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Cat Merc
Ahrendee Mercenaries EoN.
5899
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Posted - 2014.01.23 22:11:00 -
[31] - Quote
castba wrote:Cat Merc wrote:Iron Wolf Saber wrote:Amarr are slow plate and ranged damage tankers with energy drains Gallente are fast armor tankers with short high damage and sensor stealthing.
Exactly, but 1-2 regen isn't enough to set them apart. If all three sizes had 3hp/s that would be much better. Sounds like a free complex armour repper at proto whilst still leaving 4 low slots available. I don't understand why you are complaining about this. It will most likely be the suit of choice for lone wolf heavies. A free complex armor repper would be 5hp/s. That's a free enhanced armor repper, and it's honestly not that absurd considering the shield HP/s that Caldari are getting.
Scout is 50, Heavy 30, so we can assume that assaults would have 40hp/s.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5899
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Posted - 2014.01.23 22:12:00 -
[32] - Quote
Sole Fenychs wrote:BL4CKST4R wrote:castba wrote:Cat Merc wrote:Iron Wolf Saber wrote:Amarr are slow plate and ranged damage tankers with energy drains Gallente are fast armor tankers with short high damage and sensor stealthing.
Exactly, but 1-2 regen isn't enough to set them apart. If all three sizes had 3hp/s that would be much better. Sounds like a free complex armour repper at proto whilst still leaving 4 low slots available. I don't understand why you are complaining about this. It will most likely be the suit of choice for lone wolf heavies. Na I think that's the Caldari sentinel. 1 second delay to repair at 30hp/s just put a complex armor rep and your set as the best passive tanker in Dust. Well, Caldari will have an advantage when it comes to many quick engagements in a short frame of time. Gallente regeneration means that the armor will actually regenerate without additional modules, while Caldari armor stays gone if it's shot off. So Gallente is more self-sufficient, but Caldari is better at chaining engagements. You do understand that it's a 1 second delay right? By the time you finished reloading your assault rifle, the Caldari would regenerate 60HP, more with rechargers.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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BL4CKST4R
WarRavens League of Infamy
1671
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Posted - 2014.01.23 22:16:00 -
[33] - Quote
Cat Merc wrote:castba wrote:Cat Merc wrote:Iron Wolf Saber wrote:Amarr are slow plate and ranged damage tankers with energy drains Gallente are fast armor tankers with short high damage and sensor stealthing.
Exactly, but 1-2 regen isn't enough to set them apart. If all three sizes had 3hp/s that would be much better. Sounds like a free complex armour repper at proto whilst still leaving 4 low slots available. I don't understand why you are complaining about this. It will most likely be the suit of choice for lone wolf heavies. A free complex armor repper would be 5hp/s. That's a free enhanced armor repper, and it's honestly not that absurd considering the shield HP/s that Caldari are getting. Scout is 50, Heavy 30, so we can assume that assaults would have 40hp/s.
The Caldari assault can max 625.5 shield hp, at 40hp/s that's 19 seconds to full. 625 HP for a Gallente assault is 3 basic-enhanced armor plates( complex plates still suck), so with a passive 2 hp/s and a complex rep that's 8.25 hp/s; 86 seconds to full and about 90 extra HP.
Armor and Shields are not the same!
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
90
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Posted - 2014.01.23 22:20:00 -
[34] - Quote
Cat Merc wrote:You do understand that it's a 1 second delay right? By the time you finished reloading your assault rifle, the Caldari would regenerate 60HP, more with rechargers. Yes. As I said - Better at chaining engagements. An armor tanker will inherently have more total HP, though and the natural HP regeneration means that an additional armor module can be added without losing the ability to regenerate without a logi.
