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Komodo Jones
Chaotik Serenity
357
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Posted - 2014.01.24 02:49:00 -
[1] - Quote
We've all been picked up in the middle of the street by a blueberry that wanted his points and then immediately got shot back down, personally I don't care how many times this happens to me but some people do.
So here's a way to make adjustments that doesn't punish anyone and rewards people for a successful revive, using equipment description as an excuse to justify it.
The nanite injector states that when it's administered, the body enters "first-phase resuscitation (defined as 'minimum-essential combat functionality')" during this state, and this remains true for the player, the clone body is acting on instinct and limited combat information, and therefore, I don't think it's fair to punish a body that's just awoken from the grave with not being a functional soldier and getting killed with such a disadvantage as the situations most of us find ourselves in.
Furthermore, the blueberry doing the reviving shouldn't receive any points for the revive until the other soldier gets enough time to gain his bearing, no points should be awarded unless the player has been alive for a set amount of time, say 3 to 5 seconds. Also, using the logic mentioned before, the player getting revived should not receive a death within that same time frame, once the player receives his points, a death can be attained again. It won't prevent people from running out to pick you up but it won't hurt you to have this happen and it won't help them unless they actually try to finish the job.
As for those on the opposing team getting kills, I think a redefinition is in order, you should receive the same 50 points for an "enemy down" and an extra 5 points for rendering the body "terminated". So you can still buff your KDR and get your points, it just adds a window for other players to reduce frustration.
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2350
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Posted - 2014.01.24 02:55:00 -
[2] - Quote
Komodo Jones wrote:We've all been picked up in the middle of the street by a blueberry that wanted his points and then immediately got shot back down, personally I don't care how many times this happens to me but some people do.
So here's a way to make adjustments that doesn't punish anyone and rewards people for a successful revive, using equipment description as an excuse to justify it.
The nanite injector states that when it's administered, the body enters "first-phase resuscitation (defined as 'minimum-essential combat functionality')" during this state, and this remains true for the player, the clone body is acting on instinct and limited combat information, and therefore, I don't think it's fair to punish a body that's just awoken from the grave with not being a functional soldier and getting killed with such a disadvantage as the situations most of us find ourselves in.
Furthermore, the blueberry doing the reviving shouldn't receive any points for the revive until the other soldier gets enough time to gain his bearing, no points should be awarded unless the player has been alive for a set amount of time, say 3 to 5 seconds. It won't prevent people from running out to pick you up but it won't hurt you to have this happen and it won't help them unless they actually try to finish the job.
3 seconds and you got a deal, 5 seconds is enough time for a blue to behave like a total div and get them self killed, the ones who run off without heals
I couldn't give two fks either way but seen as so many care so much, its clearly an issue that should be addressed.
3 seconds, not 5 please, logis put in enough risk only to get fked or have their efforts wasted by fools.
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Komodo Jones
Chaotik Serenity
359
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Posted - 2014.01.24 02:59:00 -
[3] - Quote
Fair nuff, 3 would probably work in these situations anyway, I suppose time tends to shift when you're getting shot at anyway lol.
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Komodo Jones
Chaotik Serenity
359
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Posted - 2014.01.24 03:01:00 -
[4] - Quote
Btw I made a couple edits to the original post, left out some points
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Denn Maell
PIanet Express Canis Eliminatus Operatives
105
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Posted - 2014.01.24 05:05:00 -
[5] - Quote
Add an option to 'Refuse Revives' and I doubt anyone will disagree with this post.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Komodo Jones
Chaotik Serenity
360
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Posted - 2014.01.24 15:59:00 -
[6] - Quote
Denn Maell wrote:Add an option to 'Refuse Revives' and I doubt anyone will disagree with this post. I don't see why this shouldn't be in, doesn't make sense for battlefield to allow you to tell a defibrillator "no" but they do it anyway. can probably come up with some excuses to make it work thousands of years in the future lol
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lee corwood
Knights Of Ender Public Disorder.
399
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Posted - 2014.01.24 18:41:00 -
[7] - Quote
These are all great idea, but I have to wonder why they just didn't remove the icon until the person requests for help. There are so many times downed players, myself included, don't want that pick up.
