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Mortedeamor
1281
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Posted - 2014.01.25 14:33:00 -
[1] - Quote
i recently did a little survey..i squadded witha group of guys that i knew at least one of them would always be on top of the leaderboards..i asked them to run only budget friendly fits so no one was using proto at best a partial adv suit was used no suit used exceeded 40k. now i afked out 20 matches with this squad and each match i compared my
180k isk to the top players isk gained..(total isk won - accrued losses)
out of 20 matches 17 times i made more isk than the top player..he never dies more that 8 times and only ever lost 2 adv suits ina match...
granted he was no regynum he didnt pull ridiculously high scores..but on average he was making 300k-400k and i was making more isk sitting in the mcc with NO LOSSES..
this is why i feel dust is not worth actually playing..its been proven that does your best gets you nothing but more stats and more sp per match neither of which mean anything to a vet like me who is a major rpg junky.
now for me stats mean nothing...sp mean nothing as i have what i want in dust...all that matters is profit margin and sure on the rare occasion where im top of the leader boards with 40 or so kills and 3k wp i may get 700k isk..but when push comes to shove afking provides more isk than playing the game..
now sure ccp can try and remove afking again..maybe create a fix that isnt beaten by a rubber band..but i think they would have better results if they gave those afkers a reason to deploy.. the fact of the matter is pulling the number in mass and comparing playing isk vs afking isk for me afking gives me more...im an average vet with a lot of sp i have good gear that i rarely use and i feel that there is no reason for me to do anything in dust...sure i can support my team with adv tanks..and proto av prof V both forge and swarm..i could spamm logi ..i could spam heavy hmg i could drive in lavs...ima very versatile character and could offer allot to the battlefield but i dont ...because why should i ?
if all that matters to me asa player is profit margin..which tbh i dont think isa wrong mindset to have asa mercenary..then dust has no point...as isk is not a reward you get for trying hard or going all out
ccp needs to reward excellence they need to reward the players who do well over those who do not..until such a distinction is made there is no point to trying in pubs...and until they do my merc will either approach dust with 0 serious intent..or my merc will sit in the mcc with the others who have realized the truth.
jihhhaders = av lvl 0
swarm master = av lvl 99+
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Tech De Ra
Electronic Sports League
297
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Posted - 2014.01.25 14:36:00 -
[2] - Quote
Mortedeamor wrote:i recently did a little survey..i squadded witha group of guys that i knew at least one of them would always be on top of the leaderboards..i asked them to run only budget friendly fits so no one was using proto at best a partial adv suit was used no suit used exceeded 40k. now i afked out 20 matches with this squad and each match i compared my
180k isk to the top players isk gained..(total isk won - accrued losses)
out of 20 matches 17 times i made more isk than the top player..he never dies more that 8 times and only ever lost 2 adv suits ina match...
granted he was no regynum he didnt pull ridiculously high scores..but on average he was making 300k-400k and i was making more isk sitting in the mcc with NO LOSSES..
this is why i feel dust is not worth actually playing..its been proven that doing your best gets you nothing but more stats and more sp per match neither of which mean anything to a vet like me who is a major rpg junky.
now for me stats mean nothing...sp mean nothing as i have what i want in dust...all that matters is profit margin and sure on the rare occasion where im top of the leader boards with 40 or so kills and 3k wp i may get 700k isk..but when push comes to shove afking provides more isk than playing the game..
now sure ccp can try and remove afking again..maybe create a fix that isnt beaten by a rubber band..but i think they would have better results if they gave those afkers a reason to deploy.. the fact of the matter is pulling the number in mass and comparing playing isk vs afking isk for me afking gives me more...im an average vet with a lot of sp i have good gear that i rarely use and i feel that there is no reason for me to do anything in dust...sure i can support my team with adv tanks..and proto av prof V both forge and swarm..i could spamm logi ..i could spam heavy hmg i could drive in lavs...ima very versatile character and could offer allot to the battlefield but i dont ...because why should i ?
if all that matters to me asa player is profit margin..which tbh i dont think isa wrong mindset to have asa mercenary..then dust has no point...as isk is not a reward you get for trying hard or going all out
ccp needs to reward excellence they need to reward the players who do well over those who do not..until such a distinction is made there is no point to trying in pubs...and until they do my merc will either approach dust with 0 serious intent..or my merc will sit in the mcc with the others who have realized the truth.
