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William HBonney
Ancient Exiles. Renegade Alliance
370
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Posted - 2014.01.26 02:25:00 -
[1] - Quote
Why is the speed while backing up the same as moving forward? I have kited so many heavies and knife/shotgun weilding scouts because when I backpeddle I put significant space between us, while I am able to shoot them. Perhaps a 10-20% decrease in speed while backpeddling would help. Thoughts? |
Musta Tornius
Black Phoenix Mercenaries Legacy Rising
1011
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Posted - 2014.01.26 02:39:00 -
[2] - Quote
I concur. I wonder why it is set the same as frontal movement. In the SDE it's just a simple 1.x modifier that they could change for any suit.
DUST514 Weapon Range & Information
Team Fairy DUST
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1132
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Posted - 2014.01.26 02:48:00 -
[3] - Quote
Musta Tornius wrote:I concur. I wonder why it is set the same as frontal movement. In the SDE it's just a simple 1.x modifier that they could change for any suit. What is this "SDE" you speak of? I'm fairly certain Dust 514 uses Unreal Engine 3.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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OverIord Ulath
Kang Lo Directorate Gallente Federation
35
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Posted - 2014.01.26 03:20:00 -
[4] - Quote
Agreed. This is one of the things that hinders scouts and all other CQC weapon users. Should be at least a 20-30% speed penalty for backpedaling. If you are gonna run from a Nova Knife scout, you should have to about-face and RUN. |
Jackof All-Trades
The Southern Legion The Umbra Combine
381
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Posted - 2014.01.26 05:55:00 -
[5] - Quote
A surprisingly simple fix to a remarkably frustrating problem. All likes to you +1
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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Maken Tosch
Edimmu Warfighters Gallente Federation
6581
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Posted - 2014.01.26 08:21:00 -
[6] - Quote
Ulysses Knapse wrote:Musta Tornius wrote:I concur. I wonder why it is set the same as frontal movement. In the SDE it's just a simple 1.x modifier that they could change for any suit. What is this "SDE" you speak of? I'm fairly certain Dust 514 uses Unreal Engine 3.
It's called Static Data Export that CCP uses to show the data that is directly tied to the game. Think of it as a snapshot of the actual data. It even gives data points on things that you don't see in the game such as actual damage bonus to shield and armor, stamina drain between normal sprinting and jumping while sprinting.
Dedicated Scout // Ninja Knifer
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1142
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Posted - 2014.01.26 08:45:00 -
[7] - Quote
OverIord Ulath wrote:Should be at least a 20-30% speed penalty for backpedaling. There's only a 10% speed penalty for walking sideways, but you want up to a 30% penalty for walking backwards? How is that reasonable? The backwards walking penalty should not be higher than the sideways walking penalty. Human physiology doesn't work like that, nor is walking backwards as pressing an issue as strafing.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
|
Maken Tosch
Edimmu Warfighters Gallente Federation
6584
|
Posted - 2014.01.26 09:44:00 -
[8] - Quote
Ulysses Knapse wrote:OverIord Ulath wrote:Should be at least a 20-30% speed penalty for backpedaling. There's only a 10% speed penalty for walking sideways, but you want up to a 30% penalty for walking backwards? How is that reasonable? The backwards walking penalty should not be higher than the sideways walking penalty. Human physiology doesn't work like that, nor is walking backwards as pressing an issue as strafing.
I agree that the backpedal speed should be equal to the strafing speed.
Dedicated Scout // Ninja Knifer
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Omareth Nasadra
The New Age Outlaws WINMATAR.
268
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Posted - 2014.01.26 09:51:00 -
[9] - Quote
good thread, +1 good sir
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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KEROSIINI-TERO
The Rainbow Effect
996
|
Posted - 2014.01.26 15:17:00 -
[10] - Quote
Supported.
Though backpedal speed could be the same as strafing, at least for the beginning.
