BattleCry1791
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Posted - 2014.01.28 10:06:00 -
[1] - Quote
Jakar Umbra wrote:Recently, while studying my time playing this game, I finally realised what CCP's problem was when it came to developing and fixing things and that problem is: They double fix their problems, and that is why things either become overpowered or become impractical to use.
Two examples to illustrate what I mean: Dropsuit Armour modules and Tanks.
With dropsuit armour modules, one of the key problems was that for the large movement penalty it gave, it did not give enough health. When CCP chose to address the problem, they let the armour modules give a health bonus more suitable to the movement penalties already in place but then they chose to make the movement penalty virtually unnoticeable. This broke a bit of the diversity that is supposed to exist between the more skirmishing nature of shield tanking vs the stand and fight nature of armour tanking since armour tankers could easily move now and therefore keep up with shield tankers while having more HP. The result of this has essentially rendered shield tanking close to obsolete. (Hint: CCP readjust the movement penalties on armour instead of giving shields more health like some people are asking.)
With tanks, one of the main issues pre-1.7 was cost vs efficiency. Tanks were simply not cost effective due to the potency of AV and their inability to hold up while also being very costly in ISK. CCP chose here to not only make tanks far more effective in all around performance but also reduce cost while making them far more effective. This has essentially turned standard tanks into what Marauders used to be, except perhaps even more unstoppable. There are a few other issues surrounding tanks and their efficiency but that is not the purpose of this post so I'll leave it at that.
CCP, stop double fixing problems that arise. When you do, you cause the issue to completely inverse and therefore just create the opposite of the problem. You either fix one end of the problem to balance with the other or as you work out the solution you bring the ends of the problem together until it's in an acceptable place.
Which is why I say take this game back to Alpha state for the devs...just create and release everything...game's already horribly unbalanced and broken...no one will even notice. But the new content would bring a lot of older players back. Repecs would be mandatory, a couple of them until all the bugs were worked out.
The vast majority of gamers aren't going to stick with this game until the installation drops are ready sometime in 2016. Get it all out now or just shut down the ******* servers.
They'd ban me, but I'm too funny and more importantly, I'm right.
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BattleCry1791
PFB Pink Fluffy Bunnies
389
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Posted - 2014.01.28 10:32:00 -
[2] - Quote
Asha Starwind wrote:
Shields just are non-existent everything cuts through them as if they aren't there. I have better survivability playing my 350 ehp Gal Scout as an assault than my 600 ehp Cal Assault in firefights.
Yeah I find the opposite actually. I made an alt with a GAL assault, spec'd him for glass cannon when the new armors came out. Bad idea....RRs, CRs, HMGs....you name it....even when running dual complex mods...my ass is grass unless I catch them flatfooted.
While your assessment that "everything eats shields" is basically correct....the game is about super tanking and restoring that tank. In order to super tank, you have to have shields.
They'd ban me, but I'm too funny and more importantly, I'm right.
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