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Tailss Prower
501ST JFW StrikerZ Unit
134
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Posted - 2014.01.29 06:58:00 -
[1] - Quote
Atiim wrote:Soldiersaint wrote:Jack McReady wrote:Mdog 24158 wrote:I love the fact that tanks can be called in easily and be super fun. Dont increase the price just give them lower pg or cpu or lower their base ehp. More vehicles with less ehp(less modules) means more points for av people and fun for tankers. . There still should be the more harder to kill advanced tanks though. get gud and stfu People like you are the type of jerks im talking about. its a video game. who the hell are you to tell him what to do? why dont you shut the hell up and play your game. Kinda hard to "STFU and enjoy your game" when something in said game is broken. You say everything is broken the tanks are far from broken and im srry if militia av doesn't work for you But really its not hard to kill tanks with you just got to you know actually try and work as a team
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Tailss Prower
501ST JFW StrikerZ Unit
136
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Posted - 2014.01.30 03:55:00 -
[2] - Quote
Takahiro Kashuken wrote:Tech De Ra wrote:
even without hardeners the militia tanks dont seem to care about swarms
my first time in a tank for a long time was last night when gimble called in a sica fitted with bpo mods, the enemy had 2 swarmers on me pretty much all match
I am probably the worst tanker you will ever see in the game, but those swarm launchers firing at me all match long did nothing to the tank, by the time they reloaded i was pretty much back to full hp
Sica Swarms Guess the link? most use militia or standard swarms and swarms are weak against shields and hurts armor like hell |
Tailss Prower
501ST JFW StrikerZ Unit
136
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Posted - 2014.01.30 05:19:00 -
[3] - Quote
Tech De Ra wrote:When a tank costs almost the same as an adv fit dropsuit and can be RECALLED during the match when you feel like it, something is wrong
/thread
Samething can be said about the advanced dropsuit because you can change to a starter fit at a supply depot and not lose any mony even if we used militia tanks we still pay for them |
Tailss Prower
501ST JFW StrikerZ Unit
136
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Posted - 2014.01.30 05:50:00 -
[4] - Quote
straya fox wrote:Takahiro Kashuken wrote:Tech De Ra wrote:When a tank costs almost the same as an adv fit dropsuit and can be RECALLED during the match when you feel like it, something is wrong
/thread
When a dropsuit costs almost the same as a std fitted tank and can be swapped at a depot back in the spawn when you feel like it, something is wrong You do realise that it requires a depot i assume. What specialist installation with vey few on the field does a tank require to recall and redeploy? Normally you will have one at the base if not out in the field and we can't just recall our tank out in the open because someone could shoot us or our tank like a sniper or another tank there is just as much risk in recalling our vehicals as there is to you going to a supply depot to change suits |
Tailss Prower
501ST JFW StrikerZ Unit
136
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Posted - 2014.01.30 06:06:00 -
[5] - Quote
MINA Longstrike wrote:Soldiersaint wrote:I agree tanks are a lot of fun right now. Any one asking for a price raise on militia tanks are just jerks who think games should be a second job. I am a tanker who doesn't think that 80k mlt tanks are fine, I don't think rails, damage mods or extenders are working properly. I think blasters should have lower RoF but higher damage per shot to prevent them from being quite so devastating to infantry. I want infantry to perform a little better versus tanks. I think mlt tanks are a crutch. I agree with you about the Damage mods but I see that as an overall game issue as it works poorly for both infantry and vehicles and lowering the firerate and increasing the damage on blasters won't really change much I mean yes it shoots slower however each shot would do more damage so the overall dps wouldn't really change hell it would take less shots to kill infantry see the issue there it would have to be a big drop in rate of fire with only a small increase to damage and doing that would make a blaster tank unable to kill another tank
Now for railguns I don't really see an issue the biggest problem with it isn't the gun but the people so many use the militia tanks with damage mods and a militia railgun and this is actually the issue and as I said before damage mods are a overall game issue they have always made things unbalanced in some way and in this case which is pretty common even in the old builds makes the railgun seem op now I have a madd with a proto railgun no damage mods and it takes AT LEAST 5 shots if not more to weaken or kill a gunnlogi or a madd with hardners on and since militia tanks have same hp they can last pretty long too but thats if they got hardners so you see the issue is the damage mods well that and the idiots redlining but I tend to hunt them with my tank anyway and I'm sorry dropship pilots but it's an anti-vehicle weapon it's gonna hurt so I would advise you to stay alert if you want to live same thing to a shield tank