-Either the suit did it's job: I ran uplinks and died in my cheap suit, that's ok, I'll come back in my logi for my now deployed team. -I'm in the middle of a firefight and need to deploy elsewhere -There is a sniper right where I am waiting to camp this kill
the list I'm sure goes on. Even then, there might be some who really want to save that suit, even if in a firefight. I'll use my better judgement, but it least it shows me I'm needed in that situation instead of their ultra enemy who then comes on these forums and spouts poison on how every logi is a worthless wp *****.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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RKKR
The Southern Legion The Umbra Combine
674
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Posted - 2014.01.24 20:10:00 -
[8] - Quote
Let's start with removing MLT injectors and reducing the WP gain from STD injectors, that will solve most of the problems already. Blueberries will realise that you gain more than WP with a reptool so they even bring a bit of value instead of waiting around with injectors in hand... |
Komodo Jones
Chaotik Serenity
363
|
Posted - 2014.01.24 20:13:00 -
[9] - Quote
lee corwood wrote:These are all great idea, but I have to wonder why they just didn't remove the icon until the person requests for help. There are so many times downed players, myself included, don't want that pick up.
-Either the suit did it's job: I ran uplinks and died in my cheap suit, that's ok, I'll come back in my logi for my now deployed team. -I'm in the middle of a firefight and need to deploy elsewhere -There is a sniper right where I am waiting to camp this kill
the list I'm sure goes on. Even then, there might be some who really want to save that suit, even if in a firefight. I'll use my better judgement, but it least it shows me I'm needed in that situation instead of their ultra enemy who then comes on these forums and spouts poison on how every logi is a worthless wp *****.
Also a fair point, wouldn't mind if this were in the game.
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Komodo Jones
Chaotik Serenity
363
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Posted - 2014.01.24 20:15:00 -
[10] - Quote
RKKR wrote:Let's start with removing MLT injectors and reducing the WP gain from STD injectors, that will solve most of the problems already. Blueberries will realise that you gain more than WP with a reptool so they even bring a bit of value instead of waiting around with injectors in hand... This I gotta disagree with, though it would make sense for more HP gained from injectors to give you more points I can't support limiting the game and peoples' capabilities or punishing everyone that uses injectors just because some people are idiots.
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2380
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Posted - 2014.01.24 20:19:00 -
[11] - Quote
Denn Maell wrote:Add an option to 'Refuse Revives' and I doubt anyone will disagree with this post.
No because the guy getting revived can't see when a logi has cleared the enemies then goes for a revive. Iv been in many scenarios where iv cleared two enemies and gone to revive and healed them in time for me and the revivee to kill others approaching us.
The guy on the floor has no idea what's going on, they shouldn't be allowed to make a call based on assumptions. Crap logis will always be crap and leave people jaded. Trust me, people tend to assume the worst, its hard enough being a medic as it is, I and other medics like me do not need that extra bullsht of clearing enemies, then going foir the revive just to wait on some guy to accept it when seconds count and they don't even know what's going on.
You'd then have a situation of logis reviving people and getting mown down because they decided to wait it out, they then get mown down. Bigger problem.
This is a very common scenario, a real decent medic logi will have a symbiotic relationship with all around him.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Komodo Jones
Chaotik Serenity
363
|
Posted - 2014.01.24 20:25:00 -
[12] - Quote
TechMechMeds wrote:Denn Maell wrote:Add an option to 'Refuse Revives' and I doubt anyone will disagree with this post. No because the guy getting revived can't see when a logi has cleared the enemies then goes for a revive. Iv been in many scenarios where iv cleared two enemies and gone to revive and healed them in time for me and the revivee to kill others approaching us. The guy on the floor has no idea what's going on, they shouldn't be allowed to make a call based on assumptions. Crap logis will always be crap and leave people jaded. Trust me, people tend to assume the worst, its hard enough being a medic as it is, I and other medics like me do not need that extra bullsht of clearing enemies, then going foir the revive just to wait on some guy to accept it when seconds count and they don't even know what's going on. You'd then have a situation of logis reviving people and getting mown down because they decided to wait it out, they then get mown down. Bigger problem. This is a very common scenario, a real decent medic logi will have a symbiotic relationship with all around him. Ooooooh the debate! Good points on both ends! I suppose the revive refusal wouldn't need to be in the game if we implemented the idea that you wouldn't appear as revive-able until you called for help, that way only people who wanted to get back up would get up anyway
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2380
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Posted - 2014.01.24 20:30:00 -
[13] - Quote
Komodo Jones wrote:TechMechMeds wrote:Denn Maell wrote:Add an option to 'Refuse Revives' and I doubt anyone will disagree with this post. No because the guy getting revived can't see when a logi has cleared the enemies then goes for a revive. Iv been in many scenarios where iv cleared two enemies and gone to revive and healed them in time for me and the revivee to kill others approaching us. The guy on the floor has no idea what's going on, they shouldn't be allowed to make a call based on assumptions. Crap logis will always be crap and leave people jaded. Trust me, people tend to assume the worst, its hard enough being a medic as it is, I and other medics like me do not need that extra bullsht of clearing enemies, then going foir the revive just to wait on some guy to accept it when seconds count and they don't even know what's going on. You'd then have a situation of logis reviving people and getting mown down because they decided to wait it out, they then get mown down. Bigger problem. This is a very common scenario, a real decent medic logi will have a symbiotic relationship with all around him. Ooooooh the debate! Good points on both ends! I suppose the revive refusal wouldn't need to be in the game if we implemented the idea that you wouldn't appear as revive-able until you called for help, that way only people who wanted to get back up would get up anyway
Yes, the appearing revivable if wanted is the middle ground and I like it, it hurts no one and would be smoothly implemented.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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RKKR
The Southern Legion The Umbra Combine
674
|
Posted - 2014.01.24 21:13:00 -
[14] - Quote
Komodo Jones wrote:RKKR wrote:Let's start with removing MLT injectors and reducing the WP gain from STD injectors, that will solve most of the problems already. Blueberries will realise that you gain more than WP with a reptool so they even bring a bit of value instead of waiting around with injectors in hand... This I gotta disagree with, though it would make sense for more HP gained from injectors to give you more points I can't support limiting the game and peoples' capabilities or punishing everyone that uses injectors just because some people are idiots.