FEEDBACK: Analysis on 1.7 tank functionality
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Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
22
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Posted - 2014.01.26 17:05:00 -
[11] - Quote
OverIord Ulath wrote:Agreed. This is one of the things that hinders scouts and all other CQC weapon users. Should be at least a 20-30% speed penalty for backpedaling. If you are gonna run from a Nova Knife scout, you should have to about-face and RUN. Nah, I already can't sprint backwards. That covers it. |
noob cavman
Tickle My Null-Sac
457
|
Posted - 2014.01.26 17:46:00 -
[12] - Quote
Ahhhh back peddlers.... the bane of my knife fits and the reason why I have to raptor jump on your face and stab your eyes
Would be a caveman but whisky and jolly forbidding me to get it changed :_;
British ninja cowboy
scout, logi, heavy
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KANE SHIELDGARD
Banshee Tactical
0
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Posted - 2014.01.26 18:02:00 -
[13] - Quote
It's already reduced. Stand complwtely still then go straight back. you'll see what i mean. If your moving forward then suddenly jerk back you will move the same speed. which is good. If you start to go backwards from a motionless position you will move slow. |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
228
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Posted - 2014.01.26 19:30:00 -
[14] - Quote
Ulysses Knapse wrote:OverIord Ulath wrote:Should be at least a 20-30% speed penalty for backpedaling. There's only a 10% speed penalty for walking sideways, but you want up to a 30% penalty for walking backwards? How is that reasonable? The backwards walking penalty should not be higher than the sideways walking penalty. Human physiology doesn't work like that, nor is walking backwards as pressing an issue as strafing.
That is 100% grade A festering bull**** that you pulled out of your ass. Go watch a ballet show and realize how wrong you are.
edit: If ballet is too girly for you watch the defensive players in a football/basketball game. Before someone chimes in "but they're athletes", soldiers are athletes too. |
William HBonney
Ancient Exiles. Renegade Alliance
379
|
Posted - 2014.01.27 03:42:00 -
[15] - Quote
If we want to be realistic, walking backwards is a real pain. Moving side to side still allows for peripheral vision, while moving backwards does not allow for any vision aid, unless you turn your head, in which case you cannot shoot the person coming at you. So, in order to find that median between fun and real, I think a 10%-20% loss of speed while backpeddling is a good thing. I know people who love to kite will hate this idea, but far too often it hinders gameplay and gives advantages to long range weapons, when they already have plenty. |
William HBonney
Ancient Exiles. Renegade Alliance
379
|
Posted - 2014.01.27 14:42:00 -
[16] - Quote
I think this may be important. |
Squagga
The State Protectorate
79
|
Posted - 2014.01.27 18:43:00 -
[17] - Quote
I don't wanna agree to it but I agree to it
Reloading, the silent killer.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8654
|
Posted - 2014.01.27 18:46:00 -
[18] - Quote
+1
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Artificer Ghost
Learning Coalition College
1126
|
Posted - 2014.01.27 18:59:00 -
[19] - Quote
+1 because I'm going to be a 1.8 Knifer. :D
~Art, CEO and DoE at Learning Coalition College, Co-Founder of the Learning Coalition
Maken Tosch = 1000th Like!
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Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
185
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Posted - 2014.01.27 21:51:00 -
[20] - Quote
CCP must have thought about this for some time. The proof is in the warbarge. Backpetaling is slow as hell, but forward and strafing is quick. Movement speed on the barge is also dictated by speed of favorited suit, even takes kincats into consideration. |
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1162
|
Posted - 2014.01.27 23:19:00 -
[21] - Quote
Asha Starwind wrote:Ulysses Knapse wrote:OverIord Ulath wrote:Should be at least a 20-30% speed penalty for backpedaling. There's only a 10% speed penalty for walking sideways, but you want up to a 30% penalty for walking backwards? How is that reasonable? The backwards walking penalty should not be higher than the sideways walking penalty. Human physiology doesn't work like that, nor is walking backwards as pressing an issue as strafing. That is 100% grade A festering bull**** that you pulled out of your ass. Go watch a ballet show and realize how wrong you are. edit: If ballet is too girly for you watch the defensive players in a football/basketball game. Before someone chimes in "but they're athletes", soldiers are athletes too. Except, the reason people don't walk backwards is because it disorients them, not because it's physiologically difficult.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
|
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
242
|
Posted - 2014.01.27 23:29:00 -
[22] - Quote
Ulysses Knapse wrote:Asha Starwind wrote:Ulysses Knapse wrote:OverIord Ulath wrote:Should be at least a 20-30% speed penalty for backpedaling. There's only a 10% speed penalty for walking sideways, but you want up to a 30% penalty for walking backwards? How is that reasonable? The backwards walking penalty should not be higher than the sideways walking penalty. Human physiology doesn't work like that, nor is walking backwards as pressing an issue as strafing. That is 100% grade A festering bull**** that you pulled out of your ass. Go watch a ballet show and realize how wrong you are. edit: If ballet is too girly for you watch the defensive players in a football/basketball game. Before someone chimes in "but they're athletes", soldiers are athletes too. Except, the reason people don't walk backwards is because it disorients them, not because it's physiologically difficult.