Short answer: Yes it is wrong
you are not a mercenary, you are a player who is intentionally ruining the game for others
/thread
Tech De Ra for CPM1
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deepfried salad gilliam
Sanguine Knights
400
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Posted - 2014.01.25 14:39:00 -
[3] - Quote
people will always want something from nothing afk will be a problem as long as they can gain if the find some form of solution that removes possible gains from afk then it should dissolve
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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Bendtner92
Imperfects Negative-Feedback
1553
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Posted - 2014.01.25 14:40:00 -
[4] - Quote
Tech De Ra wrote:Short answer: Yes it is wrong
you are not a mercenary, you are a player who is intentionally ruining the game for others
/thread
What about AFKing in FW?
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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steadyhand amarr
Bragian Order Amarr Empire
2199
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Posted - 2014.01.25 14:42:00 -
[5] - Quote
iv been screaming this is a problem since closed beta, the isk payouts are simply not rewarding enough, you actuvly punished in all game modes for trying to do your best. if you make a silly STD fit and spend the match ******* around you will likely make a lot more isk. this needs to change.
all contracts should have a fixed isk value if varying amounts you can choose from in a nice big list and only if you win do you get the isk payout.
to ensure players dont end up in a negativity feedback of always losing it should be matched with PvE contracts on reduced payouts so you can grind up isk safely until you have the funds to jump back into the big payout matches.
this way if you want to earn the big say million payout contracts your going to have to bring your prototype gear. and if you bring your proto grear to a low cost match you making a loss so its ya own dam fault.
this encourages the merc mentality everybody can work out a budget and losing actually means something.
people are AFKing beucase that is more effective than playing the game this is where it needs to be fixed you need to make not taking part and having crap scores being punished while allowing players who are not so great thier own place to make isk. like EvE minners
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Mortedeamor
1281
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Posted - 2014.01.25 14:45:00 -
[6] - Quote
steadyhand amarr wrote:iv been screaming this is a problem since closed beta, the isk payouts are simply not rewarding enough, you actuvly punished in all game modes for trying to do your best. if you make a silly STD fit and spend the match ******* around you will likely make a lot more isk. this needs to change.
all contracts should have a fixed isk value if varying amounts you can choose from in a nice big list and only if you win do you get the isk payout.
to ensure players dont end up in a negativity feedback of always losing it should be matched with PvE contracts on reduced payouts so you can grind up isk safely until you have the funds to jump back into the big payout matches.
this way if you want to earn the big say million payout contracts your going to have to bring your prototype gear. and if you bring your proto grear to a low cost match you making a loss so its ya own dam fault.
this encourages the merc mentality everybody can work out a budget and losing actually means something.
people are AFKing beucase that is more effective than playing the game this is where it needs to be fixed you need to make not taking part and having crap scores being punished while allowing players who are not so great thier own place to make isk. like EvE minners
this is a wonderful idea for an issue thats haunted me since i started playing dust im with you stead me and you both have been preaching to ccp about this for to long it needs to be recognized the playerbase is to small for an issue like this to exist..all the issue in dust are magnified by the issue of shoddy payouts
jihhhaders = av lvl 0
swarm master = av lvl 99+
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Mortedeamor
1281
|
Posted - 2014.01.25 14:49:00 -
[7] - Quote
deepfried salad gilliam wrote:people will always want something from nothing afk will be a problem as long as they can gain if the find some form of solution that removes possible gains from afk then it should dissolve
i think a better solution is to remove the desire to afk..which is brought out by broken payouts as steadyhand points out
jihhhaders = av lvl 0
swarm master = av lvl 99+
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Mortedeamor
1281
|
Posted - 2014.01.25 14:52:00 -
[8] - Quote
Tech De Ra wrote:Mortedeamor wrote:i recently did a little survey..i squadded witha group of guys that i knew at least one of them would always be on top of the leaderboards..i asked them to run only budget friendly fits so no one was using proto at best a partial adv suit was used no suit used exceeded 40k. now i afked out 20 matches with this squad and each match i compared my
180k isk to the top players isk gained..(total isk won - accrued losses)
out of 20 matches 17 times i made more isk than the top player..he never dies more that 8 times and only ever lost 2 adv suits ina match...