If a shield vehicle player was more alert and payed attention but looking at the overview map alot he wouldn't be caught off guard and would preform just as well as any armor vehicle player |
Tailss Prower
501ST JFW StrikerZ Unit
136
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Posted - 2014.01.30 07:06:00 -
[6] - Quote
MINA Longstrike wrote:Tailss Prower wrote:MINA Longstrike wrote:Soldiersaint wrote:I agree tanks are a lot of fun right now. Any one asking for a price raise on militia tanks are just jerks who think games should be a second job. I am a tanker who doesn't think that 80k mlt tanks are fine, I don't think rails, damage mods or extenders are working properly. I think blasters should have lower RoF but higher damage per shot to prevent them from being quite so devastating to infantry. I want infantry to perform a little better versus tanks. I think mlt tanks are a crutch. I agree with you about the Damage mods but I see that as an overall game issue as it works poorly for both infantry and vehicles and lowering the firerate and increasing the damage on blasters won't really change much I mean yes it shoots slower however each shot would do more damage so the overall dps wouldn't really change hell it would take less shots to kill infantry see the issue there it would have to be a big drop in rate of fire with only a small increase to damage and doing that would make a blaster tank unable to kill another tank Now for railguns I don't really see an issue the biggest problem with it isn't the gun but the people so many use the militia tanks with damage mods and a militia railgun and this is actually the issue and as I said before damage mods are a overall game issue they have always made things unbalanced in some way and in this case which is pretty common even in the old builds makes the railgun seem op now I have a maddy with a proto railgun no damage mods and it takes AT LEAST 5 shots if not more to weaken or kill a gunnlogi or a maddy with hardners on and since militia tanks have same hp they can last pretty long too but thats if they got hardners so you see the issue is the damage mods well that and the idiots redlining but I tend to hunt them with my tank anyway and I'm sorry dropship pilots but it's an anti-vehicle weapon it's gonna hurt so I would advise you to stay alert if you want to live same thing to a shield tank If a shield vehicle player was more alert and payed attention by looking at the overview map alot he wouldn't be caught off guard and would preform just as well as any armor vehicle player The idea behind lower RoF & slightly higher damage is that it takes away the current spray and pray vs infantry without hurting dps, double damage and cut fire rate in half and you need to be a lot more accurate with your shots. That may be so but it's not hard to aim the blaster and hell there is aa slight blaster blast radius that most don't know because of it's bullet size and also say they took your idear you would be making it weaker vs other tanks even more so than it is now and there are plenty I'm sure who can aim to the point you would come back bitching how you died even faster I'm just saying it really won't change much besides making it even more of cannon fodder for other tanks
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Tailss Prower
501ST JFW StrikerZ Unit
136
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Posted - 2014.01.30 07:17:00 -
[7] - Quote
TechMechMeds wrote:He's very humble about it as well. Wth where did that come from |
Tailss Prower
501ST JFW StrikerZ Unit
136
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Posted - 2014.01.30 07:34:00 -
[8] - Quote
Auris Lionesse wrote:does anyone understand that av stands for anti vehicle? tanks arent supposed to withstand av. av is supposed to be overpowered against tanks. thats its role, tanks and dropships are op against infantry, and infantry are op against the guy who cant defend himself while using av weapons. they never should have been nerfed in 1.7
this is "mmo" afterall, learn your combat triangles. av > v > I > av
a milita swarm launcher should be able to solo any milita tank or dropship that appears. no thats an MMORPG theres a big difference between then and your whole statement is invald cause 1 I can solo a tank with av right now but thats not the point the fact is more than 1 person can use av no problem but they don't use it like they should throwing militia or stnd swarms at a tank isn't gonna harm him as much buffing AV will not only be stupid but make tanks like last build no longer around or do you like having redline tanks because with your statement thats what your asking for right now I can get my proto swarm with prof lvl 3 and 3 complex dmg mods and own a tank by myself like nothing and you want to buff it when it's something anyone and almost everyone has normally its 2-3 people hititng a tank with militia or std swarms so what if it was 2-3 with avd or proto swarms the tank wouldn't stand a chance so buffing the av isn't needed if your not willing to actually try and spead some isk to kill a tank you won't get teh results you want |
Tailss Prower
501ST JFW StrikerZ Unit
136
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Posted - 2014.01.30 07:38:00 -
[9] - Quote
Shyeer Alvarin wrote:Easy fix...
