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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2350
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Posted - 2014.01.24 02:55:00 -
[1] - Quote
Komodo Jones wrote:We've all been picked up in the middle of the street by a blueberry that wanted his points and then immediately got shot back down, personally I don't care how many times this happens to me but some people do.
So here's a way to make adjustments that doesn't punish anyone and rewards people for a successful revive, using equipment description as an excuse to justify it.
The nanite injector states that when it's administered, the body enters "first-phase resuscitation (defined as 'minimum-essential combat functionality')" during this state, and this remains true for the player, the clone body is acting on instinct and limited combat information, and therefore, I don't think it's fair to punish a body that's just awoken from the grave with not being a functional soldier and getting killed with such a disadvantage as the situations most of us find ourselves in.
Furthermore, the blueberry doing the reviving shouldn't receive any points for the revive until the other soldier gets enough time to gain his bearing, no points should be awarded unless the player has been alive for a set amount of time, say 3 to 5 seconds. It won't prevent people from running out to pick you up but it won't hurt you to have this happen and it won't help them unless they actually try to finish the job.
3 seconds and you got a deal, 5 seconds is enough time for a blue to behave like a total div and get them self killed, the ones who run off without heals
I couldn't give two fks either way but seen as so many care so much, its clearly an issue that should be addressed.
3 seconds, not 5 please, logis put in enough risk only to get fked or have their efforts wasted by fools.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2380
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Posted - 2014.01.24 20:19:00 -
[2] - Quote
Denn Maell wrote:Add an option to 'Refuse Revives' and I doubt anyone will disagree with this post.
No because the guy getting revived can't see when a logi has cleared the enemies then goes for a revive. Iv been in many scenarios where iv cleared two enemies and gone to revive and healed them in time for me and the revivee to kill others approaching us.
The guy on the floor has no idea what's going on, they shouldn't be allowed to make a call based on assumptions. Crap logis will always be crap and leave people jaded. Trust me, people tend to assume the worst, its hard enough being a medic as it is, I and other medics like me do not need that extra bullsht of clearing enemies, then going foir the revive just to wait on some guy to accept it when seconds count and they don't even know what's going on.
You'd then have a situation of logis reviving people and getting mown down because they decided to wait it out, they then get mown down. Bigger problem.
This is a very common scenario, a real decent medic logi will have a symbiotic relationship with all around him.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2380
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Posted - 2014.01.24 20:30:00 -
[3] - Quote
Komodo Jones wrote:TechMechMeds wrote:Denn Maell wrote:Add an option to 'Refuse Revives' and I doubt anyone will disagree with this post. No because the guy getting revived can't see when a logi has cleared the enemies then goes for a revive. Iv been in many scenarios where iv cleared two enemies and gone to revive and healed them in time for me and the revivee to kill others approaching us. The guy on the floor has no idea what's going on, they shouldn't be allowed to make a call based on assumptions. Crap logis will always be crap and leave people jaded. Trust me, people tend to assume the worst, its hard enough being a medic as it is, I and other medics like me do not need that extra bullsht of clearing enemies, then going foir the revive just to wait on some guy to accept it when seconds count and they don't even know what's going on. You'd then have a situation of logis reviving people and getting mown down because they decided to wait it out, they then get mown down. Bigger problem. This is a very common scenario, a real decent medic logi will have a symbiotic relationship with all around him. Ooooooh the debate! Good points on both ends! I suppose the revive refusal wouldn't need to be in the game if we implemented the idea that you wouldn't appear as revive-able until you called for help, that way only people who wanted to get back up would get up anyway
Yes, the appearing revivable if wanted is the middle ground and I like it, it hurts no one and would be smoothly implemented.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2388
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Posted - 2014.01.25 00:46:00 -
[4] - Quote
Nothing Certain wrote:No. While it would nice if the only revives were good ones, this view totally ignores the newer player. I went logi because of my first starter medic fit and how it was more rewarding to heal someone than just be another killer. I mean, tankers would like it if they didn't have to deal with the things new tankers do, and I would love it if new players wouldn't jump in front of me when I'm shooting, but that is part of the game and they shouldn't take away one of the few other roles besides assault there is for a new player.
This relates to the issue that it's on ccp to make it take longer for fresh mercs to graduate from the academy.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2388
|
Posted - 2014.01.25 00:47:00 -
[5] - Quote
Waiyu Ren wrote:Just off the top of my head, so probably unworkable....
But in addition to the "Request to revive being the only way to revive" point, i would kind of like an option to "drag" a teammate maybe a few meters before sticking them( "o" to interact, anyone?). Militia injectors are only crap because advanced and proto are better, and firefight revives should be a valid alternative to spawn site swapping because sometimes seconds count. Just let me drag my buddy to cover first please! :3
This would be quality, its been mentioned and I'm sure you know that as well.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2393
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Posted - 2014.01.25 05:08:00 -
[6] - Quote
Komodo Jones wrote:damn you tech! I didn't even know you were in the match because we were dealing with molon at D the whole time, well played with the butt kicking. lol
I'm only as good as I can be bothered, it ranges from beast - CBA lol.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2394
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Posted - 2014.01.25 06:05:00 -
[7] - Quote
Komodo Jones wrote:ANYWHORE! back to business, the dragging bodies concept is interesting, it would be tough to work in but would still be useful.
Honestly though I think the biggest problem right now and probably the easiest to fix, is giving players control of their character the moment they're revived, none of this delayed annoyance, that disallowing revival until someone calls for help.There does need to be some buffer between when you get up and when you can be "killed" again though, and if anyone disagrees answer this, why is it that people are more inclined to respawn and lose a suit than wait for someone to revive, almost to the point where it's a race?
I like the idea of the revive symbol showing only when asked for.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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