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Jakar Umbra
Altyr Initiative
482
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Posted - 2014.01.28 03:44:00 -
[1] - Quote
Recently, while studying my time playing this game, I finally realised what CCP's problem was when it came to developing and fixing things and that problem is: They double fix their problems, and that is why things either become overpowered or become impractical to use.
Two examples to illustrate what I mean: Dropsuit Armour modules and Tanks.
With dropsuit armour modules, one of the key problems was that for the large movement penalty it gave, it did not give enough health. When CCP chose to address the problem, they let the armour modules give a health bonus more suitable to the movement penalties already in place but then they chose to make the movement penalty virtually unnoticeable. This broke a bit of the diversity that is supposed to exist between the more skirmishing nature of shield tanking vs the stand and fight nature of armour tanking since armour tankers could easily move now and therefore keep up with shield tankers while having more HP. The result of this has essentially rendered shield tanking close to obsolete. (Hint: CCP readjust the movement penalties on armour instead of giving shields more health like some people are asking.)
With tanks, one of the main issues pre-1.7 was cost vs efficiency. Tanks were simply not cost effective due to the potency of AV and their inability to hold up while also being very costly in ISK. CCP chose here to not only make tanks far more effective in all around performance but also reduce cost while making them far more effective. This has essentially turned standard tanks into what Marauders used to be, except perhaps even more unstoppable. There are a few other issues surrounding tanks and their efficiency but that is not the purpose of this post so I'll leave it at that.
CCP, stop double fixing problems that arise. When you do, you cause the issue to completely inverse and therefore just create the opposite of the problem. You either fix one end of the problem to balance with the other or as you work out the solution you bring the ends of the problem together until it's in an acceptable place.
Author of Umbra's Short Stories. Last story posted 01/21/2014.
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DJINN Stephani
Villore Sec Ops Gallente Federation
203
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Posted - 2014.01.28 04:50:00 -
[2] - Quote
+1, The flaylock is another prime example |
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
25
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Posted - 2014.01.28 05:00:00 -
[3] - Quote
CCP, you're doing fine. So long as stuff gets resolved I don't mind hiccups and mistakes.
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1316
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Posted - 2014.01.28 06:31:00 -
[4] - Quote
+1 This I've been saying this since the armor fix, they always do this. They just are so slow when it comes to implementing adjustments that I think they put all the fixes out they can. You forgot to mention they nerfed AV and they added recharge penalties to shield extenders even after armor was clearly superior.
TTK is the biggest factor in the shield versus armor debate, because if there is no time to take cover there is no way to use shields as more than just a buffer for armor. I also didn't understand why they took away the speed penalty, now everyone armor tanks, even those with shield based suits.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8622
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Posted - 2014.01.28 07:06:00 -
[5] - Quote
Another excellent example: Tanks.
They were buffed. AV was nerfed. Their price was reduced.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Repe Susi
Rautaleijona Top Men.
966
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Posted - 2014.01.28 07:13:00 -
[6] - Quote
This is exactly what I've been thinking also. No little tweaks but major overhauls which are almost always way too much. Blind shots in the dark, hoping the problem will be fixed. And it never has. Just creating new problems.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2367
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Posted - 2014.01.28 07:14:00 -
[7] - Quote
If something is worth doing it's worth overdoing?
Is this CCP's philosophy?
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Lorhak Gannarsein
1343
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Posted - 2014.01.28 07:21:00 -
[8] - Quote
Arkena Wyrnspire wrote:Another excellent example: Tanks.
They were buffed. AV was nerfed. Their price was reduced.
The reason it was a buff is actually because AV was nerfed; with pre-1.7 AV these tanks would be gimped even worse than before. A forge gun would two-shot my current fittings through hardeners, and swarm's potential 3700 damage per volley (so like 2500 DPS) would shatter nearly anything.
But I digress; the tank buff (included with which is the AV nerf) was unnecessary on top of the other - one was necessary, not both.
