Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jadek Menaheim
Xer Cloud Consortium
1856
|
Posted - 2014.01.28 04:58:00 -
[1] - Quote
[Video Link]
I'd say this puts a new spin on clone reanimation.
P.S. oh how I would love a capture card. Too busy saving for other things.
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
Jadek Menaheim
Xer Cloud Consortium
1856
|
Posted - 2014.01.28 05:27:00 -
[2] - Quote
Fans of the animated series Berserk will most certainly recognize the tune used.
Behelit
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
Jadek Menaheim
Xer Cloud Consortium
1860
|
Posted - 2014.01.28 07:22:00 -
[3] - Quote
What else would people like to see in reverse?
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
Vanell Sin
Dust2Dust. Top Men.
47
|
Posted - 2014.01.28 07:28:00 -
[4] - Quote
Jadek Menaheim wrote:What else would people like to see in reverse?
nothing
i didnt like it at all
Im playing since Uprising 1.0 and still have 8m SP.Im I doing something wrong?
|
Michael Arck
Onuoto Uakan Huogaatsu
2842
|
Posted - 2014.01.28 07:30:00 -
[5] - Quote
That was cool to watch. Be nice to see a scout with nova knives murdering the competition in reverse.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Jadek Menaheim
Xer Cloud Consortium
1863
|
Posted - 2014.01.28 07:54:00 -
[6] - Quote
Michael Arck wrote:That was cool to watch. Be nice to see a scout with nova knives murdering the competition in reverse. I will incorporate that.
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
Jackof All-Trades
The Southern Legion The Umbra Combine
408
|
Posted - 2014.01.28 08:53:00 -
[7] - Quote
That... Was trippy. After so much DUST watching that was just... woah agreed though, reverse Nova Knifing would be fascinating
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
|
Jadek Menaheim
Xer Cloud Consortium
1870
|
Posted - 2014.01.28 19:04:00 -
[8] - Quote
Features to Try: -Nova Knife Kills -CQC Shotgunning -Inertia Dampeners -Inverted Vehicle Flight -Hacking Objectives -Flaylock Pistols -Plasma Cannon Kills -Flux Grenades -Injector Revives (Consideration for Revive Kill Glitch with consensual partner)
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
Savage Mangler
DUST University Ivy League
31
|
Posted - 2014.01.28 20:06:00 -
[9] - Quote
Reverse scrambler rifle charge would be cool, as well as plasma cannon. +1 to NK's as well
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Keep your knives sharp....and your wits sharper.
|
Jadek Menaheim
Xer Cloud Consortium
1876
|
Posted - 2014.01.28 20:11:00 -
[10] - Quote
You got it!
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
|
Teilka Darkmist
138
|
Posted - 2014.01.28 20:17:00 -
[11] - Quote
Jadek Menaheim wrote:[Video Link]I'd say this puts a new spin on clone reanimation. P.S. oh how I would love a capture card. Too busy saving for other things.
Sorry, but I have to ask. Why? What was the point of it?
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
|
Jadek Menaheim
Xer Cloud Consortium
1879
|
Posted - 2014.01.28 20:28:00 -
[12] - Quote
I wrote a storyboard for Castor Crave's contest the other night and it got my wheels turning about actually trying out what reversed footage would look like. I haven't seen it done very often for a multiplayer video game. It's quite trippy.
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
Teilka Darkmist
140
|
Posted - 2014.01.28 20:34:00 -
[13] - Quote
Jadek Menaheim wrote:I wrote a storyboard for Castor Crave's contest the other night and it got my wheels turning about actually trying out what reversed footage would look like. I haven't seen it done very often for a multiplayer video game. It's quite trippy. Fair enough. I just couldn't figure out why anyone would even want to try it. Curiosity works for me. It's why I do a lot of things.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
|
Jadek Menaheim
Xer Cloud Consortium
1879
|
Posted - 2014.01.28 20:38:00 -
[14] - Quote
Teilka Darkmist wrote:Jadek Menaheim wrote:I wrote a storyboard for Castor Crave's contest the other night and it got my wheels turning about actually trying out what reversed footage would look like. I haven't seen it done very often for a multiplayer video game. It's quite trippy. Fair enough. I just couldn't figure out why anyone would even want to try it. Curiosity works for me. It's why I do a lot of things. As gimmicky as it seems, the format really seems to work well for single life killstreak/stunt displays. It's going to take a lot of luck and proper timing to put together some decent footage however.
