Dagger-Two
Gespenster Kompanie
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Posted - 2014.01.23 01:38:00 -
[1] - Quote
Indeed, the Gallente were technologically ahead of the Caldari when they discovered them living just one planet over in their shared solar system, and they stayed that way for quite some time.
In terms of weaponry used on starships, Texs is basically correct, though I would modify his Gallente and Caldari entries to say:
Gallente: Hybrids (bonuses aimed at increasing damage and tracking)
Caldari: Hybrids (bonuses aimed at increasing range and damage)
Lore and gameplay wise, Gallente ships often make great use of railguns, and they are very commonly used among ships of the Gallente Navy. Their bonuses gear them towards being better able to hit faster moving vessels, and they give the Gallente a long-range weapon with good effectiveness as such.
The Caldari on the other hand use them as supplementary / support weapons (like was said) at very long ranges, dealing damage from safety, and where tracking speed is not an issue. It is not uncommon to see Caldari ships fitted with Blasters, as well. Some are even quite good with them.
That being said, it is VERY IMPORTANT to remember that this is DUST, not EVE; ground combat, not space combat. Things are very different down here.
For example, bullet-firing weapons are still used by ALL the empires, not just the Minmatar, and have been for some time. They are cheap to make, can be extremely effective thanks to advanced propellants and materials, and are easy to maintain and keep functioning in harsh environments.
The Gallente and Caldari both use Plasma and Rail-based small arms in bulk, and are hardly exclusive to one or the other. Both have tactical advantages and disadvantages, and would be used depending on the situation.
The Minmatar like projectile weapons for their reliability, but they also have access to large amount of Gallentean weaponry and technology. The 'mass driver' in DUST is just that, a mass driver: a magnetic accelerator of some kind, firing grenades without the need for propellant. The fusion of technologies means a bigger bang for your buck, as the grenades can be filled with more explosive where previously you would need to put propellant.
The Amarr love their lasers, but lasers in lore are underwhelming and resource intensive on a personal application. Ineffective against body armour, military beam lasers needed large power supplies to generate the kind of heat needed to melt through modern body armour (this lore went out the window with the Laser Rifle, but hey, major breakthroughs are always possible I guess). As such, plasma weapons are also very commonly used by the Amarr (with the benefit that they still fill the 'cleansing fire' trope they love so much), but projectile firearms of Amarrian design are still in use by their armed forces.
All of this is aside from the fact that ground forces from every nation would use missile technology, as it is an extremely effective way to combat vehicles.
Playing since 1st batch of closed beta keys.
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