Ready? Wait for it?
Take out MLT HAV's entirely. LAV's and Dropships I can understand. They're made of paper and start burning really really quick. MLT HAV's are not/should not be an excuse to print ISK in Ambush/Domination/Skirmish with open maps. There's absolutely no reason I shouldn't be able to two-shot the damn things for what they cost. I enjoyed tanking when it actually took SP in tanks to make them worth half a crap on the field. Now, pretty much every tank I see on the field is a joke. And the -really- sad part?
I've seen scarier Somas and Sicas than Madrugars and Gunloggi's. Fact. It's completely -wrong- on so many levels, but it's a fact.
Take out MLT tanks or make them out of paper armor and shields (again). And for the love of whatever fluffy god everyone holds dear.... Give AV some love. Forge Guns are still scary, but a hair of extra damage wouldn't hurt with the current state of tanking. And Swarm Launchers... Make them worth a damn again. Every time I see swarms I'm checking the sky for dropships, right until I get dropped by the tank over a hill. It's really sad when it takes 3 guys with swarm launchers to even make a dent in armor tanks, only to have most of the damage repaired. And... Yes. I've seen unhardened tanks -sit- in an OB.
My two bits. thats because no one actually trys with av they just take out a starter or militia fit if they were actually fitted with AV they could 3 shot any and every militia vehicle out there pretty good but most think that militia and std swarms should be enough and I disagree if you want to take out a tank then skill into av and actually try stop militia and std won't cut it spend some isk and sp get proto swarms with 3 complex damage mods and I can tell you that 1-2 of you with that setup will destroy anything you see on the field with little trouble or at least scare the hell out of him |
Tailss Prower
501ST JFW StrikerZ Unit
136
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Posted - 2014.01.30 08:16:00 -
[10] - Quote
Shyeer Alvarin wrote:Tailss Prower wrote: thats because no one actually trys with av they just take out a starter or militia fit if they were actually fitted with AV they could 3 shot any and every militia vehicle out there pretty good but most think that militia and std swarms should be enough and I disagree if you want to take out a tank then skill into av and actually try stop militia and std won't cut it spend some isk and sp get proto swarms with 3 complex damage mods and I can tell you that 1-2 of you with that setup will destroy anything you see on the field with little trouble or at least scare the hell out of him
My previous post coming from someone with Proto Forge/l5 Proficiency/Ammo. I hunt tanks in MLT tanks because they're both annoying and broken. I used to be proud of destroying tanks because that was a solid investment of both time, SP, and ISK. Now my thought is, "Oh... I slightly inconvenienced him by destroying his tank." I suicide myself against said tanks using STOCK MLT, and win. then why are you complaining you killed him great so hows it a problem most players used militia gear so much they got over 100m isk easy anyway so most are not bothered by it anyway if you can kill tanks great I was simply pointing out that swarms are by no means useless and are just as effective as your forge gun is and that the 3 people who was swarming were using militia and std which would hurt the tank but not enough to kill him |
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Tailss Prower
501ST JFW StrikerZ Unit
136
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Posted - 2014.01.30 08:26:00 -
[11] - Quote
Auris Lionesse wrote:Tailss Prower wrote:Auris Lionesse wrote:does anyone understand that av stands for anti vehicle? tanks arent supposed to withstand av. av is supposed to be overpowered against tanks. thats its role, tanks and dropships are op against infantry, and infantry are op against the guy who cant defend himself while using av weapons. they never should have been nerfed in 1.7
