BL4CKST4R wrote:OverIord Ulath wrote:Henchmen21 wrote:So then all armor tanking options would either be useless or extremely prohibitive that sounds like a great idea.
No less so than shield extenders. It would mean you actually have serious drawbacks to armor like you already do with shields. But of course NOBODY wants armor to be balanced with shields.... well..... at least not the armor tankers.
What are the drawbacks to shields?
Shield pros:
Self repairing
More resistant to damage
No speed loss
An insignificant penalty
Is not your life line
Shield cons:
shield delay
A maximum of 35% HP difference between shield and armor
Flux grenades (rarely used)
Shield delay can be reduced with your low slots
That HP difference is only in fully stacked shields vs fully stacked armor but in reality an omni tanked shield suit has more HP than an omni tanked armor suit
Flux grenades are rarely used but shield tanks love them as a con.
Shields are more resistant to damage than armor due to there being more weapons to kill armor than shields and the overall damage profiles being shifted to kill armor.
1. true, they are. however, armor repairs better than shields and is not interrupted if the person is sitting on a hive, or has logo support
2. That is false. They are not and this is a misconception. The are 10% more resistant to rail and combat rifles, but thats it.
3. Yes, there is no speed penalty, but they do have a shield depleted recharge delay penalty which is really significant is you get shot because it takes very few shots to fully deplete your shield, and then you must hunker down behind cover for a LONG time, whereas an armor tanker could just put down a hive once his shields started getting hit, and be invincible.
4. see above
5. They are your lifeline unless you are a damage stacking gallente or amarr with armor in the lows.
cons
1. This makes armor repairing in some cases even more effective than shield repairing because there is no delay
2. This statement is blatantly false. a basic extender=22 hp, a basic plate=85 hp which is about 4 times as much as the extender, for almost no penalty whatsoever for the armor tanker. At proto level, a plate is still more than twice as much hp as an extender.
3. Flux grenades are not rarely used like shield tanking is rarely used, they are rarely used like an assault rifle is rarely used.
You are blatantly wrong in all of your points, and i don't understand your attempt to misinform anyone who reads this of the problems with shields currently.