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
Jadek Menaheim
Xer Cloud Consortium
1900
|
Posted - 2014.01.29 10:31:00 -
[15] - Quote
I haven't been completely satisfied with the nova knife footage I've captured. I'm still working on it. Instead, I will share these two clips with you.
-'Emigrant' Song (Shotguns)
-Glass Cannon (Plasma Cannon & SMG)
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
Michael Arck
Onuoto Uakan Huogaatsu
2917
|
Posted - 2014.01.29 10:43:00 -
[16] - Quote
Getting better Jadek. I like the Emigrant Song video the best.
Noted visual candy:
1st Vid Seeing the scouts body in the air at start up Explosions...the explosions add nice effects to the video Seeing the "gills" of the dropship flap in reverse
Is it possible, that you can slow it down so more in some spots? Maybe for certain explosions or kills that have rag doll effect? I don't know if that would look good for the vid or not but that idea popped into my head watching the second video.
Also, swarm launchers would be cool if someone is up to the task. Maybe some more dropship flying or some air battles.
Just throwing some ideas out there, but I'm liking this concept for sure. Nice work!
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Jadek Menaheim
Xer Cloud Consortium
1900
|
Posted - 2014.01.29 11:03:00 -
[17] - Quote
Thank you. I really like how the timing worked out on that one. It was completely a happy accident. As for slowing down shots, that is certainly something I have the ability to do. I'm just in the process of teaching myself how to do it. Adobe After Effects is basically a brand new beast for me.
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
Michael Arck
Onuoto Uakan Huogaatsu
2918
|
Posted - 2014.01.29 11:15:00 -
[18] - Quote
I concur. The timing and the effects combined made the video into a different beast. That will be an interesting task. Thinking of ways to make things happen moving forward that would look cool in reverse. I'll subscribe to this thread and if I have any other ideas, I will be sure to pass it on.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Jadek Menaheim
Xer Cloud Consortium
1903
|
Posted - 2014.01.29 11:38:00 -
[19] - Quote
Michael Arck wrote:I concur. The timing and the effects combined made the video into a different beast. That will be an interesting task. Thinking of ways to make things happen moving forward that would look cool in reverse. I'll subscribe to this thread and if I have any other ideas, I will be sure to pass it on. I appreciate your help and input. I'll see what I can put together with swarms and dropships battles. At least from tonight I have a massive backlog of aerial stunts and bulls-eying objectives with hacksuits and heavy fits but a lot of it feels like flashes in the pan, interrupted by deaths. I'm trying to aim for one-shot footage (2 to 3 minutes) that includes a quick succession of exotic kill streaks and team assists. It's not easy.
I do have the capability to transform other players' footage in After Effects just for the purpose of satisfying curiosity.
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
Michael Arck
Onuoto Uakan Huogaatsu
2920
|
Posted - 2014.01.29 11:42:00 -
[20] - Quote
Jadek Menaheim wrote:Michael Arck wrote:I concur. The timing and the effects combined made the video into a different beast. That will be an interesting task. Thinking of ways to make things happen moving forward that would look cool in reverse. I'll subscribe to this thread and if I have any other ideas, I will be sure to pass it on. I appreciate your help and input. I'll see what I can put together with swarms and dropships battles. At least from tonight I have a massive backlog of aerial stunts and bulls-eying objectives with hacksuits and heavy fits but a lot of it feels like flashes in the pan, interrupted by deaths. I'm trying to aim for one-shot footage (2 to 3 minutes) that includes a quick succession of exotic kill streaks and team assists. It's not easy. I do have the capability to transform other players' footage in After Effects just for the purpose of satisfying curiosity.
If I had capture capabilities, I no doubt would submit videos to you. Maybe sometime in the near future? Who knows.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
|
Jadek Menaheim
Xer Cloud Consortium
1910
|
Posted - 2014.01.31 04:36:00 -
[21] - Quote
Okie Dokie. New bite size video coming at you.
[I Am the Danger*]
More or less demonstrates inertia dampeners and reckless disregard for safety--in reverse.
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
Jadek Menaheim
Xer Cloud Consortium
1910
|
Posted - 2014.01.31 04:43:00 -
[22] - Quote
Additionally, I managed to figure out how to better record my material on the camera. I dug up a tripod. So that's a nice plus.