Lateral is movement is nowhere near as disorienting as backwards movement, so why should the lateral movement penalty be higher or equal to backwards movement? |
ADAM-OF-EVE
Dead Man's Game
845
|
Posted - 2014.01.27 23:50:00 -
[23] - Quote
also massively reduce sideways and backwards jumping distance by 50-90%
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1163
|
Posted - 2014.01.28 00:10:00 -
[24] - Quote
Asha Starwind wrote:Ulysses Knapse wrote:Asha Starwind wrote:Ulysses Knapse wrote:OverIord Ulath wrote:Should be at least a 20-30% speed penalty for backpedaling. There's only a 10% speed penalty for walking sideways, but you want up to a 30% penalty for walking backwards? How is that reasonable? The backwards walking penalty should not be higher than the sideways walking penalty. Human physiology doesn't work like that, nor is walking backwards as pressing an issue as strafing. That is 100% grade A festering bull**** that you pulled out of your ass. Go watch a ballet show and realize how wrong you are. edit: If ballet is too girly for you watch the defensive players in a football/basketball game. Before someone chimes in "but they're athletes", soldiers are athletes too. Except, the reason people don't walk backwards is because it disorients them, not because it's physiologically difficult. Lateral is movement is nowhere near as disorienting as backwards movement, so why should the lateral movement penalty be higher or equal to backwards movement? You can walk backwards almost as quickly as you can walk backwards. The human body was made primarily to move forward, and walking backwards uses the same muscles in a similar way. Walking sideways does not. Not to mention walking backwards already has a penalty: it's disorienting as is.
Please explain to me why walking sideways should be 28.5% faster than walking backwards, when walking forwards is only 11% faster than walking backwards. Go ahead, I'm listening.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
|
Andrew Ka
Subdreddit Test Alliance Please Ignore
38
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Posted - 2014.01.28 00:39:00 -
[25] - Quote
I came here to say the same thing. Its been my biggest frustration. Assaults moving backwards, spraying bullets, able to keep enough of a distance to stop me from knifing them and to land the strays that kill me. |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
244
|
Posted - 2014.01.28 01:11:00 -
[26] - Quote
Ulysses Knapse wrote:You can walk backwards almost as quickly as you can walk backwards. The human body was made primarily to move forward, and walking backwards uses the same muscles in a similar way. Walking sideways does not. Not to mention walking backwards already has a penalty: it's disorienting as is.
Please explain to me why walking sideways should be 28.5% faster than walking backwards, when walking forwards is only 11% faster than walking backwards. Go ahead, I'm listening.
Because the limiting factors are different for each direction.
You do not use the same exact muscles, nor in the same order to move in any direction. There are common muscles/groups common to each form of locomotion but they are not doing the same amount of work nor appear in the same sequence to say 'uses the same muscles in similar way' is just wrong.
Structure: Your legs and feet are designed to direct as much of the force generated by your muscles completely downwards synchronously when moving forward. When walking backwards your heel has a tendency to move downward and planting itself drastically reducing the downwards force. Also, because of the way you feet are design can't balance yourself as well.
On that alone you will never be able to move as fast as you backwards as you do forwards, even if you were able to rotate your head 180 degrees.
Those factors don't have much bearing on moving sideways, which again uses different muscles, but that only limits how much force is available to be applied. The only limiting factor here is stride. |
Ulysses Knapse
Knapse and Co. Mercenary Firm
1164
|
Posted - 2014.01.28 01:34:00 -
[27] - Quote
Asha Starwind wrote:Ulysses Knapse wrote:You can walk backwards almost as quickly as you can walk backwards. The human body was made primarily to move forward, and walking backwards uses the same muscles in a similar way. Walking sideways does not. Not to mention walking backwards already has a penalty: it's disorienting as is.