I don't know anybody who'd say otherwise. I don't run shield infantry, so I couldn't give you a perspective on the matter, but I know I still only use basic plates - I like having almost zero movement penalty and keeping a large buffer.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Marad''er
Ancient Exiles. Renegade Alliance
715
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Posted - 2014.01.28 07:24:00 -
[9] - Quote
Another example:
They fixed hit detection alot in 1.4... But also added in OP aim assist.
They should of just left out aim assist and see how things would go with just a better hit detection
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
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PADDEHATPIGEN
BurgezzE.T.F Public Disorder.
122
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Posted - 2014.01.28 07:32:00 -
[10] - Quote
Armor has twise the hp that shields have and on top of that CCP made a mistake making dmg mods are high slots (in Eve dmg mods are low slots)
This also creates an imbalance to the game as armor suits have twice the hp and do more dmg then a shield suit ever can. |
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
248
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Posted - 2014.01.28 07:36:00 -
[11] - Quote
Lorhak Gannarsein wrote:Arkena Wyrnspire wrote:Another excellent example: Tanks.
They were buffed. AV was nerfed. Their price was reduced. The reason it was a buff is actually because AV was nerfed; with pre-1.7 AV these tanks would be gimped even worse than before. A forge gun would two-shot my current fittings through hardeners, and swarm's potential 3700 damage per volley (so like 2500 DPS) would shatter nearly anything. But I digress; the tank buff (included with which is the AV nerf) was unnecessary on top of the other - one was necessary, not both. I don't know anybody who'd say otherwise. I don't run shield infantry, so I couldn't give you a perspective on the matter, but I know I still only use basic plates - I like having almost zero movement penalty and keeping a large buffer.
Shields just are non-existent everything cuts through them as if they aren't there. I have better survivability playing my 350 ehp Gal Scout as an assault than my 600 ehp Cal Assault in firefights.
32db Mad Bomber.
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Iron Wolf Saber
Den of Swords
12704
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Posted - 2014.01.28 07:39:00 -
[12] - Quote
has plenty ado with how the update process works most likely though.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Summ Dude
OSG Planetary Operations Covert Intervention
149
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Posted - 2014.01.28 08:29:00 -
[13] - Quote
Iron Wolf Saber wrote:has plenty ado with how the update process works most likely though. I don't see how that's really an excuse...
Not just a laymen, but the laymen.
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Spectral Clone
Dust2Dust. Top Men.
1102
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Posted - 2014.01.28 08:48:00 -
[14] - Quote
When you try optimizing something, be it a electronic system, software or whatever, you should turn the knob slowly and not jerk it around. Some systems can actually react badly to jerking around with parameters, sometimes this can cause the system to diverge and fail.
Also, one fundamental rule in science, and also engineering is: Isolate the ******* parameters. Do not change several parameters at once, your result will be crap.
I guess it might be true that Chinese engineering colleges do not teach critical thinking. :)
Prepare for 1.8: http://www.youtube.com/watch?v=pPhISgw3I2w
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Guinevere Bravo
SVER True Blood Public Disorder.
549
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Posted - 2014.01.28 08:57:00 -
[15] - Quote
Swarms were a casulty to this...
Nerfed Range
Nerfed Damage
Only needed to nerf 1...
STB EU Director since October 2012.
STB EVE Pilot ; Vervz
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BattleCry1791
PFB Pink Fluffy Bunnies
388
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Posted - 2014.01.28 10:06:00 -
[16] - Quote
Jakar Umbra wrote:Recently, while studying my time playing this game, I finally realised what CCP's problem was when it came to developing and fixing things and that problem is: They double fix their problems, and that is why things either become overpowered or become impractical to use.
Two examples to illustrate what I mean: Dropsuit Armour modules and Tanks.