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
Jadek Menaheim
Xer Cloud Consortium
1913
|
Posted - 2014.01.31 05:42:00 -
[23] - Quote
[I Am the Danger*]
With this clip, I'd also like to point out a request to adjust dropship and object collision when ascending. Of course, this non-pressing issue.
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
Jadek Menaheim
Xer Cloud Consortium
1922
|
Posted - 2014.01.31 07:44:00 -
[24] - Quote
Again, if people want to transform and songify their footage please send me a message.
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
Michael Arck
Onuoto Uakan Huogaatsu
2940
|
Posted - 2014.02.01 00:21:00 -
[25] - Quote
Jadek Menaheim wrote:[I Am the Danger*]With this clip, I'd also like to point out a request to adjust dropship and object collision when ascending. Of course, this non-pressing issue.
Now that was dope as ****! Seeing the merc rise back into the sky with the crescendo of the music was just good synchronization. I was also wondering what you were doing on the dropship until I saw a red triangle and the REs fly back into your hand.
Definitely getting better. Nice work!
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Fire of Prometheus
Alpha Response Command
3393
|
Posted - 2014.02.01 00:24:00 -
[26] - Quote
You sir are one bad@$$ mofo!!!!!
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
|
Jadek Menaheim
Xer Cloud Consortium
1928
|
Posted - 2014.02.01 01:04:00 -
[27] - Quote
What I want to try next is having 3 or 4 mercs stand on top of a dropship with either swarm launchers or forge guns. I want to pair it to something that resembles a whaling ship tune as players coordinate their fire on a tank or enemy dropship.
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
Jadek Menaheim
Xer Cloud Consortium
1928
|
Posted - 2014.02.01 01:06:00 -
[28] - Quote
Michael Arck wrote:Jadek Menaheim wrote:[I Am the Danger*]With this clip, I'd also like to point out a request to adjust dropship and object collision when ascending. Of course, this non-pressing issue. Now that was dope as ****! Seeing the merc rise back into the sky with the crescendo of the music was just good synchronization. I was also wondering what you were doing on the dropship until I saw a red triangle and the REs fly back into your hand. Definitely getting better. Nice work! I did kill the dropship too +75 Grimsnes
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
763
|
Posted - 2014.02.01 01:10:00 -
[29] - Quote
OMG YOU'RE FANTASTIC!!!!
Assassination is my thing.
|
Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
765
|
Posted - 2014.02.01 02:39:00 -
[30] - Quote
All i wish is that i could sprint backwards...
Assassination is my thing.
|
|
Jadek Menaheim
Xer Cloud Consortium
1932
|
Posted - 2014.02.01 07:27:00 -
[31] - Quote
Smooth Assassin wrote:All i wish is that i could sprint backwards... And pick up equipment.
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
Jadek Menaheim
Xer Cloud Consortium
1936
|
Posted - 2014.02.02 08:56:00 -
[32] - Quote
Alright ladies and gentlemen a submission contract has been placed for the whaling idea with swarms and forge guns. I am doing this because I am running down on time before I must leave on a several month travel abroad engagement.
https://forums.dust514.com/default.aspx?g=posts&t=139763&find=unread
McDonell Miller Explains the Dust Challenge Lottery Protocol
|
Jadek Menaheim
Xer Cloud Consortium
1987
|
Posted - 2014.02.10 22:35:00 -
[33] - Quote
UPDATE: Two days to submissions close for this contract at 23:59 UTC Feburay 12th. That is 7pm EST February 12th.
I Am The Danger*
|
Squagga
The State Protectorate
216
|
Posted - 2014.02.10 22:44:00 -
[34] - Quote
That video was the little engine that couldn't! Moar of better stuff nao!!
Reloading, the silent killer.
|
Jadek Menaheim
Xer Cloud Consortium
1987
|
Posted - 2014.02.10 22:48:00 -
[35] - Quote
Squagga wrote:That video was the little engine that couldn't! Moar of better stuff nao!! [Haha]
I Am The Danger*
|
Jadek Menaheim
Xer Cloud Consortium
2344
|
Posted - 2014.03.20 14:34:00 -
[36] - Quote
Urban Sas, I'm not sure I've publically thanked you...ever...for creating a wonderful bookend to that clip with your tank kill.
Video: I don't always fight dropships, but when I do...
|
|
|
|
Pages: 1 2 :: [one page] |