Please explain to me why walking sideways should be 28.5% faster than walking backwards, when walking forwards is only 11% faster than walking backwards. Go ahead, I'm listening. Because the limiting factors are different for each direction. You do not use the same exact muscles, nor in the same order to move in any direction. There are common muscles/groups common to each form of locomotion but they are not doing the same amount of work nor appear in the same sequence to say 'uses the same muscles in similar way' is just wrong. Structure: Your legs and feet are designed to direct as much of the force generated by your muscles completely downwards synchronously when moving forward. When walking backwards your heel has a tendency to move downward and planting itself drastically reducing the downwards force. Also, because of the way you feet are design can't balance yourself as well. On that alone you will never be able to move as fast as you backwards as you do forwards, even if you were able to rotate your head 180 degrees. Those factors don't have much bearing on moving sideways, which again uses different muscles, but that only limits how much force is available to be applied. The only limiting factor here is stride. A 30% reduction is still far too drastic.
I'm not saying walking backwards should be as fast as it is, but it shouldn't be anywhere near that slow.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
|
deepfried salad gilliam
Sanguine Knights
404
|
Posted - 2014.01.28 03:10:00 -
[28] - Quote
Asha Starwind wrote:Ulysses Knapse wrote:OverIord Ulath wrote:Should be at least a 20-30% speed penalty for backpedaling. There's only a 10% speed penalty for walking sideways, but you want up to a 30% penalty for walking backwards? How is that reasonable? The backwards walking penalty should not be higher than the sideways walking penalty. Human physiology doesn't work like that, nor is walking backwards as pressing an issue as strafing. That is 100% grade A festering bull**** that you pulled out of your ass. Go watch a ballet show and realize how wrong you are. edit: If ballet is too girly for you watch the defensive players in a football/basketball game. Before someone chimes in "but they're athletes", soldiers are athletes too. i was about to chime in about how i can jog backwards at near same speed as forward, as i often do in rotc to ecourage my other classmates during p.t. but i think you covered it
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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deepfried salad gilliam
Sanguine Knights
404
|
Posted - 2014.01.28 03:13:00 -
[29] - Quote
Asha Starwind wrote:Ulysses Knapse wrote:Asha Starwind wrote:Ulysses Knapse wrote:OverIord Ulath wrote:Should be at least a 20-30% speed penalty for backpedaling. There's only a 10% speed penalty for walking sideways, but you want up to a 30% penalty for walking backwards? How is that reasonable? The backwards walking penalty should not be higher than the sideways walking penalty. Human physiology doesn't work like that, nor is walking backwards as pressing an issue as strafing. That is 100% grade A festering bull**** that you pulled out of your ass. Go watch a ballet show and realize how wrong you are. edit: If ballet is too girly for you watch the defensive players in a football/basketball game. Before someone chimes in "but they're athletes", soldiers are athletes too. Except, the reason people don't walk backwards is because it disorients them, not because it's physiologically difficult. Lateral is movement is nowhere near as disorienting as backwards movement, so why should the lateral movement penalty be higher or equal to backwards movement? backwards movement is only dissorienting because you cant see where youre going , you can still move much faster backwards than sideways, due to the fact our legs are meant for forward backwards motions
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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KA24DERT
TeamPlayers Negative-Feedback
462
|
Posted - 2014.01.28 03:22:00 -
[30] - Quote
If you want realism, go join the Army.
This is just another thread filled with people who don't want to hit moving targets.
Boo Hoo. |
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
344
|
Posted - 2014.01.28 03:40:00 -
[31] - Quote
I fully support the backpedal speed reduction. Makes using the SG really frustrating at times.
Please fix the mic bubble bug...
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Joel II X
Dah Gods O Bacon
701
|
Posted - 2014.01.28 04:28:00 -
[32] - Quote
It's funny how in the warbarge, walking backwards makes you move at the speed of a moving tectonic plate, yet in a match, you move the same. |
William HBonney
Ancient Exiles. Renegade Alliance
387
|
Posted - 2014.01.31 14:44:00 -
[33] - Quote
it is funny, but it hurts the game. |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1058
|
Posted - 2014.02.01 02:38:00 -
[34] - Quote
free bumpity bump
MAG ~ Raven
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SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
19
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Posted - 2014.02.01 04:14:00 -
[35] - Quote
It is set this way, because any athlete or Soldier who has done a backwards run, can tell you that the human body can run backwards just as fast as it can forwards...