Trust me, those idiots are the ones with the MLT crap, how is it limiting? It doesn't take that much of SP to get STD injectors. how is it punishing all injector users? You know the higher injector user get punished now because they risk more ISK and less reward WP-wise, right? They also get deprived by alot of revives bc. they make sure if it's safe to revive while some douche with MLT just rushes to get those +60WP (+ 2 clones are usually lost!)
Your idea isn't a bad one and discussed elsewhere, but implementing is trickier, CCP should focus on other things for now, Mine is a good temporary easy fix. |
Atiim
Living Like Larry Schwag
3897
|
Posted - 2014.01.24 23:34:00 -
[15] - Quote
How about making it to where you have to call for help to be revived?
Profit?
Next On To-Do List:
Particle Cannons
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Nothing Certain
Villore Sec Ops Gallente Federation
91
|
Posted - 2014.01.24 23:45:00 -
[16] - Quote
No. While it would nice if the only revives were good ones, this view totally ignores the newer player. I went logi because of my first starter medic fit and how it was more rewarding to heal someone than just be another killer. I mean, tankers would like it if they didn't have to deal with the things new tankers do, and I would love it if new players wouldn't jump in front of me when I'm shooting, but that is part of the game and they shouldn't take away one of the few other roles besides assault there is for a new player. |
Dustbunny Durrr
ReD or DeaD
71
|
Posted - 2014.01.25 00:34:00 -
[17] - Quote
Komodo Jones wrote:We've all been picked up in the middle of the street by a blueberry that wanted his points and then immediately got shot back down, personally I don't care how many times this happens to me but some people do.
So here's a way to make adjustments that doesn't punish anyone and rewards people for a successful revive, using equipment description as an excuse to justify it.
The nanite injector states that when it's administered, the body enters "first-phase resuscitation (defined as 'minimum-essential combat functionality')" during this state, and this remains true for the player, the clone body is acting on instinct and limited combat information, and therefore, I don't think it's fair to punish a body that's just awoken from the grave with not being a functional soldier and getting killed with such a disadvantage as the situations most of us find ourselves in.
Furthermore, the blueberry doing the reviving shouldn't receive any points for the revive until the other soldier gets enough time to gain his bearing, no points should be awarded unless the player has been alive for a set amount of time, say 3 to 5 seconds. Also, using the logic mentioned before, the player getting revived should not receive a death within that same time frame, once the player receives his points, a death can be attained again. It won't prevent people from running out to pick you up but it won't hurt you to have this happen and it won't help them unless they actually try to finish the job.
As for those on the opposing team getting kills, I think a redefinition is in order, you should receive the same 50 points for an "enemy down" and an extra 5 points for rendering the body "terminated". So you can still buff your KDR and get your points, it just adds a window for other players to reduce frustration.
Honestly, we can already call for medic. Why can't we just not show the locations of teammates bleeding out to medics until they call for medic? There you go, problem solved.
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Waiyu Ren
Immortal Guides
14
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Posted - 2014.01.25 00:37:00 -
[18] - Quote
Just off the top of my head, so probably unworkable....