With dropsuit armour modules, one of the key problems was that for the large movement penalty it gave, it did not give enough health. When CCP chose to address the problem, they let the armour modules give a health bonus more suitable to the movement penalties already in place but then they chose to make the movement penalty virtually unnoticeable. This broke a bit of the diversity that is supposed to exist between the more skirmishing nature of shield tanking vs the stand and fight nature of armour tanking since armour tankers could easily move now and therefore keep up with shield tankers while having more HP. The result of this has essentially rendered shield tanking close to obsolete. (Hint: CCP readjust the movement penalties on armour instead of giving shields more health like some people are asking.)
With tanks, one of the main issues pre-1.7 was cost vs efficiency. Tanks were simply not cost effective due to the potency of AV and their inability to hold up while also being very costly in ISK. CCP chose here to not only make tanks far more effective in all around performance but also reduce cost while making them far more effective. This has essentially turned standard tanks into what Marauders used to be, except perhaps even more unstoppable. There are a few other issues surrounding tanks and their efficiency but that is not the purpose of this post so I'll leave it at that.
CCP, stop double fixing problems that arise. When you do, you cause the issue to completely inverse and therefore just create the opposite of the problem. You either fix one end of the problem to balance with the other or as you work out the solution you bring the ends of the problem together until it's in an acceptable place.
Which is why I say take this game back to Alpha state for the devs...just create and release everything...game's already horribly unbalanced and broken...no one will even notice. But the new content would bring a lot of older players back. Repecs would be mandatory, a couple of them until all the bugs were worked out.
The vast majority of gamers aren't going to stick with this game until the installation drops are ready sometime in 2016. Get it all out now or just shut down the ******* servers.
They'd ban me, but I'm too funny and more importantly, I'm right.
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DMH Bond
Dust OMEGA corp
15
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Posted - 2014.01.28 10:07:00 -
[17] - Quote
+1. CCP double and triple "fixes" imbalances. Which is funny, because in the world of troubleshooting one step is taken at a time to find and fix the cause of the problem and remedy it. When you try to fix an issue from multiple directions at once you end up over fixing the problem and fixing things that weren't broken in the first place. |
BattleCry1791
PFB Pink Fluffy Bunnies
389
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Posted - 2014.01.28 10:32:00 -
[18] - Quote
Asha Starwind wrote:
Shields just are non-existent everything cuts through them as if they aren't there. I have better survivability playing my 350 ehp Gal Scout as an assault than my 600 ehp Cal Assault in firefights.
Yeah I find the opposite actually. I made an alt with a GAL assault, spec'd him for glass cannon when the new armors came out. Bad idea....RRs, CRs, HMGs....you name it....even when running dual complex mods...my ass is grass unless I catch them flatfooted.
While your assessment that "everything eats shields" is basically correct....the game is about super tanking and restoring that tank. In order to super tank, you have to have shields.
They'd ban me, but I'm too funny and more importantly, I'm right.
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BL4CKST4R
WarRavens League of Infamy
1748
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Posted - 2014.01.28 11:02:00 -
[19] - Quote
Actually the armor movement penalty remains very noticable. Try equipping 3 complex armor plates and tell me you don't feel it :)
Armor and Shields are not the same!
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SponkSponkSponk
The Southern Legion The Umbra Combine
639
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Posted - 2014.01.28 11:09:00 -
[20] - Quote
BL4CKST4R wrote:Actually the armor movement penalty remains very noticable. Try equipping 3 complex armor plates and tell me you don't feel it :)
Then try it on an Amarr suit, and wonder why you can't jump onto anything at all.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Sinboto Simmons
SVER True Blood Public Disorder.
4222
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Posted - 2014.01.28 11:12:00 -
[21] - Quote
Guinevere Bravo wrote:Swarms were a casulty to this...
Nerfed Range
Nerfed Damage
Only needed to nerf 1... I was happy with it, damn things were too powerful for something that locked on to it's target, AV nades too.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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BL4CKST4R
WarRavens League of Infamy
1748
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Posted - 2014.01.28 11:16:00 -
[22] - Quote
Asha Starwind wrote:
Shields just are non-existent everything cuts through them as if they aren't there. I have better survivability playing my 350 ehp Gal Scout as an assault than my 600 ehp Cal Assault in firefights.