this is "mmo" afterall, learn your combat triangles. av > v > I > av
a milita swarm launcher should be able to solo any milita tank or dropship that appears. no thats an MMORPG theres a big difference between then and your whole statement is invald cause 1 I can solo a tank with av right now but thats not the point the fact is more than 1 person can use av no problem but they don't use it like they should throwing militia or stnd swarms at a tank isn't gonna harm him as much buffing AV will not only be stupid but make tanks like last build no longer around or do you like having redline tanks because with your statement thats what your asking for right now I can get my proto swarm with prof lvl 3 and 3 complex dmg mods and own a tank by myself like nothing and you want to buff it when it's something anyone and almost everyone has normally its 2-3 people hititng a tank with militia or std swarms so what if it was 2-3 with avd or proto swarms the tank wouldn't stand a chance so buffing the av isn't needed if your not willing to actually try and spead some isk to kill a tank you won't get teh results you want how is an mmorpg different from this? balance is balance. fundamentals need to be balanced. the starter av suit should be able to kill starter tanks. its common sense. you shouldnt need a chainsaw to cut through butter. But what you ain't grasping is buffing the av weapons will unbalance the game again and actually I don't think someone even with starter swarms should be able to solo a starter tank because just like the guy in the tank you with your starter suit which you didn't skill into is so why should you be able to own someone who didn't skill into the tank with a starter av suit when you yourself didn't skill into it and not to mention the fact that it's called a start suit for a reason and militia weapons were mean't to be test weapons so that you can try them out so while yes they have more hp and such and I don't know about the price but they still useless anyway but what i'm saying is if you skilled into AV you won't have to much issues with vehicles what I gave you was a test and a example that av is perfectly fine the way it is now when it comes to the price of militia I would say it should at least be 150k for milita tanks but I think the main issue is most don';t fit anything on those tanks that they cost so little |
Tailss Prower
501ST JFW StrikerZ Unit
136
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Posted - 2014.01.30 08:54:00 -
[12] - Quote
Alaika Arbosa wrote:Hey, I've suggested before something that I thought was more than reasonable.
MLT AV v STD HAV == 4 guys working together, each providing a full clip STD AV v STD HAV == 3 guys working together, each providing a full clip ADV AV v STD HAV == 2 guys working together, each providing a full clip PRO AV v STD HAV == 1 guy emptying a clip
PRO AV v PRO HAV == 3 guys working together, each providing a full clip ADV AV v PRO HAV == 4 guys working together, each providing a full clip STD AV v PRO HAV == 5 guys working together, each providing a full clip MLT AV v PRO HAV == 6 guys working together, each providing a full clip
Emptying a clip/providing a full clip should be taken to mean firing a full clip of ammo from Forge/Swarms or utilizing all three AV grenades carried.
It scales dependent on the tiers involved, looking above, a single guy with ADV AV should be able to "one clip" a MLT HAV. Conversely, an ADV HAV should require 2 guys with PRO AV each providing a full clip. PRO AV should OHK MLT HAV. Keep in mind, this doesn't factor in Damage Mods/Proficiency, just the basic weapon vs the stock HAV. The formula can be modified for extenders/hardeners/plates and damage mods/proficiency.
