gbghg wrote:
this, the whole split gunnery and driving idea is just a terrible one, not only for gameplay reasons but for isk and sp reasons as well. who specs what? will there be new role specific skills that allow each person to push their role to ridiculous levels? do both people need to meet the requirements to man the tank? who pays for the tank? who fits it? how many times will veicles be lost because one member of the pair is an incompetent noob who just jumped in the seat before your friend could? how many times will you lose a tank because the other person can't see what you can see or respond to your instructions, as a dropship pilot i know this well its horrible trying to talk someone onto a target as someones trying to kill you.
the current model is the best, battlefield uses the same one for a reason, as does planetside 2 and every other widely played shooter with vehicles in it, it works best and provides the best player satisfaction. not only would this change kill the tanker population (which is what a large segment of the AV crowd seem to want), and i mean proper tankers there not the FOTM militia users, it would screw up the already delicate vehicle balance as the devs have to completely redesign how tanks work.
Like has been said, it's a force multiplier equation problem every time. If it takes two people to operate a tank to it's potential... with a limit of 16vs16 it really makes the choice of battlefield roles more balanced.
We have had skilling plans for Turret structures in DUST for a long time.. there was supposed to be an entire specialization around it... you have been playing long enough to know that turret skilling and having a gunner has always been a thing in DUST.
Gameplay reasons? having Tankers operating in true pairs, having to communicate and use their combined ability to neutralize enemy tankers and pinpoint AV threats. The ability to focus drive and independently have the turret operating at max potential. Sounds like it could be some of the most interesting gameplay in DUST.
Yes some tanks might be lost in the learning curve? but i don't personally think tanks are to cheap.
Locking vehicles has been something we have asked for since closed beta... We got this delayed entering a vehicle Crap bandaid that makes team play and waiting for your team member stupid.. I would think that not good enough and wanting a true locking vehicle option for Corporation members, PSN friends and public... would be more of an issue then having some random jump in a seat.
And dropshipping with gunners, no matter how successful it is... is some of the most enjoyable gameplay in DUST.. Communicating with your squad mates the positions... the whole having to rely on your squad mate... so many different factors that make it thrilling play..
Meh maybe if you just tweak a few small things everything will be
alllllllllllright