the CR and the SCR if you want to nerf. Put a charge up time on those to stop modded controller abuse.
Hmm the CR does not benefit that much from modded controlers, as you can surpass a rof of 400 as each burst lasts 0.15 sec...
That's true. I should have put "AR" for the no recoil while ADS instead.
"Because beer, that's why."
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
677
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Posted - 2014.01.30 09:31:00 -
[6] - Quote
Alena Ventrallis wrote: Dust 514, which is set in New Eden, the same universe as Eve, therefore it should follow New Eden rules, just as Eve does.
They're in the same universe but unfortunately different genres.
Besides, in the case of rail tech your desired effects are already represented in the Sniper rifle and Forge gun. The Devs did an excellent job in creating a frontline battle rifle that fits the tech yet is effective in an FPS. You can't possible think that they didn't consider the things you are suggesting when they spent months on the new weapons. I suppose they could add a sound effect in between shots to simulate the charge up you want but why would the weapon need to charge again when initially activated?
This is what they deemed best and it has plenty of drawbacks that Eve doesn't have to deal with like manually aiming maintaining fire at small targets in long range or slow RoF in a low TTK environment. To slow anything down would also ruin the rifle's long range performance and allow people to get away too easily.
The new weapons are both perfect imo and a lot of other weapons are still UP. What you are going to accomplish with nerf / corrections threads are another rifle to join the broken heap of stuff people "fixed" that no one wants to use like the Flaylock, the Laser (making a comeback i know), the TAC, the Gallente Breach, and the AR according to some players.
You know the QQ over the AR was centered on balancing it to reflect Eve techlore? Something about Gallente plasma dissipation inhibiting range and reducing the AR's "OP in cqc DPS." So, when everything was "balanced" at the introduction of these new rifles people are now screaming to have exactly what they were trying to nerf because they feel they can't compete even though they were given balanced extensions to range.
"Because beer, that's why."
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