granted he was no regynum he didnt pull ridiculously high scores..but on average he was making 300k-400k and i was making more isk sitting in the mcc with NO LOSSES..
this is why i feel dust is not worth actually playing..its been proven that doing your best gets you nothing but more stats and more sp per match neither of which mean anything to a vet like me who is a major rpg junky.
now for me stats mean nothing...sp mean nothing as i have what i want in dust...all that matters is profit margin and sure on the rare occasion where im top of the leader boards with 40 or so kills and 3k wp i may get 700k isk..but when push comes to shove afking provides more isk than playing the game..
now sure ccp can try and remove afking again..maybe create a fix that isnt beaten by a rubber band..but i think they would have better results if they gave those afkers a reason to deploy.. the fact of the matter is pulling the number in mass and comparing playing isk vs afking isk for me afking gives me more...im an average vet with a lot of sp i have good gear that i rarely use and i feel that there is no reason for me to do anything in dust...sure i can support my team with adv tanks..and proto av prof V both forge and swarm..i could spamm logi ..i could spam heavy hmg i could drive in lavs...ima very versatile character and could offer allot to the battlefield but i dont ...because why should i ?
if all that matters to me asa player is profit margin..which tbh i dont think isa wrong mindset to have asa mercenary..then dust has no point...as isk is not a reward you get for trying hard or going all out
ccp needs to reward excellence they need to reward the players who do well over those who do not..until such a distinction is made there is no point to trying in pubs...and until they do my merc will either approach dust with 0 serious intent..or my merc will sit in the mcc with the others who have realized the truth. Short answer: Yes it is wrong you are not a mercenary, you are a player who is intentionally ruining the game for others /thread i dont think im ruining the game for others by not feeding into the imbalance i have been playing this game for 2 years..im sick of payouts being an issue..this is why afking exists to begin with and until ccp fixes payout afking will be an issue..dust give you 0 incentive to do anything. and so yes i now afk because 2 years of talking about this issue and its still there.
besides fixing payouts is something ccp CAN do..and ending afking without fixing payouts is something ccp CANNOT do..as any fix they make will be beatable by a rubber band or some other invention of people who are sick of shoddy payouts
jihhhaders = av lvl 0
swarm master = av lvl 99+
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Necandi Brasil
DUST BRASIL S.A Covert Intervention
706
|
Posted - 2014.01.25 15:08:00 -
[9] - Quote
Why go down the MCC? To be rolled over by enemy tanks ?
Tanks 514! Cheap, fast, Indestructible and you see tankers telling it's balanced...
Just makes you want to quit this BS
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steadyhand amarr
Bragian Order Amarr Empire
2201
|
Posted - 2014.01.26 21:48:00 -
[10] - Quote
Mortedeamor wrote:steadyhand amarr wrote:iv been screaming this is a problem since closed beta, the isk payouts are simply not rewarding enough, you actuvly punished in all game modes for trying to do your best. if you make a silly STD fit and spend the match ******* around you will likely make a lot more isk. this needs to change.
all contracts should have a fixed isk value if varying amounts you can choose from in a nice big list and only if you win do you get the isk payout.
to ensure players dont end up in a negativity feedback of always losing it should be matched with PvE contracts on reduced payouts so you can grind up isk safely until you have the funds to jump back into the big payout matches.
this way if you want to earn the big say million payout contracts your going to have to bring your prototype gear. and if you bring your proto grear to a low cost match you making a loss so its ya own dam fault.
this encourages the merc mentality everybody can work out a budget and losing actually means something.
people are AFKing beucase that is more effective than playing the game this is where it needs to be fixed you need to make not taking part and having crap scores being punished while allowing players who are not so great thier own place to make isk. like EvE minners
this is a wonderful idea for an issue thats haunted me since i started playing dust im with you stead me and you both have been preaching to ccp about this for to long it needs to be recognized the playerbase is to small for an issue like this to exist..all the issue in dust are magnified by the issue of shoddy payouts but how would you expand your idea to encompass fw? as fw is even worse than pubs. for payouts and risk
this is just a off the top of my head idea so it could be rubish.
