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Pete B
Blood Unit 13 Zero-Day
87
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Posted - 2014.01.26 02:20:00 -
[1] - Quote
Not gonna read the entire thread but gonna add my two cents.
As a Logi that throws down armour onto everything, I think that armour is pretty perfect where it is now. The HP gain vs the speed lose is in a sweet spot at the minute, and the resource use is also very good.
I cannot see for the life of me what your are complaining about. If you said something about Shield gain then yes, but for armour, its pretty great where it is. |
Pete B
Blood Unit 13 Zero-Day
87
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Posted - 2014.01.26 02:24:00 -
[2] - Quote
Atiim wrote:Henchmen21 wrote:So then all armor tanking options would either be useless or extremely prohibitive that sounds like a great idea. It seems like a great way to bring them in line with Shield Extenders...
Shield extenders should be buffed, armour shouldn't be nerfed. I feel that armour is the 'stick to a spot, be useful and be durable' type of HP, where shields is 'hit and run' style HP. Right now shields do its job, maybe basic and enhanced are a bit low, but they do their job mostly. Armour though is taken down just as fast as shields meaning that don't do their job of being more durable than shields which is the only upside to them.
Right now I would be all for making armour more durable AND have a higher speed penalty, but as they are now, its at a good medium. |
Pete B
Blood Unit 13 Zero-Day
87
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Posted - 2014.01.26 02:40:00 -
[3] - Quote
Lazy Scumbag wrote:There is nothing OP about armor. It got buffed the same day the AA and hit detection went off the charts. For people who have armor tanked all along, we still die much faster than before the 'fix'. The need for more hp is across the board, as demonstrated by the migration to armor. Nobody wants to see a fit they built insta-popped. It doesn't exactly highlight the feature of creating your own loadouts. Honestly, Rail rifles and even ARs are far too effective at long range. I'm getting killed by people more or less in front of me before I can even locate the tiny dot shooting at me. Everyone hates snipers, but the new weapons have turned many players into small scale snipers. Because these weapons don't just chip away at a target's health, they kill them... very quickly, regardless of how much armor they are stacking. Never thought I'd see a thread whining about the effectiveness of armor.
I could not agree more. My issue is also with the fact that the difference between effectiveness on different types of HP as well. 110 on shields and 90 on armour is an assault rifle, and what, 90 on shields and 110 on armour with a RR? They are basically the same, and gives no real pros or cons to using one HP or weapon over the other when it comes to different effectiveness.
In this case its all about which does gives higher HP or does more damage rather than which one is effective at what. In this case, you might as well stick with armour if you want higher HP, but even then CCP somehow makes 80Armour the same as 33shields, which makes it more of 'how fast do you want to move' more than 'what is your playstyle'. |
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