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Harpyja
Molon Labe. Public Disorder.
1140
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Posted - 2014.01.26 05:42:00 -
[1] - Quote
I wish my standard suit can take on a sentinel solo
I hate how it takes teamwork or tactics to bring down those fatties
Seriously, this is how stupid you all sound.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. Public Disorder.
1140
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Posted - 2014.01.26 06:03:00 -
[2] - Quote
Atiim wrote:Harpyja wrote:I wish my standard suit can take on a sentinel solo I hate how it takes teamwork or tactics to bring down those fatties Seriously, this is how stupid you all sound. My STD suit can take on sentinels solo. Just use a Combat Rifle I've got an RS-90 and I'm making Sentinels look like butter. I can solo a Heavy. All I need is a Remote Explosive, Shotgun, or Nova Knives. Makes quick work of them too. Additionally, a heavy requires an additional unit known as the Logistics to be successful. A heavy without one is about as good as dead. Should we bring back LLAVs Remote Repairers/Transporters and make HAVs non-viable without being constantly repped by a LLAV? And just like you can solo heavies with a medium suit, there are people that can solo tanks.
But if people are QQing to nerf HAVs or to buff AV, then why doesn't it apply to heavies? I don't see people QQing about the fact they can't solo heavies. I certainly can't take down a heavy unless it lets me fire a full clip into it, but I'm not QQing.
HTFU. Tanks are a force to reckon with now. You got too soft since Uprising launched. We HTFU over time, like you kept tellng us (even if we may have QQed about it ourselves), and now those of us who tanked throughout Uprising appear unstoppable to AV. Your turn to HTFU now.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. Public Disorder.
1141
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Posted - 2014.01.26 14:50:00 -
[3] - Quote
Rusty Shallows wrote:Harpyja wrote:I wish my standard suit can take on a sentinel solo I hate how it takes teamwork or tactics to bring down those fatties Seriously, this is how stupid you all sound. Use one of the big Four-Rifles, have the proficiency at 3, stack complex damage mods, and if possible rake the head (it's a large target and we are stupidly slow). Collect profit. Or with one buddy focus fire and melt the Fatty with center of mass shots. Do it with three or more to insta-gib him. Just an FYI 1.8 isn't going to change that. Just give people more options for a style of play. Killing Heavies is just as easy as killing unhardened vehicles with any Large Rail. Easier in most cases since. Now apply this to AV.
Stack some complex damage mods, prof 3 on forge guns with an IAFG, and shoot the rear of the tank. Profit.
Or you can get a friend, where both of you are using breach instead, and instapop that unhardened tank before it can do anything.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. Public Disorder.
1141
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Posted - 2014.01.26 14:57:00 -
[4] - Quote
R F Gyro wrote:All the comparisons with Eve are essentially irrelevant from a gameplay perspective for one very simple reason.
Eve doesn't have a cap of 16 players per side. Dust has an artificial cap on team side. EVE has a real cap on fleet size. You only get as many people that show up. If 10 show up, you're limited to 10. If 500 show up, you're limited to 500.
I don't see EVE pilots QQing when their fleet is destroyed 3:1. I don't see them QQing when the enemy fleet drops supercapitals and destroys all of their capitals because they didn't bring any supercapitals themselves.
I find Dust and EVE similar. If you don't have sufficient AV but the enemy brought in tanks, then you should get screwed. This whole "balance on a 1v1 basis" is crap.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. Public Disorder.
1142
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Posted - 2014.01.26 15:57:00 -
[5] - Quote
Monkey MAC wrote:Harpyja wrote:R F Gyro wrote:All the comparisons with Eve are essentially irrelevant from a gameplay perspective for one very simple reason.
Eve doesn't have a cap of 16 players per side. Dust has an artificial cap on team side. EVE has a real cap on fleet size. You only get as many people that show up. If 10 show up, you're limited to 10. If 500 show up, you're limited to 500. I don't see EVE pilots QQing when their fleet is destroyed 3:1. I don't see them QQing when the enemy fleet drops supercapitals and destroys all of their capitals because they didn't bring any supercapitals themselves. I find Dust and EVE similar. If you don't have sufficient AV but the enemy brought in tanks, then you should get screwed. This whole "balance on a 1v1 basis" is crap. The reason EvE pilots don't QQ is because if you didn't bring the 200 frigates needed to take down a single captial, you make sure you do next time. But in dust if you didn't bring the 18 AV to a 16v16 match you need to bring down the 6 tanks you brought, that's not your fault. Until the game has a "real cap" on force strength anything where 1 unit has a higher force strength than another produces linear escalation battles. Which are no fun. In EvE if you don't need to a super captial to beet a super capital, because if you really want that win you can bring enough frigates to just swamp the enemy. It's still all the same. If you were the only AV in one match, then you'll ask a friend to join you next. Also, 18 AV for 6 tanks is flawed. Who ever told you we were asking for three unique AV per individual tank? Even if there are 6 tanks, just get three AV and concentrate fire on one tank. Then continue with the rest. Nobody told you that you had to destroy them all at once. You shouldn't have to have more than half of a squad dedicated to AV, regardless of how many vehicles are out there. Three people coordinating with breach forge guns will instapop any unhardened tank and send hardened tanks running for the redline. The latter currently isn't rewarding, but should be with WP for damage dealt.
"But tanks don't need teamwork!" Neither do solo ratting battleships in null sec in EVE. But it does take either some very fancy skill to solo one with a frigate, or a small gang of frigates cooperating and using teamwork to bring down said battleship.
Also, a tank without a squad dies rather easily. Without a squad to provide intel on enemy tanks and AV, you are more likely to get ambushed from behind while your hardeners aren't running.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. Public Disorder.
1143
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Posted - 2014.01.26 16:12:00 -
[6] - Quote
Kierkegaard Soren wrote:All I'm going to add is this observation for you all to consider:
If it takes a minimum of two infantrymen to run an AV fit to kill one tank of any description, and you run into an ambush game that has six tanks deployed by the enemy within the first minute of initial deployment, then you're looking at twelve of your team giving up on anti infantry duties to deal with those six reds sitting in six red tanks.
Now, we can argue all day about whether that's a good thing or not from a balance perspective, I simply want to add that when this scenario occurs (and it occurs a lot in pubs) then the team with the six tanks wins. Dominates, even. Not even close. Not even fun.
And that is the key thing here. It's not fun to run AV anymore. Tanks are cheap, fast, hard. One of them is a pain. Two of them are a serious problem. Anything above that and you're looking at a total wipe out.
I honestly don't know the solution to this. Buffing swarms back to the old damage specs but keeping the lock on range seems fair. Plasma cannons need a clear role definition, one way or the other, and forge guns...hmm. They're ok. You needs a proto one and the skills to use it to make it work, but it works.
Make tank vs AV dynamic and fun for both sides. Reward individual skill and teamwork. Do *something*, CCP. Wrong. Who told you that you'd need to destroy all tanks at once? You only need two or three AV, concentrate on one tank, then move on. If it's ambush, stop running outside and find a defensible building. Force their 10 infantrymen to face your 13 infantrymen indoors where their tanks can't do anything but roll over each other.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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