EvE guys pick a planet / system to campaign over using LP points to vote which ever system is next. This spawns a warbarge they have to protect once the warbarge arrives attack and defend contracts start spawning in the public domain, EvE guys buy out one of these contracts and give it either corp merc or sub contract out to another merc group. if they dont do anything with this contract is then pops up public list of stuff to fight over.
rewards work much the same the total pot of bid for the contract is split between the winners along with the salvage with a bit of LP.
if attacking side can take over 90% of planet and win a big contract (like one worth millions of isk so you really want a team deploy and big bid) the planet is theirs. if the defending side can hold out long enough for the EvE dudes to kill the war barge they save the planet but still have to take back anything that was lost. (this can lead to pike landing type hold outs).
so thats my basic idea that i think can be fleshed out
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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low genius
The Sound Of Freedom Renegade Alliance
1143
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Posted - 2014.01.26 21:51:00 -
[11] - Quote
more than wrong, it's a waste of time. and almost makes that squad a waste of flesh. it means they can't make money playing it straight. |
True Adamance
Kameira Lodge Amarr Empire
6182
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Posted - 2014.01.26 21:53:00 -
[12] - Quote
I try to play dust normally but have no enjoyment in doing it. However I want that extra SP without sacrificing my ISK and stats....I see why its wrong....but under the circumstances I don't have a district to lock and farm my SP.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8481
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Posted - 2014.01.26 21:57:00 -
[13] - Quote
I AFK, but not for ISK, I just want to hit the SP cap each week and I don't have time to actually play the entire time (and Dust gets boring fast). I used to hate that people got away with it, but its human nature, and just plain practical to pick the shortest path to a desired goal; its not like public battles matter anyway.
As for rewards, I feel that when I do play with a cheap fit (standard Amarr assault, standard SCR = 23k fit) I don't profit enough. I can have a good KDR, make first place, and generally be a valuable asset to my team that my rewards still suck. I barely make profits (usually like 20k profit). ISK rewards need to be looked at, and increased for doing well; should also come with an increase of higher tier weapons and dropsuits so it doesn't make proto more profitable.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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RED FARM
GOOD OL' B0YS
61
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Posted - 2014.01.26 22:00:00 -
[14] - Quote
Well, there is no simple fix. I often gain high ground as squad leader and Attack mark tanks. In a round like this I can spend half a round gaining no WP yet directing action for the Victory. Although, this is different than AFKing in the MCC the end result is the same.
Basically, you want the game to have camper detection. Some clone who is stationary but looking about does not trigger TACNET. So, TACNET detects X axis movement. They just need it to detect X and Y axis movement.
Just make it so If you are in a spot for too long you must move or an EVE ship will be able to target you and blast you from space.
Public Chat: GOOD OL' B0YS
Please note the word B0YS has a zero in it.
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C Saunders
Tech Guard RISE of LEGION
478
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Posted - 2014.01.26 22:16:00 -
[15] - Quote
Lol why bother afking, the game is a game. Games are made for enjoyment. Afking is not enjoying the game. Why play then? |
True Adamance
Kameira Lodge Amarr Empire
6182
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Posted - 2014.01.26 22:17:00 -
[16] - Quote
C Saunders wrote:Lol why bother afking, the game is a game. Games are made for enjoyment. Afking is not enjoying the game. Why play then? If you don't enjoy it in the first place Afking is the perfect solution.
I've hit the end of pretending I like this game when Im forced to use dirty gallente tanks instead of Amarrian ones.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Marc Rime
233
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Posted - 2014.01.26 22:26:00 -
[17] - Quote
I play games for fun.
What's the point of wasting time on a game you don't even want to play? Surely it would make more sense to spend that time doing something you enjoy? In-game currency has no value unless you play the game. ;) |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1486
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Posted - 2014.01.26 22:38:00 -
[18] - Quote
I don't AFK but there's nothing wrong with it.
CCP wrote payout mechanics for both ISK and passive in-match skillpoints that encourage and support AFKing. Their anti-afk 'rubberband-proof' bandaid was so pathetic that it makes me want to put on my tinfoil hat, tbh.
But until those mechanics are made right, this game will have to consign itself to being gimped and ultimately disappointing to new customers - after all the hardcore messaging that CCP is so fond of with DUST when a new player recognizes what implicit message is built in to the payout mechanics the game's credibility takes a big hit. So does New Eden's.
I support SP rollover.