I do better with my Minmatar scout/Logistics than I do with my Gallente Logistics. But I guess that's because I use those suits like a shield tanker not an armor tanker, I.e stand there and get shot in the face. And before you say anything neither of those suits use any armor modules.
Armor and Shields are not the same!
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Monkey MAC
Lost Millennium
1691
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Posted - 2014.01.28 11:21:00 -
[23] - Quote
Marad''er wrote:Another example:
They fixed hit detection alot in 1.4... But also added in OP aim assist.
They should of just left out aim assist and see how things would go with just a better hit detection
Oh for @#/% sake its not OP I agree they should have implemented it 1.5 though, would have stopped more of you pansies crying about it.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Jakar Umbra
Altyr Initiative
498
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Posted - 2014.01.28 11:53:00 -
[24] - Quote
BL4CKST4R wrote:Actually the armor movement penalty remains very noticable. Try equipping 3 complex armor plates and tell me you don't feel it :) They're three complex plates, they're supposed to be noticeable. The trick is how much health do you gain at this penalty. Also I use Minmatar Logistics suits, mostly, I would never equip anything that makes me run at anything less than 7m/s.
Author of Umbra's Short Stories. Last story posted 01/21/2014.
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Jakar Umbra
Altyr Initiative
498
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Posted - 2014.01.28 11:54:00 -
[25] - Quote
Sinboto Simmons wrote:Guinevere Bravo wrote:Swarms were a casulty to this...
Nerfed Range
Nerfed Damage
Only needed to nerf 1... I was happy with it, damn things were too powerful for something that locked on to it's target, AV nades too. Swarm Launchers are not as broken as people think. I've gotten several Wiyrkomi kills in the last couple weeks. A bit of the problem comes when even LAVs soak the things up like candy.
Author of Umbra's Short Stories. Last story posted 01/21/2014.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
110
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Posted - 2014.01.28 12:19:00 -
[26] - Quote
Jakar Umbra wrote: Swarm Launchers are not as broken as people think. I've gotten several Wiyrkomi kills in the last couple weeks. A bit of the problem comes when even LAVs soak the things up like candy.
Try the mlt variant. Recently I accidentally used the basic AV fit. The tank had no shield left. My missiles literally did no damage. He had no modules active. He just stood there, took my fire and his health bar didn't even go down.
Mlt is supposed to be crappy. But it's not supposed to be THIS crappy. If your most basic variant literally doesn't do any damage, there's something seriously broken going on. |
Niuvo
NECROM0NGERS The CORVOS
977
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Posted - 2014.01.28 12:20:00 -
[27] - Quote
We are Guinea Pigs. |
Jack McReady
DUST University Ivy League
1092
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Posted - 2014.01.28 12:28:00 -
[28] - Quote
Jakar Umbra wrote: With tanks, one of the main issues pre-1.7 was cost vs efficiency. Tanks were simply not cost effective due to the potency of AV and their inability to hold up while also being very costly in ISK. CCP chose here to not only make tanks far more effective in all around performance but also reduce cost while making them far more effective. This has essentially turned standard tanks into what Marauders used to be, except perhaps even more unstoppable. There are a few other issues surrounding tanks and their efficiency but that is not the purpose of this post so I'll leave it at that.
actually tanks got quadruple "fixed". EHP buff, modules buff, isk buff, AV NERF
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PADDEHATPIGEN
BurgezzE.T.F Public Disorder.
127
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Posted - 2014.01.29 11:55:00 -
[29] - Quote
BL4CKST4R wrote:Actually the armor movement penalty remains very noticable. Try equipping 3 complex armor plates and tell me you don't feel it :)
True and that's why speed mods should be high slots like they are in Eve. |
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