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Cody Sietz
Bullet Cluster Legacy Rising
2086
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Posted - 2014.01.25 17:31:00 -
[1] - Quote
As it is, armour plates provide too much for a small sacrifice. For just 10 CPU and 1 PG, you get a extra 80 hp and only lose 2 percent to movement speed.
It's gotten to the point that almost every suit would be better off using 1-2 basic/enhanced armour plates.
So we currently have:
Basic -2
Enhanced -3
Complex -5
And the old penalty was:
Basic -3
Enhanced -5
Complex -10
It would probably kill off complex plates(unless the hp was buffed even more) as well as enhanced, but I can still see people using one basic.
Personally, I'd like it to be bumped up to 3/4/5. I can't see complex plates going any higher, even at 6 percent they would become useless.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Legacy Rising
2086
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Posted - 2014.01.25 18:07:00 -
[2] - Quote
Baal Omniscient wrote:As long as repping hives exist in this game, people will armor tank and camp on them. As long as repair tools exist in this game, people will armor tank with a logi or two behind them. Changing the speed penalties will not change these truths.
They should return to the old speed penalty. The regular plates are made for straight armor tanking ability, not for speed. If you want armor without speed penalties, that's what ferroscale plates are for. And even though you don't get as much health with a ferroscale plate, you still get more than the proto shield equivalent. No argument here. I'd still use them, but I'd stop using them shield based suits. Probably switch out to regulators or profile damps/range amps. Or maybe even use kincats+cardio mods.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Legacy Rising
2086
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Posted - 2014.01.25 18:14:00 -
[3] - Quote
Henchmen21 wrote:So then all armor tanking options would either be useless or extremely prohibitive that sounds like a great idea. It would stop the 1.8 Gallente/Amarr scouts from being OP and using 4 plates in the lows(well not stop, but make it less appealing)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Legacy Rising
2086
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Posted - 2014.01.25 18:40:00 -
[4] - Quote
Let's gets armour plates on page.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Legacy Rising
2092
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Posted - 2014.01.25 23:35:00 -
[5] - Quote
Draxus Prime wrote:ps cody gg one does not simply SG me Ty, I heard my buddies shout "Nova Knifer!" 20 times in that match xD
GG
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Legacy Rising
2093
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Posted - 2014.01.26 00:31:00 -
[6] - Quote
Monkey MAC wrote:Cody Sietz wrote:Baal Omniscient wrote:As long as repping hives exist in this game, people will armor tank and camp on them. As long as repair tools exist in this game, people will armor tank with a logi or two behind them. Changing the speed penalties will not change these truths.
They should return to the old speed penalty. The regular plates are made for straight armor tanking ability, not for speed. If you want armor without speed penalties, that's what ferroscale plates are for. And even though you don't get as much health with a ferroscale plate, you still get more than the proto shield equivalent. No argument here. I'd still use them, but I'd stop using them shield based suits. Probably switch out to regulators or profile damps/range amps. Or maybe even use kincats+cardio mods. Thats really what we would be after. Personally I am in the frame of mind that 1) Ferroscale Plates should have less of health bonus than Shield Extenders as there are no combat related penalties. 2) Reactive Plates need looking at, in order to be viable, currently they just don't have the bonuses to justify use. 3) Current Plates should have a reduced health bonus and reduced penalty (4% per plate maximum), then re-designate as light plates. 4) Add Heavy plates that have current health bonus + ~10%, then speed penalty starts at 10% 5) Give shield tankers, shield based equivalent of ferroscale and reactive plates. 6) Give Armour tankers, armour based equivalent of Shield energizer
1 agreed, but I think it should be done by increasing shield extender hp slightly.
2 I'd move them to the high slot personally.
3 I really like this, but I honestly don't think it would not work. Not sure why...Still like the idea.
4 see 3
5 I think we run the risk of making armour and shield too alike.
6 see 5
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Legacy Rising
2105
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Posted - 2014.01.26 15:58:00 -
[7] - Quote
HYENAKILLER X wrote:So ccp gives us a break with with mobility and you want that removed?
how do you even notice? It was bad before, but with bullet magnetism it really doesn't matter how slow we are moving.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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