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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
865
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Posted - 2014.01.27 05:58:00 -
[1] - Quote
Yeah I am deeply speced into PLC. It can truly do ok if you are in a squad. It's not a 'gun for KDR' weapon but it's fun to use and can be decent in trench warfare games where two teams are about equal and you have a chance to bombard from a distance.
It does however, need several fixes to make it useful - it's ridden with glitched: the most common one where you shoot and go through a shot animation but dont produce a shot that 's capable of doing damage. This one is similar in mechanic to the scout 'crawl' glitch where you can't sprint if you execute several actions in rapid succession (for example hitting sprint right after firing). So, gotta def get rid of this 'fantom shot' glitch, it's truly weapon breaking.
Another glitch is that a shot can sometimes travel THROUGH a target (as far as I can tell) - again a truly weapon breaking glitch.
Another problem is how slow the projectile travels. It should not be an insta hit but it has to go 2x faster (2 x would be a good start that can later be titrated). Hell, it would be ok if the shot decelerated - started out fast and slowed down while traveling farther. As it stands you shot can be outstraffed by an oponent 10-25 meters from you AFTER the shot has already been fired.
If you can't the speed of projectile travel, make the weapon easy and fast to reload. Or make it autoreload: so that you can unequip it (e.g. by starting a sprint) and when you switch back to it (as long as you give it enough time) it should be reloaded - this would enable at least a scout more tactical freedom: to shoot, run into cover and again jump out to take another shot w/o exposing yourself while reloading.
Lastly damage has to be delivered in a reasonable fashion - if you land a shot on someone's shoes full alpha damage should be applied (not the case currently).
I really love PLC and I don't want them to be taken out of the game or be dumbed down into a noobtube but it does require some careful rework, fixing glitches first of course.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
865
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Posted - 2014.01.27 05:59:00 -
[2] - Quote
demonkiller 12 wrote:Virtual Riot wrote:So what ****** decided the stats for the plasma cannon.
Used 700k sp on an alt a few days ago to get plasma cannon to 5 with some points in rapid reload.
Running with an advanced caldari assault suit, tanked with a smg and nades.
After several days of running nothing but proto plc on him I have come to the conclusion; This weapon is completely useless.
The splash damage will never ohko anyone but the lightest suits (good luck trying to hit them). If you manage to get another round in the chamber then you must be a god because by that time they've just chased you down and melted you in a second using the plethora of assault guns in this game designed for a "low TTK". You can't even ohko most heavy suits (and some tanked assaults) with a direct hit. And if you manage to direct hit someone in close quarters other than a heavy then you are a god and you should birth my children.
Okay so maybe you think you can bombard people from a distance. Good luck with that, the arc is so deep and slow that hitting anything at range is a miracle. Even when you do hit them, you're never gonna get another shot off on them for the kill.
Useless against vehicles. 1. Direct damage is so low that any vehicle will just shrug it off, like throwing a feather at a wall. 2. By the time you've reloaded they're gone.
Same issues that the current swarm launchers see. ^
But! You say! You're supposed to hit them once with the plc then switch to a sidearm to finish them off! Yeah, lol at that. For some reason after you fire the plc it doesn't let you switch to your sidearm for ages, by that time you're already dead.
For the love of peanut butter remove this noobtrap from the game. Or at least make it work properly because right now seeing someone with a plc is like seeing a ******** person wearing a helmet at the mall. If you disagree with me then you are the mom holding the ******** kids hand. youre doing it wrong, gall scout as much profile damp as possible, throw plasma on
lol and it still won't work. What happens is you get a jump on someone - line up a shot but by the time your fireball reaches them they RANDOMLY take half a step in any direction and you won't score a hit on them.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
865
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Posted - 2014.01.27 06:01:00 -
[3] - Quote
Iron Wolf Saber wrote:Killed 4 havs and 6 foot mobiles in a single match with an advanced PLC and flux grenade.
To top it all off
Basic Gallente Logistics Suit, thus it was the only lethal weapon I had.
Try harder.
Ahuh... Video next time please, mister CPM.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
865
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Posted - 2014.01.27 06:04:00 -
[4] - Quote
Henchmen21 wrote:Prius Vecht wrote:Tolen Rosas wrote:PLC is horrible. needs to lose the firing arc (hit detection isnt good enough) and needs to have higher dmg (vs vehicles) would like to see the splash dmg be nil--Dust cant afford to go through another forge gun situation. u kids always trying to turn everything into a noob tube. This. should OHK most LAVs. It's already enough to take out the driver of an LAV and DS door gunners. A reload animation that doesn't block the view would be nice. The arc is great, you can stand behind a hill or just out of sight on a ledge and shoot over with out exposing yourself other then to find targets. Faster projectile wouldn't hurt, a forgegun that I assume requires much more energy can fire 3-4 shots before I can fire a second round.
I can see you dubbed with PLC but not running it main. Shooting LAVs of DS's is near impossible unless they are AFK. They can easily see your fireball and simply move out of the way.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
865
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Posted - 2014.01.27 06:07:00 -
[5] - Quote
Fire of Prometheus wrote:I run dual plasma cannons on my commando.....
No! But that's OP! CCP should not allow that combo.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
865
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Posted - 2014.01.27 06:30:00 -
[6] - Quote
Tolen Rosas wrote:PLC is horrible. needs to lose the firing arc (hit detection isnt good enough) and needs to have higher dmg (vs vehicles) would like to see the splash dmg be nil--Dust cant afford to go through another forge gun situation. u kids always trying to turn everything into a noob tube.
Very much agree with you. Splash should not increase. Definitely not in radius. Ideally what I would like to see damage wise if nothing else gets fixed in PLC is 1x5 damage against vehicles and maybe deliver damage to infantry in 0.5 m radius but full alpha damage.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
870
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Posted - 2014.01.29 05:44:00 -
[7] - Quote
Iron Wolf Saber wrote:Ludvig Enraga wrote:Iron Wolf Saber wrote:Killed 4 havs and 6 foot mobiles in a single match with an advanced PLC and flux grenade.
To top it all off
Basic Gallente Logistics Suit, thus it was the only lethal weapon I had.
Try harder. Ahuh... Video next time please, mister CPM. Ask CCP Saberwing I was in squad with him when this happened.
Sure, please have your friend CCP Saberwing post in this thread that would add some credibility. On a serious note, this statement exposes you and CCP to all sorts of criticism, I know you can see that yourself.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
870
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Posted - 2014.01.29 05:49:00 -
[8] - Quote
Virtual Riot wrote:Lol thought this thread was done for
Anyways yeah I agree with a lot of what you guys are saying. Less firing arc would be cool, seems like a general consensus. Honestly dont think it needs more splash, streamline it into a bit more of an AV weapon.
As for Mr. CPM
Try harder? Come on, what are you, 5?
LOL
I like the arc. It's one of those thing you have to master to keep the weapon challenging. The arc really has nothing to do with why PLC is broken imo.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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