I think that this would be nicely balanced taking into account the differences in tiers (also understanding that at current we only have MLT/STD HAV). for the most part thats about the way it is anyway I'm not endorsing the new militia tanks but at the same time they are no wheres near a threat unless they a redline dmg modded railgun tank and even then I can normally handle them but this is coming from a tanker however buff av would buff it across the board what you basicly want here would be to weaken the militia tanks which I think should be done just not to big as they are weak as it is |
Tailss Prower
501ST JFW StrikerZ Unit
136
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Posted - 2014.01.30 09:26:00 -
[13] - Quote
Auris Lionesse wrote:Tailss Prower wrote:Auris Lionesse wrote:Tailss Prower wrote:Auris Lionesse wrote:does anyone understand that av stands for anti vehicle? tanks arent supposed to withstand av. av is supposed to be overpowered against tanks. thats its role, tanks and dropships are op against infantry, and infantry are op against the guy who cant defend himself while using av weapons. they never should have been nerfed in 1.7
this is "mmo" afterall, learn your combat triangles. av > v > I > av
a milita swarm launcher should be able to solo any milita tank or dropship that appears. no thats an MMORPG theres a big difference between then and your whole statement is invald cause 1 I can solo a tank with av right now but thats not the point the fact is more than 1 person can use av no problem but they don't use it like they should throwing militia or stnd swarms at a tank isn't gonna harm him as much buffing AV will not only be stupid but make tanks like last build no longer around or do you like having redline tanks because with your statement thats what your asking for right now I can get my proto swarm with prof lvl 3 and 3 complex dmg mods and own a tank by myself like nothing and you want to buff it when it's something anyone and almost everyone has normally its 2-3 people hititng a tank with militia or std swarms so what if it was 2-3 with avd or proto swarms the tank wouldn't stand a chance so buffing the av isn't needed if your not willing to actually try and spead some isk to kill a tank you won't get teh results you want how is an mmorpg different from this? balance is balance. fundamentals need to be balanced. the starter av suit should be able to kill starter tanks. its common sense. you shouldnt need a chainsaw to cut through butter. But what you ain't grasping is buffing the av weapons will unbalance the game again and actually I don't think someone even with starter swarms should be able to solo a starter tank because just like the guy in the tank you with your starter suit which you didn't skill into so why should you be able to own someone who didn't skill into the tank with a starter av suit when you yourself didn't skill into it and not to mention the fact that it's called a start suit for a reason and militia weapons were mean't to be test weapons so that you can try them out so while yes they have more hp and such and I don't know about the price but they still useless anyway but what i'm saying is if you skilled into AV you won't have to much issues with vehicles what I gave you was a test and a example that av is perfectly fine the way it is now when it comes to the price of militia I would say it should at least be 150k for milita tanks but I think the main issue is most don';t fit anything on those tanks that they cost so little because av is the counter to v, if this is how its supposed to be it should take 3 milita tanks to kill my suit. ive got skillppoints into command, core, and weapons. why should someone who hasnt specced into tanks be allowed to own me with a milita blaster that by your own definiton is a test weapon. make it take 3 soma blaster to kill my assault suit then itll be the same as needing 3 swarm launchers to kill a soma. its called ANTI vehicle for a reason. its supposed to out perform vehicles. ok how about this lets make it so a sniper which is the counter for infantry able to 1shot every infantry even a heavy no matter where he shot you even if it was the foot would you like that cause thats basicly what will happen if they buff AV now if I remember right people spammed proto AV alot to completely pwn tanks in 1.6 so now that AV was nerfed a little and vehicles was rembalanced why is it that the proto AVers are gone cause if people were AVing like they were in the last build they would be taking on tanks like they were last build there used to be so many who would bring out proto av kill the tanks and go back to what they were doing but after seeing the nerf which really wasn't after what they did to vehicles they all stopped coming with proto
because not much would have changed if the players were still spamming proto AV weapons like they were in last build |
Tailss Prower
501ST JFW StrikerZ Unit
137
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Posted - 2014.01.30 09:52:00 -
[14] - Quote
I can tell you ain't paying attention because saying proto AV doesn't do anything makes me wonder if you have even used any because if you can't kill a tank with proto AV your beyond help I can kill tanks with proto swarms hell I been doing it all night I got proto swarm with prof lvl 3 not even lvl 5 with 3 complex dmg mods and I can kill or scare the hell out of a tank and making it so 3 soma's with is what it takes to kill infantry then it couldn't be called a tank in the first place you seemt o forget in real life and on games tanks are gonna destroy infantry that alows themself to be its not that hard to avoid a tank |
Tailss Prower
501ST JFW StrikerZ Unit
137
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Posted - 2014.01.30 10:12:00 -
[15] - Quote
Auris Lionesse wrote:Tailss Prower wrote:I can tell you ain't paying attention because saying proto AV doesn't do anything makes me wonder if you have even used any because if you can't kill a tank with proto AV your beyond help I can kill tanks with proto swarms hell I been doing it all night I got proto swarm with prof lvl 3 not even lvl 5 with 3 complex dmg mods and I can kill or scare the hell out of a tank and making it so 3 soma's with is what it takes to kill infantry then it couldn't be called a tank in the first place you seemt o forget in real life and on games tanks are gonna destroy infantry that alows themself to be its not that hard to avoid a tank so your saying miltia tanks should be soloed by milita swarms? yeah i'm done it's like arguing to a child who ain't getting his way |
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