... you're just less stable is all.
So no. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
366
|
Posted - 2014.02.01 04:37:00 -
[36] - Quote
this thread is full of some of the most buIlshit I've ever heard from some people on these forumsGǪplay a sport or something, some of your guys comments about movement are absurd
Kills- Archduke Ferdinand
Help Shields
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8968
|
Posted - 2014.02.09 03:41:00 -
[37] - Quote
Do it
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9441
|
Posted - 2014.02.20 07:16:00 -
[38] - Quote
pew
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
339
|
Posted - 2014.02.20 07:44:00 -
[39] - Quote
I hate the real live examples but I must make one now
How Mutch faster do you run forward then backwards?
Yeah I know that you can sprint forward but not backwards but you can't aim and sprint in dust but in RL you can.
Lol hate RL examples in games =ƒÿ¥
Any way +1 on this
War never changes
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SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
36
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Posted - 2014.02.22 07:56:00 -
[40] - Quote
Piraten Hovnoret wrote:I hate the real live examples but I must make one now
How Mutch faster do you run forward then backwards?
Yeah I know that you can sprint forward but not backwards but you can't aim and sprint in dust but in RL you can.
Lol hate RL examples in games =ƒÿ¥
Any way +1 on this
Apparently none of you have ever actually gotten up to a good backwards run. NO, you cannot run at a SPRINT speed backwards in RL, but you also can't run at a FORWARD sprint speed carrying 90 pounds worth of kit either. I say leave it the same either way, because it isn't really doing anything either way.
Also, when you shoot in RL and in game... you slow down to aim better... so your argument there is a tad invalid. |
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10357
|
Posted - 2014.04.09 00:57:00 -
[41] - Quote
Still want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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echo47
Minmatar Republic
262
|
Posted - 2014.04.09 01:52:00 -
[42] - Quote
How many in this post that support reduced speed when back pedalling are scouts?
I would rather look bad and win, than look good and lose.
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BL4CKST4R
WarRavens League of Infamy
2434
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Posted - 2014.04.09 02:34:00 -
[43] - Quote
Ulysses Knapse wrote:OverIord Ulath wrote:Should be at least a 20-30% speed penalty for backpedaling. There's only a 10% speed penalty for walking sideways, but you want up to a 30% penalty for walking backwards? How is that reasonable? The backwards walking penalty should not be higher than the sideways walking penalty. Human physiology doesn't work like that, nor is walking backwards as pressing an issue as strafing.
Well if we are to use anatomy with a mix of psychology you cannot run as fast backwards as you can run forward since your brain is saying hey your going to get us killed!! Not only that but you cannot adjust your direction so as you move backwards you are also NNOT MOVING straight. As for strafing you can move side to side all you want but to change directions you have to come to a complete stop this is just because you have to change the direction of all that energy.
For the Federation!
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William HBonney
Ancient Exiles. Dirt Nap Squad.
407
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Posted - 2014.04.09 03:36:00 -
[44] - Quote
Necromancer!! But still CQC needs work in general the speed and tunnel vision is crazy |
Free Beers
Imperfects Negative-Feedback
2238
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Posted - 2014.04.09 05:01:00 -
[45] - Quote
First and foremost ccp doesn't need to nerf movement we have gone full circle in 2 years. Started with good movement to **** and back to good again.
There is absolutely no reason for back peddle to change. The first week in 1.8 my scout toon with shotgun had a 10kdr for the week just running at people with a shotgun.
If you need this nerf to get kills you are a trashy scout in the first place. I play a scout 95% of the time and have no issue here. Get Good.
Every mercs life ends the same way. It is only the details of how he lived and died that distinguishes one from another
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Meee One
Hello Kitty Commandos
756
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Posted - 2014.04.09 05:06:00 -
[46] - Quote
William HBonney wrote:Why is the speed while backing up the same as moving forward? I have kited so many heavies and knife/shotgun weilding scouts because when I backpeddle I put significant space between us, while I am able to shoot them. Perhaps a 10-20% decrease in speed while backpeddling would help. Thoughts? You're lying. You're a scout that's mad you can't knife people backpeddaling.
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
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Lynn Beck
Wake N' Bake Inc Top Men.
1054
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Posted - 2014.04.09 06:59:00 -
[47] - Quote
We need this change.