But in addition to the "Request to revive being the only way to revive" point, i would kind of like an option to "drag" a teammate maybe a few meters before sticking them( "o" to interact, anyone?). Militia injectors are only crap because advanced and proto are better, and firefight revives should be a valid alternative to spawn site swapping because sometimes seconds count. Just let me drag my buddy to cover first please! :3 |
Dustbunny Durrr
ReD or DeaD
71
|
Posted - 2014.01.25 00:38:00 -
[19] - Quote
Atiim wrote:How about making it to where you have to call for help to be revived?
Profit?
Beat me to it. |
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2388
|
Posted - 2014.01.25 00:46:00 -
[20] - Quote
Nothing Certain wrote:No. While it would nice if the only revives were good ones, this view totally ignores the newer player. I went logi because of my first starter medic fit and how it was more rewarding to heal someone than just be another killer. I mean, tankers would like it if they didn't have to deal with the things new tankers do, and I would love it if new players wouldn't jump in front of me when I'm shooting, but that is part of the game and they shouldn't take away one of the few other roles besides assault there is for a new player.
This relates to the issue that it's on ccp to make it take longer for fresh mercs to graduate from the academy.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2388
|
Posted - 2014.01.25 00:47:00 -
[21] - Quote
Waiyu Ren wrote:Just off the top of my head, so probably unworkable....
But in addition to the "Request to revive being the only way to revive" point, i would kind of like an option to "drag" a teammate maybe a few meters before sticking them( "o" to interact, anyone?). Militia injectors are only crap because advanced and proto are better, and firefight revives should be a valid alternative to spawn site swapping because sometimes seconds count. Just let me drag my buddy to cover first please! :3
This would be quality, its been mentioned and I'm sure you know that as well.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Komodo Jones
Chaotik Serenity
364
|
Posted - 2014.01.25 00:49:00 -
[22] - Quote
TechMechMeds wrote:Nothing Certain wrote:No. While it would nice if the only revives were good ones, this view totally ignores the newer player. I went logi because of my first starter medic fit and how it was more rewarding to heal someone than just be another killer. I mean, tankers would like it if they didn't have to deal with the things new tankers do, and I would love it if new players wouldn't jump in front of me when I'm shooting, but that is part of the game and they shouldn't take away one of the few other roles besides assault there is for a new player. This relates to the issue that it's on ccp to make it take longer for fresh mercs to graduate from the academy. Good, bout time.
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Komodo Jones
Chaotik Serenity
364
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Posted - 2014.01.25 00:52:00 -
[23] - Quote
I don't know why dragging bodies hasnt been implemented, would be fun to drag enemy bodies around too :D
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Waiyu Ren
Immortal Guides
15
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Posted - 2014.01.25 00:57:00 -
[24] - Quote
Or rig them with an RE.... |
Komodo Jones
Chaotik Serenity
365
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Posted - 2014.01.25 04:46:00 -
[25] - Quote
damn you tech! I didn't even know you were in the match because we were dealing with molon at D the whole time, well played with the butt kicking. lol
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2393
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Posted - 2014.01.25 05:08:00 -
[26] - Quote
Komodo Jones wrote:damn you tech! I didn't even know you were in the match because we were dealing with molon at D the whole time, well played with the butt kicking. lol
I'm only as good as I can be bothered, it ranges from beast - CBA lol.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Komodo Jones
Chaotik Serenity
366
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Posted - 2014.01.25 05:32:00 -
[27] - Quote
We hit a losing streak towards the end of the night, still managed to get over 4000 WP on one of em but damn if it wasn't a beat down..
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Komodo Jones
Chaotik Serenity
367
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Posted - 2014.01.25 05:54:00 -
[28] - Quote
ANYWHORE! back to business, the dragging bodies concept is interesting, it would be tough to work in but would still be useful.
Honestly though I think the biggest problem right now and probably the easiest to fix, is giving players control of their character the moment they're revived, none of this delayed annoyance, that disallowing revival until someone calls for help.There does need to be some buffer between when you get up and when you can be "killed" again though, and if anyone disagrees answer this, why is it that people are more inclined to respawn and lose a suit than wait for someone to revive, almost to the point where it's a race?
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2394
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Posted - 2014.01.25 06:05:00 -
[29] - Quote
Komodo Jones wrote:ANYWHORE! back to business, the dragging bodies concept is interesting, it would be tough to work in but would still be useful.
Honestly though I think the biggest problem right now and probably the easiest to fix, is giving players control of their character the moment they're revived, none of this delayed annoyance, that disallowing revival until someone calls for help.There does need to be some buffer between when you get up and when you can be "killed" again though, and if anyone disagrees answer this, why is it that people are more inclined to respawn and lose a suit than wait for someone to revive, almost to the point where it's a race?
I like the idea of the revive symbol showing only when asked for.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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