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Cat Merc
Ahrendee Mercenaries EoN.
5974
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Posted - 2014.01.25 22:01:00 -
[1] - Quote
I would never use a complex plate ever again if the penalty came back to 10.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5974
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Posted - 2014.01.25 22:04:00 -
[2] - Quote
OverIord Ulath wrote:Henchmen21 wrote:So then all armor tanking options would either be useless or extremely prohibitive that sounds like a great idea. No less so than shield extenders. It would mean you actually have serious drawbacks to armor like you already do with shields. But of course NOBODY wants armor to be balanced with shields.... well..... at least not the armor tankers. You can compensate for your penalty using low slots. We can't compensate for our penalty using high slots.
Also, speed > Recharge delay.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5974
|
Posted - 2014.01.25 22:05:00 -
[3] - Quote
BL4CKST4R wrote:Cat Merc wrote:I would never use a complex plate ever again if the penalty came back to 10. How do you armor tank? I use a complex plate, an enhanced plate, a complex repairer and a dampener.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5974
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Posted - 2014.01.25 22:06:00 -
[4] - Quote
Mordecai Sanguine wrote:Cody Sietz wrote:As it is, armour plates provide too much for a small sacrifice. For just 10 CPU and 1 PG, you get a extra 80 hp and only lose 2 percent to movement speed.
It's gotten to the point that almost every suit would be better off using 1-2 basic/enhanced armour plates.
So we currently have:
Basic -2
Enhanced -3
Complex -5
And the old penalty was:
Basic -3
Enhanced -5
Complex -10
It would probably kill off complex plates(unless the hp was buffed even more) as well as enhanced, but I can still see people using one basic.
Personally, I'd like it to be bumped up to 3/4/5. I can't see complex plates going any higher, even at 6 percent they would become useless. Should be 5% for all plates. Giving interest to Complex Plates. And Ferroscale. The Hp value is already too high. (Once the unbalanced weapons got nerfed.) Plates should not be the "default" choice. I need drawbacks. Speed players should not be able to fit plates (even basic) without real penality (2% come on...) Reactives should cost same PG/CPU than regular plates since they have 1/2 of hp value for 1/2hp/s. Ferroscale plates really need a CPU/PG reduction.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5977
|
Posted - 2014.01.25 22:18:00 -
[5] - Quote
OverIord Ulath wrote:The reason armor tanking became way better than shield tanking is because they both buffed the armor-per-plate and gave a reduction to the speed penalty. On top of that, there were very few options for anti-armor weapons. One was a sidearm, one was a heavy-only weapon, and one was a situational support weapon. Now that two mainline anti-armor guns are around (RR and CR) armor tanking is closer to being balanced with shields, but it's still not quite there yet. Perhaps we shouldn't return it to it's old values (3,5,10), but we should increase the penalty to the point that shield suits are adverse to running them but the armor suits still benefit from them. I suppose that means putting them at around 2,4 and 8. The basic plate is in a great spot since new players get it first and need as much of a bang for their figurative buck as they can get. 4 is more than the enhanced penalty currently is, but still isn't as bad as it used to be. 8 Seems fair for the complex, however I think that the complex needs another 10~20 HP on it so that it's worth using. The point isn't to gimp the plates after all, it's to balance them.
Just to be clear, we need a jewelers mallet here CCP, not a sledge. The HP increase was 20 per plate. It's not really a groundbreaking buff.
Also, if CCP returns plates to the old values, I would never, EVER use complex plates, because the HP gain is miniscule as is.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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