Edit: By the way, am I correct in my observation that armor reppers have no rep delay? It seems to me like they work consistently even under fire. Not that it would make much of a difference with the kind of dps that is thrown around... |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
221
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Posted - 2014.01.23 22:21:00 -
[35] - Quote
Cat Merc wrote:Ludvig Enraga wrote:Cat Merc wrote:So... Does that mean Gallente are dual tankers with favoritism to armor? Since Amarr took the heavy duty armor tankers title, that leaves Gallente with regenerative armor tanking... But 1hp/s on a Gallente heavy doesn't quite yell "REGENERATIVE ARMOR TANKERS" like they're supposed to be. And since scouts are getting 3hp/s, we can pretty much say with confidence that Gallente mediums will get 2hp/s. Shocking regeneration right there! And before anyone says something about armor repairers, I don't see a difference in effectiveness between a Gallente armor rep and an Amarr armor rep, nor do I see a difference in effectiveness between a Gallente plate and an Amarr plate. Anyway, I'll adapt regardless since I will stay Gallente no matter what, but just something I felt like pointing out. Galente are dual tankers. I tink you made up the part where they are supposed to be 'regenerative' anything. Scouts, on the other hand have had regenerative advantage for a long time. No, it comes from EVE. Amarr are traditionally heavy duty armor tankers, loving their plates. Gallente are more regenerative armor tankers. With 1.8, Amarr seem to have higher base armor than Gallente, and they're not dual tankers anymore. Gallente have a tiny built in repair. So it seems like they're trying to match EVE, but they're not doing a very good job at setting them apart. Gallente has more lows=more armor. I dont understand whats wrong, especially because the gallente resistance bonuses are greater tahn amarrs
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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BL4CKST4R
WarRavens League of Infamy
1672
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Posted - 2014.01.23 22:26:00 -
[36] - Quote
Sole Fenychs wrote:Cat Merc wrote:You do understand that it's a 1 second delay right? By the time you finished reloading your assault rifle, the Caldari would regenerate 60HP, more with rechargers. Yes. As I said - Better at chaining engagements. An armor tanker will inherently have more total HP, though and the natural HP regeneration means that an additional armor module can be added without losing the ability to regenerate without a logi. Edit: By the way, am I correct in my observation that armor reppers have no rep delay? It seems to me like they work consistently even under fire. Not that it would make much of a difference with the kind of dps that is thrown around...
Armor can't be balanced with the hope of a logi coming around, MOST LOGIS DONT REPAIR. In fact whatever true logis are left will leave the logi suit in 1.8. Also a Caldari sentinel would get more out of an armor repairer than a Gallente. Sure the armor buffer is lower but when both your armor and shields are repairing instantly talk about unkillable.
Armor and Shields are not the same!
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Cat Merc
Ahrendee Mercenaries EoN.
5900
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Posted - 2014.01.23 22:26:00 -
[37] - Quote
Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Ludvig Enraga wrote:Cat Merc wrote:So... Does that mean Gallente are dual tankers with favoritism to armor? Since Amarr took the heavy duty armor tankers title, that leaves Gallente with regenerative armor tanking... But 1hp/s on a Gallente heavy doesn't quite yell "REGENERATIVE ARMOR TANKERS" like they're supposed to be. And since scouts are getting 3hp/s, we can pretty much say with confidence that Gallente mediums will get 2hp/s. Shocking regeneration right there! And before anyone says something about armor repairers, I don't see a difference in effectiveness between a Gallente armor rep and an Amarr armor rep, nor do I see a difference in effectiveness between a Gallente plate and an Amarr plate. Anyway, I'll adapt regardless since I will stay Gallente no matter what, but just something I felt like pointing out. Galente are dual tankers. I tink you made up the part where they are supposed to be 'regenerative' anything. Scouts, on the other hand have had regenerative advantage for a long time. No, it comes from EVE. Amarr are traditionally heavy duty armor tankers, loving their plates. Gallente are more regenerative armor tankers. With 1.8, Amarr seem to have higher base armor than Gallente, and they're not dual tankers anymore. Gallente have a tiny built in repair. So it seems like they're trying to match EVE, but they're not doing a very good job at setting them apart. Gallente has more lows=more armor. I dont understand whats wrong, especially because the gallente resistance bonuses are greater tahn amarrs Look at the scouts. Same layout. Can assume medium frames would have the same layout.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Bojo The Mighty
L.O.T.I.S.