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CLR Bower
Dust Legionnaires
15
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Posted - 2014.01.26 23:49:00 -
[19] - Quote
Necandi Brasil wrote:Why go down the MCC? To be rolled over by enemy tanks ?
ok i used to believe about the tanks being over powered but then i decided to skill into them myself i have a gunlogi not going to say the fit but i usually pop 5 tanks to my one witch i think is fair enof you get tired of tank put a little sp into them and make an anti tank tank and quit complaining its worked for me it can work for you |
LJG XX
Death Firm. Canis Eliminatus Operatives
15
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Posted - 2014.01.27 00:10:00 -
[20] - Quote
CLR Bower wrote:Necandi Brasil wrote:Why go down the MCC? To be rolled over by enemy tanks ? ok i used to believe about the tanks being over powered but then i decided to skill into them myself i have a gunlogi not going to say the fit but i usually pop 5 tanks to my one witch i think is fair enof you get tired of tank put a little sp into them and make an anti tank tank and quit complaining its worked for me it can work for you I can give you a cheap Sica fit you'll love...
Do you even dust bro?
I didn't think so...
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ANON Cerberus
Tiny Toons
172
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Posted - 2014.01.27 00:27:00 -
[21] - Quote
steadyhand amarr wrote:iv been screaming this is a problem since closed beta, the isk payouts are simply not rewarding enough, you actuvly punished in all game modes for trying to do your best. if you make a silly STD fit and spend the match ******* around you will likely make a lot more isk. this needs to change.
all contracts should have a fixed isk value if varying amounts you can choose from in a nice big list and only if you win do you get the isk payout.
to ensure players dont end up in a negativity feedback of always losing it should be matched with PvE contracts on reduced payouts so you can grind up isk safely until you have the funds to jump back into the big payout matches.
this way if you want to earn the big say million payout contracts your going to have to bring your prototype gear. and if you bring your proto grear to a low cost match you making a loss so its ya own dam fault.
this encourages the merc mentality everybody can work out a budget and losing actually means something.
people are AFKing beucase that is more effective than playing the game this is where it needs to be fixed you need to make not taking part and having crap scores being punished while allowing players who are not so great thier own place to make isk. like EvE minners
I like this idea a lot. I could see how a system like this would work with with contract payouts that we can possibly select in a list. You could give them timers so that people can join into the match when they are ready, this might possibly get people playing at the correct level? Assuming this sort of idea is fleshed out and thought about properly.
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Mortedeamor
1294
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Posted - 2014.01.27 00:30:00 -
[22] - Quote
ANON Cerberus wrote:steadyhand amarr wrote:iv been screaming this is a problem since closed beta, the isk payouts are simply not rewarding enough, you actuvly punished in all game modes for trying to do your best. if you make a silly STD fit and spend the match ******* around you will likely make a lot more isk. this needs to change.
all contracts should have a fixed isk value if varying amounts you can choose from in a nice big list and only if you win do you get the isk payout.
to ensure players dont end up in a negativity feedback of always losing it should be matched with PvE contracts on reduced payouts so you can grind up isk safely until you have the funds to jump back into the big payout matches.
this way if you want to earn the big say million payout contracts your going to have to bring your prototype gear. and if you bring your proto grear to a low cost match you making a loss so its ya own dam fault.
this encourages the merc mentality everybody can work out a budget and losing actually means something.
people are AFKing beucase that is more effective than playing the game this is where it needs to be fixed you need to make not taking part and having crap scores being punished while allowing players who are not so great thier own place to make isk. like EvE minners
I like this idea a lot. I could see how a system like this would work with with contract payouts that we can possibly select in a list. You could give them timers so that people can join into the match when they are ready, this might possibly get people playing at the correct level? Assuming this sort of idea is fleshed out and thought about properly. i agree it is a marvelous idea..i wasnt actually expecting such awesome feedback off this thread but then it is steadhand and he is amarr
+1 for IWS to stay as cpm
more-tae-dee-um-more
stop asking how to pronounce my name its quiet irritating
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Alena Ventrallis
The Neutral Zone
514
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Posted - 2014.01.27 00:39:00 -
[23] - Quote
Go to a completely passive sp system. Then the afkers can simply not log in and still make their so. Just as in Eve. Then we can get some real metrics over how many players are playing dust. |
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