Although we're (somewhat) rid of this frustration because it's blanketed by quite a few others(which isn't a bad thing)this is still immersion breaking, and balance breaking.
Although your % may be harsh.
Strafe is currently 95%, so backpedal should start at 95%, then if it's still a problem go to 90%.
Sometimes ya just feel like surfin
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Lynn Beck
Wake N' Bake Inc Top Men.
1054
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Posted - 2014.04.09 07:02:00 -
[48] - Quote
BL4CKST4R wrote:Ulysses Knapse wrote:OverIord Ulath wrote:Should be at least a 20-30% speed penalty for backpedaling. There's only a 10% speed penalty for walking sideways, but you want up to a 30% penalty for walking backwards? How is that reasonable? The backwards walking penalty should not be higher than the sideways walking penalty. Human physiology doesn't work like that, nor is walking backwards as pressing an issue as strafing. Well if we are to use anatomy with a mix of psychology you cannot run as fast backwards as you can run forward since your brain is saying hey your going to get us killed!! Not only that but you cannot adjust your direction so as you move backwards you are also NNOT MOVING straight. As for strafing you can move side to side all you want but to change directions you have to come to a complete stop this is just because you have to change the direction of all that energy. Waframe does this well.
Albeit it's a 3rd person shooter, you don't dance your laughing ass through bullets by breaking the server. You run in a circle as the enemy uses travel time weaponry :P
Sometimes ya just feel like surfin
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SgtMajSquish MLBJ
Consolidated Dust
99
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Posted - 2014.04.09 07:52:00 -
[49] - Quote
OverIord Ulath wrote:Agreed. This is one of the things that hinders scouts and all other CQC weapon users. Should be at least a 20-30% speed penalty for backpedaling. If you are gonna run from a Nova Knife scout, you should have to about-face and RUN. I will accept the penalty for speed if you guys take a jumping penalty. No one should be able to jump like the scouts do unless they are carrying only nova knives.
Making Friends And Enemies Everyday
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
768
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Posted - 2014.04.09 14:55:00 -
[50] - Quote
SgtMajSquish MLBJ wrote:OverIord Ulath wrote:Agreed. This is one of the things that hinders scouts and all other CQC weapon users. Should be at least a 20-30% speed penalty for backpedaling. If you are gonna run from a Nova Knife scout, you should have to about-face and RUN. I will accept the penalty for speed if you guys take a jumping penalty. No one should be able to jump like the scouts do unless they are carrying only nova knives.
This is not a negotiation. You should not be able to back peddle so quick.
Besides, how else are we supposed to get over the **** terrain!
...
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Aszazel
R 0 N 1 N
154
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Posted - 2014.04.09 15:31:00 -
[51] - Quote
Please, I'll even give up the cloak for this feature.
I have posted this before but the only three things the scouts needed was
1. Fix stun lock on hit 2. Make backpedal slower 3. Fix shotgun hit detection
No cloak was needed IMO.
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Aszazel
R 0 N 1 N
154
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Posted - 2014.04.09 15:33:00 -
[52] - Quote
SgtMajSquish MLBJ wrote:OverIord Ulath wrote:Agreed. This is one of the things that hinders scouts and all other CQC weapon users. Should be at least a 20-30% speed penalty for backpedaling. If you are gonna run from a Nova Knife scout, you should have to about-face and RUN. I will accept the penalty for speed if you guys take a jumping penalty. No one should be able to jump like the scouts do unless they are carrying only nova knives.
I think armor plates should have the same penalty for jumping AND strafing as movement. But since I wear none I don't think my jumping should be modified, I am extremely easy to kill because I sacrifice hitpoints for speed.
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X7 lion
SWAMPERIUM
151
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Posted - 2014.04.09 16:06:00 -
[53] - Quote
i have personaly brought this up before same with people before me, at the time i posted lets just say the vocally ignorant where about at the time. +1
Immortality will not protect you from me. I am death incarnate, you will die.
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One Eyed King
Land of the BIind
1015
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Posted - 2014.04.09 21:46:00 -
[54] - Quote
I find this disproportionately affects NKers, as shotguners can still be effecitve 10m out, while we become immediately irrelevant at 3 m.
At one point, I kept slashing someone who looked to be immediately in front of me while he backpedaled and never scored a hit.
By all rights, I should have been able to get him before he got me.
Looking for the scout hangout?
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