2882
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Posted - 2014.01.23 22:29:00 -
[38] - Quote
Well yes we are regen tanks now. The Gallente Scouts are best about the regen because they have the least health to work with. Heavies will have less regen but they have more HP so that works just fine.
It wouldn't make sense to have the scout suit NOT have the highest regen stats.
Check out latest BSOTT Guide
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Cat Merc
Ahrendee Mercenaries EoN.
5902
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Posted - 2014.01.23 22:30:00 -
[39] - Quote
Bojo The Mighty wrote:Well yes we are regen tanks now. The Gallente Scouts are best about the regen because they have the least health to work with. Heavies will have less regen but they have more HP so that works just fine.
It wouldn't make sense to have the scout suit NOT have the highest regen stats. That's true, but 1hp/s? Really? Over 50 armor HP?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Happy Violentime
L0ST PR0FITS
191
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Posted - 2014.01.23 23:53:00 -
[40] - Quote
Cat Merc wrote:So... Does that mean Gallente are dual tankers with favoritism to armor? Since Amarr took the heavy duty armor tankers title, that leaves Gallente with regenerative armor tanking... But 1hp/s on a Gallente heavy doesn't quite yell "REGENERATIVE ARMOR TANKERS" like they're supposed to be. And since scouts are getting 3hp/s, we can pretty much say with confidence that Gallente mediums will get 2hp/s. Shocking regeneration right there! And before anyone says something about armor repairers, I don't see a difference in effectiveness between a Gallente armor rep and an Amarr armor rep, nor do I see a difference in effectiveness between a Gallente plate and an Amarr plate. Anyway, I'll adapt regardless since I will stay Gallente no matter what, but just something I felt like pointing out. Edit: Cat Merc wrote:Vitharr Foebane wrote:if I'm not mistaken CCP is simply matching dust lore with eve lore in that Amarr buffer tanks while Gallente rep tanks Yes but I'm pointing out that Gallente can't really be called "rep armor tankers" if their rep isn't substantial enough to set them apart. There need to be bonuses to armor reps for Gallente and bonuses to plates for Amarr, in addition to changing all Gallente suits to 3hp/s rather than 3/2/1 depending on frame size. I'm not arguing that the change is wrong. I'm arguing that if you want to change it, do it right.
You're going to adapt to what? |
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
840
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Posted - 2014.01.24 05:45:00 -
[41] - Quote
Cat Merc wrote:Ludvig Enraga wrote:Cat Merc wrote:So... Does that mean Gallente are dual tankers with favoritism to armor? Since Amarr took the heavy duty armor tankers title, that leaves Gallente with regenerative armor tanking... But 1hp/s on a Gallente heavy doesn't quite yell "REGENERATIVE ARMOR TANKERS" like they're supposed to be. And since scouts are getting 3hp/s, we can pretty much say with confidence that Gallente mediums will get 2hp/s. Shocking regeneration right there! And before anyone says something about armor repairers, I don't see a difference in effectiveness between a Gallente armor rep and an Amarr armor rep, nor do I see a difference in effectiveness between a Gallente plate and an Amarr plate. Anyway, I'll adapt regardless since I will stay Gallente no matter what, but just something I felt like pointing out. Galente are dual tankers. I tink you made up the part where they are supposed to be 'regenerative' anything. Scouts, on the other hand have had regenerative advantage for a long time. No, it comes from EVE. Amarr are traditionally heavy duty armor tankers, loving their plates. Gallente are more regenerative armor tankers. With 1.8, Amarr seem to have higher base armor than Gallente, and they're not dual tankers anymore. Gallente have a tiny built in repair. So it seems like they're trying to match EVE, but they're not doing a very good job at setting them apart.
Ah i see. i withdraw my comment then.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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